The people developing games for it don't think it's a huge mystery and think its equivilant to current gen. Why would anyone ekes think otherwise?
What people? Actually give real examples or leave.
The people developing games for it don't think it's a huge mystery and think its equivilant to current gen. Why would anyone ekes think otherwise?
What people? Actually give real examples or leave.
Devs for Tekken, Ninja Gaiden, and Dynasty Warriors, and others.
And again, I'm not saying overall its not more powerful than 360. I'm just saying its close enough to not make much of a difference to what is on the screen.
Just agree to disagree, you've stated your opinion, we know of it; and we also know you also have nothing to add to it so you're just re-stating it. You're also losing your time.Devs for Tekken, Ninja Gaiden, and Dynasty Warriors, and others.
I'm not certain that what they actually said gives any credibility to your claim. I know the Tekken dev claims he was mistranslated. I'm not trying to pick sides here (I honestly don't care how powerful it is compared to anything else, I like my Nintendo in a bubble.), and I don't understand people who do. Just don't misquote or edit peoples quotes to only have the part you like for your own edification. I'm honestly starting to think you may work for a marketing firm, considering the mudslinging and thread derailment campaign you've been on. I'd personally like to find out more about what devs have to work with, not your opinion of how it related to other consoles. That's an abstraction that really has no place in this thread.Devs for Tekken, Ninja Gaiden, and Dynasty Warriors, and others.
And again, I'm not saying overall its not more powerful than 360. I'm just saying its close enough to not make much of a difference to what is on the screen.
Devs for Tekken, Ninja Gaiden, and Dynasty Warriors, and others.
And again, I'm not saying overall its not more powerful than 360. I'm just saying its close enough to not make much of a difference to what is on the screen.
Then why does Trine 2 look so much better on Wii U? Not just does it look alot better, it runs smoother and is the only console version to actually have fixed 720p while 360/PS3 use dynamic resolution and drop below 720p...
Way overstating the difference. It's just occasionally higher resolution. It runs the same as 360.
Durango would be using Jaguar, not Bobcat, yes it's derivative but Jaguar has a lot of FPU enhancements. The FP unit gets 128-bit processing and a 128-bit wide data path, and 256-bit AVX processing. The boost to FP performance should be substantial, it will be more like the big chips (Core/FX) than a low power core in that regard.
And Espresso has lots of cache, potentially even atomic and multiversioned.
Cache != FPU enhancements, and I wasn't saying it was bad, just that it shouldn't be compared to Bobcat since Bobcat was never the rumored CPU in the other eighth gen systems, Jaguar was.
And Espresso has lots of cache, potentially even atomic and multiversioned.
Right, sorry. So as Wsippel states, the upgrade from Bobcat to Jaguar might be ~ the upgrade from Broadway to Espresso? Meaning Espresso might relate to Jaguar (per clock, per core) like Broadway does to Bobcat? If so, the point still stands, that the gap is a lot smaller than everybody thought. So again, how representative is this benchmark? Somebody mentioned it is even one of the "weak points" of Espresso? Meaning, depending on circumstances, the gap might even be smaller?
Way overstating the difference. It's just occasionally higher resolution. It runs the same as 360.
While that's certainly true, floating point math is subject to caching. So it will affect the bottom line in real world scenarios, even if it obviously won't change the theoretic performance figures.Cache != FPU enhancements, and I wasn't saying it was bad, just that it shouldn't be compared to Bobcat since Bobcat was never the rumored CPU in the other eighth gen systems, Jaguar was.
Citing Wikipedia is useless in this case. The Nintendo CPUs have very different, heavily modified and enhanced FPUs. That stuff is extremely Nintendo specific and not part of the 750 or PowerPC standard. Modern 750 chips like the RAD750 don't have the functionality at all, while certain, late generation G3s had it, but required some compiler trickery to actually enable those functions. Espresso is no "PowerPC 750", it's a "Nintendo PowerPC750". The difference is quite significant, yet not explained in the Wikipedia article.I'm not sure how they would compare, I just wanted to point out that Bobcat wasn't what it is going to be up against allegedly.
