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Resident Evil: Operation Raccoon City (PC, X360, PS3) [Update 2: Lots Of New Details]

poppabk said:
What do you want the answer to be, because I am hoping the answer is 'no', but have a bad feeling that it will be 'yes'.

What does the stand still method do (it doesn't raise tension...look at RE5) to improve the experience? At worst you A.I and gunplay that is RE5 bad...at best you get a system that is incredibly dated even if it works.
 
^^^^Squad based action so I don't think so but I hope so.

Sn4ke_911 said:
http://i.imgur.com/FkqgH.jpg[IMG]

[IMG]http://i.imgur.com/qblHR.jpg[IMG]

[IMG]http://i.imgur.com/9wY71.jpg[IMG]

[IMG]http://i.imgur.com/nYVGd.jpg[IMG][/QUOTE]
Moar from Capcom EU

[IMG]http://www.capcom-europe.com/blog/wp-content/uploads/2011/03/Gamereactor-Denmark.jpg
Gamereactor-Finland.jpg

Gamereactor-Sweden.jpg

OXM0511pCoverUS1.jpg
 
ViralMarketingDrone said:
Called it before, calling it again.
This will be a disaster made of focus-groups, bad art and shitty graphics.
This will insult the resident evil fans because it will try to appeal to the lowest common denominator of the x-box live audience with faux edgyness and shock value and it will be too lame for the usual x-box live audience who couldn't give two fucks about this spinoff in the first place.
I really won't be surprised if this happens.
 

Zenith

Banned
Holeeeeeeeeee shiiiiiiiiiiit. It looks almost as if they're using Framework (but they won't be).

I see Leon with an M4 in front of the RPD.

Beltway is fat.

I see a G36K, MK48 and a Mr. X.

Cloaking and meatshield look as stupid as they sounded.
 

DangerStepp

Member
ViralMarketingDrone said:
Called it before, calling it again.
This will be a disaster made of focus-groups, bad art and shitty graphics.
This will insult the resident evil fans because it will try to appeal to the lowest common denominator of the x-box live audience with faux edgyness and shock value and it will be too lame for the usual x-box live audience who couldn't give two fucks about this spinoff in the first place.
Nah, they already pulled that card with RE5. Sans the part about bad graphics, of course.
 

John Harker

Definitely doesn't make things up as he goes along.
Hell, I'm an open minded gamer for sure. I'm in for this.

I would be far less enthusiastic if we didn't have Revelations coming. But we do. So bring on the experiments.
 

kayos90

Tragic victim of fan death
That OXM cover art is pretty beast. I think the game won't be up to par of the art in those covers....
 

Zenith

Banned
Gamereactor-Denmark.jpg


Bertha is the medic class and dominatrix of the team.

Gamereactor-Finland.jpg


Vector is the ninja class and can turn invisible.

Gamereactor-Sweden.jpg


Spectre is the soldier class.

Beltway who is not pictured is the heavy class and specialises in heavy weapons and explosives.
 

cvxfreak

Member
I hope Leon gets to kill the players too.

Because that's how it'd probably turn out if this were canon. Leon can own any of these motherfuckers without breaking a sweat. Same goes for Jill. :p
 

Sadist

Member
cvxfreak said:
I hope Leon gets to kill the players too.

Because that's how it'd probably turn out if this were canon. Leon can own any of these motherfuckers without breaking a sweat. Same goes for Jill. :p
But what about Claire...
 

poppabk

Cheeks Spread for Digital Only Future
Dark FaZe said:
What does the stand still method do (it doesn't raise tension...look at RE5) to improve the experience? At worst you A.I and gunplay that is RE5 bad...at best you get a system that is incredibly dated even if it works.
It creates a completely different feel for the game, where shooting and movement are independent which slows down the action and makes positioning more important. Its a different style of gameplay, and considering the homogenous nature of games nowadays it is nice to have something a little different.
 
Ok saw it.
I knew Bertha was a chick, told you guys.
The chara design is incredibly shitty and generic, especially that beltway dude looks really dumb ingame. And what's up with taking zombies as hostages and mgs-esque nanosuits? That's really strange and doesn't fit the scenario at all.
 

ezekial45

Banned
Nirolak said:
stump is translating the interview part. Should be ready in a little bit.
Awesome.

