Same goes for the Witcher 3 tbh. Sites love them big open world western rpgs.I'm really surprised Fallout 4 has that many votes. All I heard was that it was great... not second place for the whole year.
Same goes for the Witcher 3 tbh. Sites love them big open world western rpgs.I'm really surprised Fallout 4 has that many votes. All I heard was that it was great... not second place for the whole year.
It's probably the most unintentionally hilarious game this year.am i the only one who's explanation for enjoying fallout 4 is the same as jessica rabbit's explanation for why she loved roger: 'he makes me laugh'? because fallout 4 made me laugh (both deliberately & inadvertently) more often than pretty much all the other games i played in 2015 put together. & i consider that an accomplishment. for me, not necessarily a goty accomplishment, but, to the extent playing a game's supposed to be fun, i can easily see others considering it so ...
the user i quoted was referring to a "new mark". I don't want that mark to include a set character (not in the witcher game, but in the new games to come), i want that mark to include a superior art direction, i wan that mark to include better combat mechanics. I really don't know why you felt the need to defend the witcher or list what the game does good.
mhmm no.I mean, for my tastes, that mark should include a CC (i hate set characters in huge rpgs), good combat mechanics and superior art direction.
Yeah, nothing like those great stories within Oblivion, Fallout 3 and Dragon Age Inquisition huhAnd rightly so.
There are stories to tell, and good stories deserve to be to be told.
That isn't a good enough reason for a game to win awards. I mean fallout 4 doesn't actually do anything better than any other game. It's package is not greater than the sum of its parts. The graphics, animations, combat, story/plot and characters are not special. The world is very big but uninteresting.am i the only one who's explanation for enjoying fallout 4 is the same as jessica rabbit's explanation for why she loved roger: 'he makes me laugh'? because fallout 4 made me laugh (both deliberately & inadvertently) more often than pretty much all the other games i played in 2015 put together. & i consider that an accomplishment. for me, not necessarily a goty accomplishment, but, to the extent playing a game's supposed to be fun, i can easily see others considering it so ...
This shoukd probably go in a LTTP thread, but I just started Witcher 2 yesterday and I'm not really enjoying the combat. I got my ass whooped in the tutorial. I'm playing this with a PS4 controller on my PC. Maybe I'm approaching combat the wrong way...
Am I supposed to be roll dodging all the time? Is this game really that tedious where I have to find potions and oils I need to apply before each battle? Does the spell/meditate selection wheel get easier to use over time? To me it just feels clumsy. I don't know if it's the settings for my controller, but it's impossible to use my joystick with making selectons so I'm forced to use my dpad after bringing up the selection wheel.
Please tell me that Witcher 3 improves upon the things I'm describing. Again I've only started, but comeat has left a bad taste in my mouth. Same with the shitty inventory menu.
Dodging is important but parrying is important too. Yes W2 is a game of preparation. Making potions and finding ingredients is generally easy. A 360 controller would be a better alternative. Combat in W3 has a shit ton less animation priority.This shoukd probably go in a LTTP thread, but I just started Witcher 2 yesterday and I'm not really enjoying the combat. I got my ass whooped in the tutorial. I'm playing this with a PS4 controller on my PC. Maybe I'm approaching combat the wrong way...
Am I supposed to be roll dodging all the time? Is this game really that tedious where I have to find potions and oils I need to apply before each battle? Does the spell/meditate selection wheel get easier to use over time? To me it just feels clumsy. I don't know if it's the settings for my controller, but it's impossible to use my joystick with making selectons so I'm forced to use my dpad after bringing up the selection wheel.
Please tell me that Witcher 3 improves upon the things I'm describing. Again I've only started, but comeat has left a bad taste in my mouth. Same with the shitty inventory menu.
the user i quoted was referring to a "new mark". I don't want that mark to include a set character (not in the witcher game, but in the new games to come), i want that mark to include a superior art direction, i wan that mark to include better combat mechanics. I really don't know why you felt the need to defend the witcher or list what the game does good.
