See, I'd be OK with the the "schizophrenic" approach if the majority of the game was good. Unfortunately, I felt only a handful of the ideas thrown at the wall worked.
Personally I loved how schizophrenic the game's aesthetics were. Made it feel unpredictable and dangerous! Never knew what form the next chapter would be taking.
Mind you, as critical as I am of the first game, I would love to see the concept done well. I think it could make a great game.