IF Hector Marcan is right and the core is almost exactly a PowerPC 750, then traditionally that suffered from FPU performance and only had very basic SIMD functionality that was added to the core for the Gamecube.
http://en.wikipedia.org/wiki/PowerPC_7xx
Cache != FPU enhancements, and I wasn't saying it was bad, just that it shouldn't be compared to Bobcat since Bobcat was never the rumored CPU in the other eighth gen systems, Jaguar was.
While that's certainly true, floating point math is subject to caching. So it will affect the bottom line in real world scenarios, even if it obviously won't change the theoretic performance figures.
According to AMD, Jaguar offers 10-15% more IPC performance per core than bobcat:
http://www.extremetech.com/gaming/1...-notebooks-and-tablets-if-it-launches-on-time
Not exactly a huge jump...
Citing Wikipedia is useless in this case. The Nintendo CPUs have very different, heavily modified and enhanced FPUs. That stuff is extremely Nintendo specific. Modern 750 chips like the RAD750 don't have the functionality at all, while certain, late generation G3s had it, but required some compiler trickery to actually enable those functions. Espresso is no "PowerPC 750", it's a "Nintendo PowerPC750". The difference is quite significant, yet not explained in the Wikipedia article.
Espresso certainly has more cache per core, and considering the whole L2 eDRAM tech is pretty much A2 tech, it's possible that Espresso shares certain other, unique (and potentially performance increasing) characteristics with A2.This assumes any competing system would be cache bottlenecked or have less cache. Espresso has 3MB on board, Jaguar has 2 by default and of sRAM rather than eDRAM, but that's for standard parts with 4 or less cores, if the Orbis and Durango are going to be 8 core parts they may well put more cache in there, but I'm speculating. At the least I can say, we don't know that the others would have less cache or if they did that they would be cache bottlenecked.
The same as what, exactly? The system doesn't need any undiscovered extensions, it is no 1998 PPC750 either way. It wouldn't be able to run Wii code otherwise.I agree, hence my big bolded "if", that's only true if there are no extensions that Marcan doesn't know how to tap into. I was going by his claim that it was basically the same core.
Then why does Trine 2 look so much better on Wii U? Not just does it look alot better, it runs smoother and is the only console version to actually have fixed 720p while 360/PS3 use dynamic resolution and drop below 720p...
Again, just using selected dev comments that say its slower while there atleast least the same amout of devs saying its more powerful is not getting you anywhere.
This E3, we will se what Nintendos AAA studios can get out of the machine. Then we may have a better picture where Wii U stands. But im HIGHLY optimistic its a good chunk more powerful compared to 360/PS3 (The far more modern GPU alone should make a differnce when you don't rush your stuff. Again, see Trine 2)
Espresso certainly has more cache per core, and considering the whole L2 eDRAM tech is pretty much A2 tech, it's possible that Espresso shares certain other, unique (and potentially performance increasing) characteristics with A2.
"So much better"? Really?
Better, yes. But you're really exaggerating the increase in visual quality. I don't think DF even noticed the resolution difference.
Btw, they all run at 30fps with the occasional tear on ps3.
Cache misses won't really hurt Espresso. There's never been a CPU that fast with such a short pipeline.Per one core at least, since two of them have 512KB while one hogs 2MB.
Fwiw the "Orbis Unveiled" piece says 2x2MB for CPU cache, totaling 4MB for 8 cores. That gives it 512KB/core, the U has one core with more. I don't know how much a single core with a lot of cache would do for performance, but saying it "certainly has more cache per core" is only partially correct as only one of three cores does.
And then there's also cache misses to consider for both for anything that isn't inside the cache, the Orbis and Durango would have faster main memory for anything out of cache.
"So much better"? Really?
Better, yes. But you're really exaggerating the increase in visual quality. I don't think DF even noticed the resolution difference.
Btw, they all run at 30fps with the occasional tear on ps3.
Cache misses won't really hurt Espresso. There's never been a CPU that fast with such a short pipeline.