Well for one it seemed like you were saying that The Witcher 3 didn't have one if not the best art direction of a medieval fantasy game. It certainly raised the bar on that regard.
Not at all. The world is derivative and boring and pretty regressive in terms of open world design. It does absolutely nothing interesting with its open world gameplay. It doesn't create playful opportunities (such as finding an airport and flying into an airplane in GTAV), major characters don't roam about, in fact the entire war that's supposedly tearing up the country is completely static, and you can't spatially approach missions in different ways because they don't really use the open world either. If the game wasn't open world, it would play exactly the same. Saying The Witcher 3 raises the bar for open world design is borderline batshit territory for me. It's stuffed I'll grant you that. Great in the way Ubisoft game design is great.Even if you don't like open world games, you can't really argue that The Witcher 3 based on the balance of size and detail of the world, it is the one of the most well designed of all time.
That isn't a good enough reason for a game to win awards. I mean fallout 4 doesn't actually do anything better than any other game. It's package is not greater than the sum of its parts. The graphics, animations, combat, story/plot and characters are not special. The world is very big but uninteresting.
Does Witcher 3 use the two sword thing? I don't understand the decision to include this mechanic in 2. It feel like it just adds an extra layer of difficulty, especially if I'm going to need to switch for different enemy types within a battle..
that's a lot of Yennefer
Does Witcher 3 use the two sword thing? I don't understand the decision to include this mechanic in 2. It feel like it just adds an extra layer of difficulty, especially if I'm going to need to switch for different enemy types within a battle..
This shoukd probably go in a LTTP thread, but I just started Witcher 2 yesterday and I'm not really enjoying the combat. I got my ass whooped in the tutorial. I'm playing this with a PS4 controller on my PC. Maybe I'm approaching combat the wrong way...
Am I supposed to be roll dodging all the time? Is this game really that tedious where I have to find potions and oils I need to apply before each battle? Does the spell/meditate selection wheel get easier to use over time? To me it just feels clumsy. I don't know if it's the settings for my controller, but it's impossible to use my joystick with making selectons so I'm forced to use my dpad after bringing up the selection wheel.
Please tell me that Witcher 3 improves upon the things I'm describing. Again I've only started, but comeat has left a bad taste in my mouth. Same with the shitty inventory menu.
Well, the Witcher III goes against fallout 4 and metal gear solid V, those are pretty huge franchises that had a lot of hype for them. And the Witcher IP was relatively niche before this game, the Witcher 1 and 2 weren't the most known and successful games ever. I would even say that if you look at the developer, Naughty dog was way more well known and respected when they released TLOU compared to CD projekt Red when they released The Witcher III. So yeah, I don't disagree you don't have to just stare blindly at the numbers, but a lot of those arguments can also be used for this year in favor of The Witcher.
Also, my post was mostly a counter to a lot of people comparing raw number of won GOTY awards between years, which I think you can't do considering the huge fluctuation of the total number of awards counted between years. Using percentages is more fair.
Does Witcher 3 use the two sword thing? I don't understand the decision to include this mechanic in 2. It feel like it just adds an extra layer of difficulty, especially if I'm going to need to switch for different enemy types within a battle..
Yes, it's pretty important in the books, as well in the game. But I don't see why it's bothering you. Geralt chooses his sword automatically and accordingly, so it's a non issue.
Not at all. The world is derivative and boring and pretty regressive in terms of open world design. It does absolutely nothing interesting with its open world gameplay. It doesn't create playful opportunities (such as finding an airport and flying into an airplane in GTAV), major characters don't roam about, in fact the entire war that's supposedly tearing up the country is completely static, and you can't spatially approach missions in different ways because they don't really use the open world either. If the game wasn't open world, it would play exactly the same. Saying The Witcher 3 raises the bar for open world design is borderline batshit territory for me. It's stuffed I'll grant you that. Great in the way Ubisoft game design is great.
The Witcher 3 raises the bar in the quantity of pretty good game stories, yes, but obviously that doesn't sound nearly as cool.
