Hennig taking L's like Del Toro, hopefully she can get back in the green
Hennig has to botch a lot more products in conceptual stages and pre-production before she reaches Del Toro levels.
Hennig taking L's like Del Toro, hopefully she can get back in the green
Maybe they should team up? Two Ls to make a W!Hennig taking L's like Del Toro, hopefully she can get back in the green
And it doesn't change the fact that EA let out a statement basically shitting on and condemning linear single player experiences as if they are disgusting things that must never be allowed to be created.
I cannot see how you release a statement like that and then release the game as the exact thing you said had to change. If this game ends up as a linear single player action game I would be surprised.
So is this still intended to launch by March 2019 or is that off the table?
So is this still intended to launch by March 2019 or is that off the table?
So does this mean that Amy was the problem and EA was actually in the right?
So does this mean that Amy was the problem and EA was actually in the right?
There's absolutely no way to tell and you shouldn't speculate in that direction at all.
Given EA's statement it was difficult to think otherwise though.
I'm at least a little glad that this wasn't the reason. The whole situation is still horrible and I wish the team members at Visceral good fortune in their future endeavours.
Maybe they should team up? Two Ls to make a W!
All those meltdowns and assumptions about the game being turned into a MP focused GAAS tho.....
Eh a little more complicated than that. Parts of ME:A were working really well in FB, (driving and large environments). others weren't, (animation systems) and had to be built from scratch by an inexperienced team. So it wasn't just the testing of procedural generation that screwed the project.Mass Effect Andromeda failed because the studio spent three years trying to make a randomly generated, story driven, single player RPG and it turned out that a game like that would suck. Then they only had like 18 months to make the game that it became.
Not sure the Star Wars game's failure was too comparable.
Star Wars game Visceral was working on (and Amy Hennig)
The more you know.Until weeks before release, the directors of The Last Of Us thought it was such a disaster that it'd kill their careers.
The more you know.
Until weeks before release, the directors of The Last Of Us thought it was such a disaster that it'd kill their careers.
I'm sure there were plenty of directors who thought their game was a disaster.......and it actually turned out to be a disaster.
At the same time, Bungie thought Destiny was going to score in the high 80's or 90's on Metacritic.
I'm not sure what you can really surmise about a creator's opinion of his project prior to release.
That's my point. Can't determine a game's quality, no matter how disastrous the project is, until it's done.
It's crazy really. You'd think a single player story based star wars game would be an obvious big seller, and a no brainer. And yet it seems hard as hell to pull off.
How many great single player star wars games have there been that have been good?
Maybe now we can stop all of the "single player games are dead" stuff?
It's crazy really. You'd think a single player story based star wars game would be an obvious big seller, and a no brainer. And yet it seems hard as hell to pull off.
How many great single player star wars games have there been that have been good?
Totally agree, not blaming GAF per se, but I'd like to think we're fortunate enough to have industry folks hang out and should hold ourselves to a higher standard, that's all.
Knights of the Old Republic?
All those meltdowns and assumptions about the game being turned into a MP focused GAAS tho.....
Mass Effect Andromeda failed because the studio spent three years trying to make a randomly generated, story driven, single player RPG and it turned out that a game like that would suck. Then they only had like 18 months to make the game that it became.
Not sure the Star Wars game's failure was too comparable.
You really think EA is going to throw people under the bus by saying that their game was a complete mess and potentially stop these folks from getting a new job?
I never understood the attitude GAF has against PR. Its PR, because it needs to be.
I really enjoyed the Jedi Knight series. Dat Kyle Katarnn. And Jaden Korr. But MP was also great
There was never any indication of it becoming multiplayer
They said they wanted to butcher a story based singleplayer game and turn it into a generic open world game with loot crates
The bioware games, that clone wars fps, the old jedi academy and dark forces games. The insanely hard snes games, the rouge squadron stuff. The star wars arcade game from the early 2000's
Knights of the Old Republic?
Well to be fair, EA literally said that a linear SP game wasn't the direction they wanted to go anymore. Can't fault people for believing that.
*fans protest*It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.
... Thanks for reminding me. Just bought it. God bless you, you Press Sneak Fuck!Read Blood Sweat and Pixels, it will tell you what you want to know. Uncharted 4 was in some serious creative trouble before Amy departed and Neil/Bruce came in to rescue the project by bringing focus to it.
I can sorta understand why Naughty Dog thought the last of us wasn't going to be too hot.
Marketing was probably on their ass about how big of a role ellie had and that probably hurt some motivation.
The gameplay was fairly generic, like if you were just testing out various scenarios over and over the game really didn't do anything special at all and there wasn't honestly a lot of room for creativity which is a hallmark of stealth games.
What made The Last of Us good was the characters and world coming all together while you moved forward. The gameplay side of things may have been super average compared to other stealth games but the presentation and characters/va's carry the game super hard.
With all that said I really enjoyed my time with it, not as much as most people that rate it as one of the best things ever made since I feel it's a pretty average game at the end of the day, it's a good testament to a tv type / movie type story done well in a game, But I'm looking forward to part 2.
In response to the polygon thing, yeah Single Player games are going no where. Even if you are the type of casual player that jumps on whatever the current hot talk piece is there will always be a single player game that will pop up in that climate from time to time because people dont always want to play with someone else and want their own personal adventures, challenges, or a story they can interact with
I'd add Republic Commando as well. There have been a lot of great single player Star Wars games. It's just been an unfortunately long time since we got them.
Just more options to do and handle things. Like more creative things with the environment and so on, rather than shoot bang, throw rock, stealth grab, sneak. The game is super linear so the enviroments should have let you be a bit more creative.The gameplay was straight forward and allowed you think think qiuck on your feet or use tactics to advance. I wouldn't call it generic(seems people use that as a negative) imo but rather simply. I could never understand the response to the gameplay. When you mean special what do you mean? over the top? balls to the wall? I can never get a example of what people wanted gameplay wise.
I imagine that statement is much more focused on their investors than Disney.
Disney mostly spends their time cancelling their own Star Wars games from the two console titles to mobile titles and PC online games, so I'm sure they're familiar with the issues development can run into.
Disney won't care unless the games start to negatively impact their other Star Wars properties.
If you think the games are going to influence the success of the movies you are kidding yourself.