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OuterLimits
Member
(Today, 03:56 PM)
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Damn. Just died in permadeath. I got careless and pirates ended my journey.

Started a new game and my beginning planet was already discovered. Lol.
E92 M3
Member
(Today, 03:58 PM)
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Originally Posted by MiamiWesker

So is this 30 hour campaign any good? I assume they throw a story together stick it in random spots and call it a day.

It's real nice.
MiamiWesker
(Today, 04:03 PM)
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Originally Posted by E92 M3

It's real nice.

Details? Is there a review? Actual scripted gameplay moments. Well designed levels? Boss battles? What is it?
RedlineRonin
Member
(Today, 04:06 PM)
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Originally Posted by MiamiWesker

Details? Is there a review? Actual scripted gameplay moments. Well designed levels? Boss battles? What is it?

Closest I've seen so far is a write up of some impressions from Austin at Waypoint.

https://waypoint.vice.com/en_us/arti...ce-with-a-game
mebizzle
Junior Member
(Today, 04:09 PM)
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Originally Posted by MiamiWesker

Details? Is there a review? Actual scripted gameplay moments. Well designed levels? Boss battles? What is it?

No? It's a free update for a 2016 game so there aren't reviews yet or maybe at all.

If you're looking for that type of content this isn't the game for you; there are scripted gameplay moments but it is still on the backbone of the procedural generation stuff, its there to be a focus for the preexisting mechanics.
belvedere
Junior Butler
(Today, 04:10 PM)
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Originally Posted by mebizzle

No? It's a free update for a 2016 game so there aren't reviews yet or maybe at all.

If you're looking for that type of content this isn't the game for you; there are scripted gameplay moments but it is still on the backbone of the procedural generation stuff, its there to be a focus for the preexisting mechanics.

But Sean promised Nazi Zombies.
OuterLimits
Member
(Today, 04:24 PM)
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I usually hate Toxic planets. They tend to be the ugliest to me by far. An ugly mess of green everywhere. However, my new permadeath starter planet(I did not keep playing the already discovered one from a few posts ago) is toxic but isn't green. Pink sky as well. Looks more like a Radiation planet with toxic flora.

Lots of plutonium and emeril everywhere also. Although platinum seems scarce which will make my journey to the ship interesting.
Tumle
Member
(Today, 04:46 PM)

Originally Posted by c0Zm1c

My agriculture and story missions are no longer glitched. Warp reactors are now working in technology slots too. Nice!

Are there any benefits to installing tech in the technology slots?
Because on my ship I'll be hard pressed to get the bonus from putting same tech next to each other.. since there isn't enough tech slots
Hawkian
The Cryptarch's Bane
(Today, 04:51 PM)
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Is the patch up on Steam? I can't wait to get home and play. It's ridiculous how much I was thinking about it this weekend while away.

Worth it though: The best pic we got from yesterday:

c0Zm1c
Member
(Today, 04:52 PM)
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Originally Posted by Tumle

Are there any benefits to installing tech in the technology slots?
Because on my ship I'll be hard pressed to get the bonus from putting same tech next to each other.. since there isn't enough tech slots

I don't know but my ship has four technology slots all together so I put the three warp reactors in there to make more room in the main storage. It was only after doing that I discovered the glitch so I'm glad they've now fixed it.
Hawkian
The Cryptarch's Bane
(Today, 04:56 PM)
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Originally Posted by Tumle

Are there any benefits to installing tech in the technology slots?
Because on my ship I'll be hard pressed to get the bonus from putting same tech next to each other.. since there isn't enough tech slots

I mean the only benefit is that you get those basic inventory slots back. Depending on what you count on your ship to be good at it may make more sense to install certain things there or not.
ParityBit
Member
(Today, 05:02 PM)
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Originally Posted by Hawkian

Is the patch up on Steam? I can't wait to get home and play. It's ridiculous how much I was thinking about it this weekend while away.

Worth it though: The best pic we got from yesterday:

Awesome picture man!! I am in NH and with my glasses I think I saw about 60/70% coverage.

I was at Santa's village. Lol. So many people tried to tell me I couldn't see any coverage.