Cache misses won't really hurt Espresso. There's never been a CPU that fast with such a short pipeline.
Btw it looks really "SO much better" on Wii U: http://www.youtube.com/watch?v=mO4Nv9qYY0U
And that was pre january patch.
Does it run 30fps in the later levels and not just the prolouge?
Not really seeing a difference. The split screen makes it hard to tell what the other half of the scene looks like on each respective console.
I'd also be untested to know if the difference in lighting is frozenbyte retooling things from the original to the expansion.
Either way, not a huge leap from one console to the next. And not able to match even an older pc.
http://www.eurogamer.net/articles/digitalfoundry-trine-2-face-off
Meanwhile the gamma issue was corrected on Wii U via the patch, so no more washed out.
Really, you are trying too hard.
Have you read it? Cause your "old pc" remark surely shows otherwise.
Edit: nvm! Keep up the good work you are doing in the Wii U technical threads.
I think for the basis of keeping this topic on-track and civil, posters should assume no other competing consoles, past or present, exist.
Wrong term, my mistake. I meant main memory accesses for anything outside of cache.
At this point "realistic" is subjective just like saying there will be a noticeable leap is subjective. But with these being technical threads, only saying "it's on par with PS360" and not giving a technical basis behind it is not really technical. No different than someone on the opposite end and giving no reasoning behind why it would a noticeable leap.
And the point wasn't only about hating on consoles, but no discussion at all about the others. Why is Wii U tech discussion and being "real" so important, but not for the other two? And before you take that the wrong way, I'm not saying you or USC shouldn't post in these threads. Just why is Wii U the focus and not the other two. Because the ratio is rather absurd to me.
That would be useful, otherwise we can't really compare both numbers.Part of the high gain for Broadway comes from the overall better code produced by the newer compiler. I can run the test sans paired-singles, so we can try to figure out what comes from the paired singles alone.
asking for benchmarks from non release chips?
Funny calling out someone coming from you. There is no mystery for the other 2 and also they don't have one or two threads. You were so off base you stop posting lol....
I think for the basis of keeping this topic on-track and civil, posters should assume no other competing consoles, past or present, exist.
Acting as it theoretical numbers equal actual benchmarks?
He stopped posting before we even had any firm info on the GPU and once we did he started posting again, you're just coming off as extremely childish.
asking for benchmarks from non release chips? That 2.4x is just the thorughtput from 64bit FP ALU's vs 128bit.
Funny calling out someone coming from you. There is no mystery for the other 2 and also they don't have one or two threads. You were so off base you stop posting lol....
Aside from much better lighting, steady framerate and the expansion packs that Frozenbyte said wouldn't run on 360/PS3.
Care to show some side by side screens?
I was wondering, are Wii retail games feasible as eShop downloads, or is the fact that the Wii Mode is totally sandboxed in the way?
Fuck! I hate physical copies, so much clutter!The closest they could get is somehow mounting a Wii disc image and load it in Wii mode with the Wii U intercepting calls to read from the disc.
It's theroetically possible, but it depends on how much they want to keep Wii U and Wii mode separate. Given Microsoft's limited efforts of making OXbox games available (we STILL can't download Halo 2) and Sony's solution of "just port the damn thing and release it on PSN" for the most part, I think you're more likely to see Wii games cheaply ported with bare minimum Wii U functionality and made available as eShop downloads.
I think for the basis of keeping this topic on-track and civil, posters should assume no other competing consoles, past or present, exist.
I was wondering, are Wii retail games feasible as eShop downloads, or is the fact that the Wii Mode is totally sandboxed in the way?
What gives me hope is the fact that Reggie mentioned GameCube VC games.It's possible (with some work). And they should definitely do it.
Joel from Frozenbyte posted it all in the Trine 2 Wii U threads on GAF. I'll take his word for it.
"and shows a state of the art current gen title looking better on Wii U"
Would this be a "new" title we don't know of? Or a released game? Maybe Deus Ex if that rumor is true, by the guys that did a good job porting ME3? This is probably going somewhat offtopic, but...