John Harker said:
Hell, I'm an open minded gamer for sure. I'm in for this.

I would be far less enthusiastic if we didn't have Revelations coming. But we do. So bring on the experiments.

Exactly. If you don't like it, don't play it and just stick with Revelations.
 
Things I like:

-Dedicated characters that should allow for quality voice acting and story consistency if nothing else.

- Dedicated roles: Surveillance/Sniper, Reconnaissance, Explosive/Heavy, and whatever Bertha is...assault/melee? Couldn't make out the french.

- A seemingly tight over the shoulder view at least when firing with a standard assault rifle...perhaps not final but looked okay.

- Mr. X...fuck yea.

- Raccoon City looks pretty good


Things I dislike:

- Whats with the blue goggles? Umbrella = red and white...it's fairly iconic and the lack of consistency with that scheme is enough to hurt the character design.

- The G36K is a gun that I hate...right along with the XM8. Just a personal pet peeve...

- Active camo: Nuff said...sm FUCKIN h

- Zombie meat shield...just the WORST.

- Not using Capcoms engine apparently...they need to GTFO with their bullshit over there.


Overall expectations: Kane and Lynch like gunplay in an interesting environments that ends up not being as good in execution as the concept.

The things that make me optimistic would be the surveillance classes. If the danger is such out there that you have to really scout areas and commit before moving forward then that would be fantastic....but lets be real, they only exist for the C level quality death match experience that's likely to be offered.
 

Xater

Member
Nirolak said:
I like the art direction in the scans.

True, they got that down and the lighting actually looks pretty good. Overall though I would say RE5 looked more impressive, but we will see how the action in this is. Maybe there will be a lot going on on screen.
 
Z

ZombieFred

Unconfirmed Member
Looking very good! Love the art direction they're going in. Hopefully they get the atmosphere bang on.
 

Ellis Kim

Banned
ViralMarketingDrone said:
Called it before, calling it again.
This will be a disaster made of focus-groups, bad art and shitty graphics.
This will insult the resident evil fans because it will try to appeal to the lowest common denominator of the x-box live audience with faux edgyness and shock value and it will be too lame for the usual x-box live audience who couldn't give two fucks about this spinoff in the first place.
ViralMarketingDrone said:
Ok saw it.
I knew Bertha was a chick, told you guys.
The chara design is incredibly shitty and generic, especially that beltway dude looks really dumb ingame. And what's up with taking zombies as hostages and mgs-esque nanosuits? That's really strange and doesn't fit the scenario at all.
Good god, man. Who pissed in your cereal and stole the box prize?

I guess you're not a big fan of Hunk.

fna84 said:
Is she supposed to have 4 tits or something?
Its called muscles + pronounced rib cage.
 

Nirolak

Mrgrgr
Here's stump's interview summary/translation from one of the French magazines:

stumpokapow said:
The producer of RE:ORC talks about the why of this title, and the future of the RE series

Question: Did you set the game in Raccoon City to strongly anchor it to the rest of the series?

Capcom Producer: For us, it's about a new direction for RE. It's kind of a spin-off. That's why it doesn't have a number. It's not necessarily entirely in the canon, but it's totally immersed in the mythology.

Question: Why did you choose this part of the timeline?

Capcom Producer: Raccoon City is emblematic of the series for players, and it's well adapted to this genre of gameplay--the design, the roads, the urban structure.

Question: Why a team-based third person shooter?

Capcom Producer: As you know it's our fifteenth anniversary, which is a long time for a video game series... bottom of this answer cut off by watermark. Some players came to the series when it made a turn towards action (still with horror elements, though). This design led the series towards TPS. How do you attract shooter fans? ...
... continued... Coop, Multiplayer... These are particularly important aspects. So it was important for us to do them. I want to clarify something, even though it's a shooter, there are still tons of horror elements.

Question: Why use an external developer? Why Slant Six?

Capcom Producer: The idea came up when we were working on Lost Planet 2. We didn't have any other teams internally to work on it. Western studios are known for their ease of development, and in terms of gameplay, this genre. Slant Six... we just bought a studio in Vancouver (Blue Castle) and when we were looking for external partners... Blue Castle talked with Slant Six, and they were well known for their online games and their coding skills. We met them and they were big RE fans. A good starting point!

