It took me a bit at first but I gave the motion controls an honest try this time, compared to Splat 1 where I turned it off instantly and went on my way.
One thing that Splatoon 2 has over the orginal that i don't see mentioned often, is that since it's possible to use a splitted controller in this game, horizontal movement with motion is more confortable. It's easier to move 1 hand in the X axis than when the user has the 2 hands holding a controller. It's a more "free" way to aim.
Since in the Wii U version there wasn't support for Wii Remote that wasn't possible. Yet my gut feeling tells me the familiarity of the Pro controller would make it the more popular way to play this game.
Wait a second if I understood correctly motion controls gives you a slight aim assist/lock on?
Maybe he used the term snap making alusion to put the crosshair on the target?
Splatoon 1 wasn't like that at least, it had no aim assist for sticks or motion controls, That is why some stick only players taught the game had broken traditional controls because the training wheels were removed XD
Do you think motion aiming may become standard for console shooters? ]I really really hope it does, I mean it's not only demonstrably more accurate, but it's literally the only way I can play shooters with any sort of success.
Well Wii started things, it kept going with the Wii U and it's continuing with the Switch, Steam controller and in Virtual Reality is almost mandatory. XD