On gameside note, I am at a lake chillin but wanting to play! Even while staring at the mountains!
DrFunk
not licensed in your state
(Today, 05:12 PM)
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Patch notes are up: http://www.no-mans-sky.com/2017/08/5442/

Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
Fixed S-class ships having incorrect pricing and numbers of slots
Added rockets to starting ship in creative default save game
Added new icon for solo difficulty AI ships
Fixed Albumen Pearl plants using the wrong name on their interaction labels
Fixed the landing marker being visible in some fighter cockpits
Fixed texturing issue seen with some combinations of AMD GPU and drivers
Added and improved audio at the ending of the Atlas path
Added and improved audio for terrain editing
Improved audio for missions
Improvement to vehicle boost timings
Made marker for rare graves stay up for the same time as other object markers
Prevented trees in frozen biomes spawning close to or intersecting buildings
Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
Fixed issue where mission waypoints on the galactic map would not be for your current mission
Improved UI error messages relating to missions on the galactic map
Improved ship speed output on ship HUD
Increased guidance for finding Convergence Cubes as part of the scientist mission
Prevented some tutorials (for example for life support) from being shown in your log
Prevented Artemis being visible in the holohub after they should have left
Protected against some cases where missions can send you to depot which has already been destroyed
Improved binocular scanning for background objects
Prevented binocular scanning flicking between multiple objects
Added ability to scan all building types and fixed their displayed names
Added ability to scan ships
Fixed text truncation on binocular HUD
Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
Fixed display of longer planet names on the discovery page UI
Added ability to cancel in progress missions
Added faction icons on the galactic map
Improved ship handling when booster upgrades are installed
Fixed mission notifications showing an incorrect icon for Electron Vapour
Fixed an issue where portals you’ve returned through could not be updated to a different address
Improved visuals around icons for different inventories
Added joypad and keyboard controls for switching between inventories
Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
Fix for visual artifacts from transparent objects showing through the warp effect
Reduced cases where terrain editing changes are lost when reloading a save
Reduced difficulty of the final armourer mission
Improved low flight mode handling
Fixed crash in string translation when loading certain saves
Added missing scan event icon to the Antimatter tutorial
Fixed terrain editor being built with full charge
Fixed occasional hang in displaying some multi-byte characters
Improved saving and loading of terrain edits
Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
Fixed very occasional crash in rendering
Fixed occasional crash relating to destructible objects
Prevented the interaction camera occasionally triggering at inappropriate times
Fixed the Farmer displaying the wrong text for their final mission
Prevented pinned missions occasionally being deselected on warp
Fixed issue where players could become stuck in the final atlas station
Improved automatically selecting missions from NPCs in your base when they begin
Improved pricing of base building parts in normal mode

Some major changes!
cr0w
Member
(Today, 05:13 PM)
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Found a pretty cool star system with 4 bizarre planets. Built a base on my favorite and took some shots.






Aenima
Member
(Today, 05:15 PM)
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Originally Posted by Acorn

How the hell do I get atlas pass v2 &v3?

As you advance if ur landmarks rank, you get the blueprints from Polo in anomaly stations.
Last edited by Aenima; Today at 05:33 PM.
cjdunn
Member
(Today, 05:15 PM)

Originally Posted by Acorn

How the hell do I get atlas pass v2 &v3?

Don't worry about them too much. It's mostly just rooms with more loot boxes.

I played through the full Atlas Path never finding v2 or v3 via dozens of Operation Centers. Post patch 1.3, Polo give me the blueprints on the 12th visit. They'll give you v3 on the 14th visit.
E92 M3
Member
(Today, 05:18 PM)
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I hope the patch fixes my Technician quest. Any updates from people that had stuck quests?

Also, did they fix the money exploit at the end of his missions :D?
Ballistics
Member
(Today, 05:37 PM)
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Originally Posted by E92 M3

I read on reddit that low flight got worse. Can't boost and control the ship smoothly anymore.

Is this true?