I didn't know it was automatic..
The tutorial teaches you how to switch and it's a clumsy process, which is why I had ano issue with it.
Not at all. The world is derivative and boring and pretty regressive in terms of open world design. It does absolutely nothing interesting with its open world gameplay. It doesn't create playful opportunities (such as finding an airport and flying into an airplane in GTAV), major characters don't roam about, in fact the entire war that's supposedly tearing up the country is completely static, and you can't spatially approach missions in different ways because they don't really use the open world either. If the game wasn't open world, it would play exactly the same. Saying The Witcher 3 raises the bar for open world design is borderline batshit territory for me. It's stuffed I'll grant you that. Great in the way Ubisoft game design is great.
The Witcher 3 raises the bar in the quantity of pretty good game stories, yes, but obviously that doesn't sound nearly as cool.
Not at all. The world is derivative and boring and pretty regressive in terms of open world design. It does absolutely nothing interesting with its open world gameplay. It doesn't create playful opportunities (such as finding an airport and flying into an airplane in GTAV), major characters don't roam about, in fact the entire war that's supposedly tearing up the country is completely static, and you can't spatially approach missions in different ways because they don't really use the open world either. If the game wasn't open world, it would play exactly the same. Saying The Witcher 3 raises the bar for open world design is borderline batshit territory for me. It's stuffed I'll grant you that. Great in the way Ubisoft game design is great.
The Witcher 3 raises the bar in the quantity of pretty good game stories, yes, but obviously that doesn't sound nearly as cool.
No need for your superior tone dude, plenty of room for everyone to enjoy the games they do without shitting on things needlessly.
And try not to speak for everyone. There are fans of the game on this very page saying how much they enjoy the combat.
This is also my main worry with Cyberpunk, CDPR taking the character creator route.
This is the right path for a game based on a P&P RPG.
Most of your criticism boils down to the game not being a sandbox. Which, indeed, it isn't. The game has all the qualities of a story-heavy linear game but on a much larger scale and with the element of discovery and exploration added on top of it. Creating such a world is an enormous undertaking because everything needs to be handcrafted.
Don't fault the game for something it doesn't strive to be.
The love that open world RPGs get in these lists is making me really wary of The Witcher 3. I thought these 4 games were incredibly overhyped (Inquisition being the worst offender here) and fear this is just another case of that.Winners of the previous years according to the site:
2006: The Elder Scrolls IV: Oblivion
2008: Fallout 3
2011: The Elder Scrolls V: Skyrim
2014: Dragon Age: Inquisition
Not necessarily, you don't need emergent systems to create interesting gameplay opportunities in an open world[. You don't need a sandbox to have multiple paths in the completion of a mission, all of these exist in games that do not have emergent systems. All of these exist in open world games that are not sandbox games. (even though yes some emergence would improve the open world design, it's not like open world and sandbox games are diametrically opposed quantities, in fact they're quite naturally inclusive compound genres, much like all platform games share score attack and action genre trappings--it's okay to say Mario 3D world has shit power-ups even though power-ups are not strictly part of the platform definition, they are part of the broader compound platformer genre)
The love that open world RPGs get in these lists is making me really wary of The Witcher 3. I thought these 4 games were incredibly overhyped (Inquisition being the worst offender here) and fear this is just another case of that.
Wow 2014 was a dark year if Dragon Age was winning game of the year awards.
The love that open world RPGs get in these lists is making me really wary of The Witcher 3. I thought these 4 games were incredibly overhyped (Inquisition being the worst offender here) and fear this is just another case of that.
The love that open world RPGs get in these lists is making me really wary of The Witcher 3. I thought these 4 games were incredibly overhyped (Inquisition being the worst offender here) and fear this is just another case of that.
So, based on these 'open world rpgs are surely win GOTY rewards' comments, next year will be Final Fantasy XIV's year. Or perhaps Zelda, but it's not an quite an rpg.
A MMO will never be GOTY.