My favorites:
Jacinda - I'm always interested in platformers that deal with gravity/mirror worlds. Reminds me of ibb & obb.
Kiln - I don't care about competitive play, but characters created on a pottery wheel seems cool.
Symphonic Strife - rhythm platformers are my drug
This is how we've always done it. The series is released to Youtube as fast as possible during AF, then afterwards we take more time to clean it up for the download versions. Bonus videos previously have included extensive post mortems on each prototype with the teams, so we'll likely do that along with anything else that comes to mind.
I only caught the videos so I had no idea.
Not trying to knock you guys, I'm fine with supporting you since I really love your work! Maybe it sounded like bitching so sorry about that.
Can't wait for the docs and whatever you guys can do for bonus stuff!
This and Play Nice are the two I want to see most get officially released. After gauging the publics reaction to Friday the 13th, I can potentially see a lot of success and longevity with Play Nice if an online multiplayer element was added in. There clearly is a market for such a game if the execution goes well.The Gods Must Be Hungry is my favorite concept. Though there's a lot of cool stuff here!
I had backed the last time , it was really only worth it for the documentary, the prototypes were meh after watching the documentary, would have been nicer if they gave the actual games when it came out, for the supporters instead of prototypes.
Probably no blu-ray. For AF2014 we had a lot of problems and it ended up taking a long time to finish. Made everyone mad.
I had backed the last time , it was really only worth it for the documentary, the prototypes were meh after watching the documentary, would have been nicer if they gave the actual games when it came out, for the supporters instead of prototypes.
Definitely unintentional! I hadn't heard of it at the time, but someone here brought up BCB when I first pitched the game to the studio and it was cool to see their approach to it. I think the biggest difference in this game will be running/jumping/ rail-sliding around the 3D arena while trying to juggle giant cooking tasks. Just adding a lot more physicality to both moving around the environment and placing the finished items on the massive serving dishes.
Looking forward to checking out Battle Chef Brigade when it comes out!
And Overcooked is a favorite so I'm hoping to attract other fans of it.
I wish Double Fine would also give the prototypes of the games that were released. I never got a change to play them and it's different than playing the full game.
They released the original prototype for Costume Quest at one point. Don't remember when exactly but I own it. It's not exactly fun to play - it's a prototype after all, more a proof of concept than anything - but it's definitely interesting to see how one thing grew into another. But yeah, actually playing it, it's a bit of a buggy mess. You might as well watch a youtube video of someone playing it to get a fair impression honestly. I mostly remember the game constantly breaking and crashing. Which is fine for what it is of course.
I don't think they ever released one of the other prototypes from non-public amnesia fortnights, but maybe I'm forgetting something.
I wish Double Fine would also give the prototypes of the games that were released. I never got a change to play them and it's different than playing the full game.
"Voting ends on April 7th, 2017 at 10AM Pacific."Last day of voting today?
None of the ones I wanted won. Oh well.
I don't have a VR headset so I won't be able to play one of the prototypes.
Also, are the docs posted daily or is there a delay? No idea how that part works.
Also, are the docs posted daily or is there a delay? No idea how that part works.
There's usually a bit of a delay, because they're (really well) edited and produced. It's not too much though, they're definitely getting released as it's going on.
There's usually a bit of a delay, because they're (really well) edited and produced. It's not too much though, they're definitely getting released as it's going on.
As with previous years, the doc will be delayed by a day-ish. Things are obviously a bit different this time around now that one of us got picked to lead a project. We're bringing in an editor we trust to do nothing but edit the series (normally Paul O and I would alternate editing and shooting days, this year Paul O will be shooting every day along with a 2nd cameraman we were bringing on to help anyway) so who knows, the episodes may come out on a different timeline. This is all uncharted territory, but know that the whole 2PP team is excited for the next two weeks and outdoing our previous series!
(and thanks to anyone here that voted for The Gods Must Be Hungry. This is nuts.)
Previous years have had Steam keys, though I guess this time the old prototype tier only had direct downloads, so who knows.Nice! Kiln and Darwin won! The Gods Must Be Hungry also looks pretty neat. I'm legitimately curious as to how something as complex-sounding as Darwin will get prototyped before the deadline. Quick question: are the prototypes direct downloads or Steam keys? I assume direct download?