It's absolutely true (except you can boost). To the point of lagging badly. And if anyone thought the UI could only get better think again, because that's now lagging too. It's time (still) to rip it out and start again.
KyanMehwulfe
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(Today, 05:45 PM)
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Fixed S-class ships having incorrect pricing and numbers of slots

wonder if this meant prices went up or down :O
eyeball_kid
Member
(Today, 05:50 PM)
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Patch is probably so big because they changed some sounds, so they would have had to update the whole audio package file.

Originally Posted by Ballistics

It's absolutely true (except you can boost). To the point of lagging badly. And if anyone thought the UI could only get better think again, because that's now lagging too. It's time (still) to rip it out and start again.

:( I appreciate that they respond to feedback, but sometimes I think they change things too hastily. The flight controls were fine before except during dogfights, where small movements needed less twitchiness. Sounds like they just nerfed the responsiveness completely?

Also, the UI slowdowns are very strange. It feels like a threading issue to me, as the UI often lags or completely freezes for a few seconds when you open it quickly after doing something like getting out of your ship. That didn't used to happen pre-1.3.
E92 M3
Member
(Today, 05:51 PM)
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Originally Posted by Ballistics

It's absolutely true (except you can boost). To the point of lagging badly. And if anyone thought the UI could only get better think again, because that's now lagging too. It's time (still) to rip it out and start again.

Oh wow, that sucks =/
Moobabe
Sassy with Monet
(Today, 05:51 PM)
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GoG requires approval every single time it wants to patch something...

Knew I should have got this on Steam :(
RedlineRonin
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(Today, 05:52 PM)
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Originally Posted by KyanMehwulfe

wonder if this meant prices went up or down :O

Saw a random GameFAQs post (so take that for what it's worth) where someone said the value of the S class they owned went down post patch; i'd assume all values decreased.
PulseONE
Member
(Today, 05:52 PM)
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So those new bizarre biomes, do you get them in the first Galaxy? Do they only spawn close to the centre or something?
Outside of the main story I haven't encountered any
Aenima
Member
(Today, 05:52 PM)
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Added ability to cancel in progress missions

Thank God Atlas for that.

I have been pretty good/lucky avoiding any major bugs in my game to the point im still using my save from day 1 and dont had anything major bugged on me, (only thing bugged right now is the Glyphs 16th that dont appear)

So yesterday i was stockpilling a bunch of missions to complete them all at the same time, so i picked up 3 delivery missions, and they ended the 3 bugged. after delivering the items they still dont recognized as delivery complete so they kept me pointing me to diferent location but i do longor had the items to deliver.

Was getting annoying seeing them in my log, but after this update i just whent to a quest giver and canceled the missions (it decreases the rank for that mission faction when u request to cancel it)

So right now only annoyances are a notification that ask me to build a warp reactor to my freighter (even if i already built it) and that glyph #16 that does not appear preventing me to use the portal to teleport to worlds that use that glyph in the adress.

Also a old bug that they still havent fixed is the fact that when u summon ur freighter and if u have some ships already stored there, when u use ur pulse boost in the same solar system the camera shackes wildely. The workaround for this is to leave ur freighter in another solar system, or go to ur base and summon the freighetr there. then u can use ur pulse boost to travel withou the massive shake.

BTW warping with the freighter is insanely good, my ship with the 3 warp reactors upgrades only let me travel a distance of 800 LY, my frieghter with only 2 warp reactor upgrades (sigma and theta) let me warp a distance of 1700 LY, so its great if you just want to get closer to the center of the galaxy just board on the freighter, interact with the globe in the bridge room and just keep warping like crazy.

Originally Posted by PulseONE

So those new bizarre biomes, do you get them in the first Galaxy? Do they only spawn close to the centre or something?
Outside of the main story I haven't encountered any

When u see a planet labeled as Forsaken, Abandoned, Lifeless, etc, is probably one of those new exotic biomes. And they appear everywhere thers one in my solar system from my starter planet.
Last edited by Aenima; Today at 05:55 PM.
webrunner
Member
(Today, 05:56 PM)
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"Fixed issue where upgrading from a previous save would cause player bases to be floating or underground"

I wonder.. see, i made my first base ever in 1.33 but when I teleported back to it it was underground. I dug it out, but I wonder if these fixes will unearth it again.

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