Question: Will projects (the words here are "Will these components...") from now on be primarily Western developed?

Capcom Producer: Shooters are very popular in US/Europe. RE is still popular in Japan. Thus we've continued with this episode to try to interest Japanese players. Besides, this isn't just a TPS game... covered by watermark...

Question: Who worked on ("How did you work on...") the artistic design for the project? It seems darker than the last ones.

Capcom Producer: All the artistic designs came from my team and I. Here we wanted something dirtier. In previous games we spent a lot of time working on lighting and shadows (RE5 for example). Because it takes place at night, this game requires us to look at lighting. It's a natural evolution for our work. Because of the limited capabilities of the PS1, it was impossible to go very far with this concept. Besides that, there's also blood and gore! In RE we can't push it like in Dead Rising... which views itself as a comedy.

Question: Are zombies a part of Capcom's DNA?

Capcom Producer: Obviously! A huge number of the creators of the series are zombie fans, and they wanted to make them move realistically... more realistically than before. For example if you hurt a zombie but don't kill it, he will attract others who come to put it in pieces... We imagined some unique behaviours for this game.

Question: Survival horror doesn't sell very well, except for Dead Space 2. Is going towards a full shooter a natural evolution for the series?

Capcom Producer: In terms of sales, survival horror isn't as popular as it once was. Having said that, I love Dead Space. Besides this game, I am working on a survival horror game. We aren't making this game to run away from survival horror, but to bring new challenges to the world of Resident Evil. I wouldn't say it's a natural evolution as much as I always wanted to do something a little different.

Question: In the survival horror genre, Dead Space succeeds at doing better than most of the founders of the genre, including Resident Evil. So expectations have been raised...

Capcom Producer: We have to work harder because of titles like Dead Space, to be as interesting as possible. Plus, the franchise as a whole has its own unique problems that must be solved. Our fans are also our critics, for example with RE5. Also I wouldn't directly compare RE and DS. But it's always great to see the genre be popular, it's inspiring. Yeah, there's a future for the genre!
 
fna84 said:
I don't remember seeing these guys in Resident Evil 2.
The twist is that they are a time-traveling hit-squad destined to make sure RE4 never happens. Likely disgruntled old RE fans who turned to Counter Strike.
 

ezekial45

Banned
Dark FaZe said:
Things I like:

-Dedicated characters that should allow for quality voice acting and story consistency if nothing else.

- Dedicated roles: Surveillance/Sniper, Reconnaissance, Explosive/Heavy, and whatever Bertha is...assault/melee? Couldn't make out the french.

- A seemingly tight over the shoulder view at least when firing with a standard assault rifle...perhaps not final but looked okay.

- Mr. X...fuck yea.

- Raccoon City looks pretty good


Things I dislike:

- Whats with the blue goggles? Umbrella = red and white...it's fairly iconic and the lack of consistency with that scheme is enough to hurt the character design.

- The G36K is a gun that I hate...right along with the XM8. Just a personal pet peeve...

- Active camo: Nuff said...sm FUCKIN h

- Zombie meat shield...just the WORST.

- Not using Capcoms engine apparently...they need to GTFO with their bullshit over there.


Overall expectations: Kane and Lynch like gunplay in an interesting environments that ends up not being as good in execution as the concept.

The things that make me optimistic would be the surveillance classes. If the danger is such out there that you have to really scout areas and commit before moving forward then that would be fantastic....but lets be real, they only exist for the C level quality death match experience that's likely to be offered.

I think the meatshields are intended for when you are fighting against other Human enemies. But yeah, i think it's still a bit lame.

Also, Capcom not lending out their engine is more of a logistical and practical problem. The programming language is written in Japanese, which obviously would pose a problem for western studios. It's not just simply write it in English, it would have to receive some other alterations as well. Not only that, they don't have the resources to offer such tech support for outside studios. That's really the reason why.

However, i'm hoping since Capcom has an anchored dev studio in the west now (Blue Castle), they can now make more attempts to translate and alter the engine. Hopefully, anyway.
 
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