godhandiscen
There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
FUCK HIM.besada said:Fuck Iwata.
FUCK HIM.besada said:Fuck Iwata.
RyanDG said:Who is Oddjaw?
grandjedi6 said:Nintendo doesn't own the code to the game. Rare does.
But the source of this rumor is horrid regardless. Especially since Rare has previously stated that their old games were in legal limbo if anything.
Wow man that joined today with a totally orriginal name, this sure is some pretty exciting news.
Also when is the orriginal Super Mario Brothers going to be ported to the XBLA?
beermonkey@tehbias said:So I could have had 640x480 Blast Corps with a solid framerate on the virtual console, but Nintendo are cunts.
ggnoobIGN said:And also, if it were to be published on XBLA, this would mean Mirco would be publishing it, which would be a breach of contract barring the consent of MGM(Sony). Activision only owns the rights, not the right to give those rights out.
ggnoobIGN said:I highly, HIGHLY doubt this story is true.
But what I doubt more is that their actual source was a message board poster. How do you guys know this?
monkeylite said:I bet Iwata and Yamauchi had a Face/Off transplant.
monkeylite said:I bet Iwata and Yamauchi had a Face/Off transplant.
So then Activision publish it on XBLA. End of problem.radioheadrule83 said:It would be sub-licensing, which they're probably not allowed to do.
Anyone remember Mirrorsoft and Bullet-proof trying to sub-license the Tetris rights?
Now that was a classic case of '80s Nintendo business practices. I saw that documentary on TV recently, and Howard Lincoln still chuckles when he tells the story.radioheadrule83 said:It would be sub-licensing, which they're probably not allowed to do.
Anyone remember Mirrorsoft and Bullet-proof trying to sub-license the Tetris rights?
Shiggy said:Right, and they also own the code for Mickey's Speed Way?
gdt5016 said:Are we sure Nintendo doesnt own the code?
That's Goldeneye. The most fucked-up license in gaming.Prine said:So what are the facts?
We dont know what Nintendo's role in this is, apart from owning the license back in 98.
Sony/MGM hold all rights to the franchise (did this effect Casino Royal being released on HDDVD?)
We know Rare built the engine
We know Rare partly funded the development (Stampers and Nintendo)
We know Activision now hold the license
We know Rare began development on a port using new assets on 360 (someone at MS said "OK")
Why has it not come out on VC (legal issues says Reggie)
Why no Rare n64 games on XBLA or VC?
Its a complete mess. In some way or form Sony, MS and Nintendo all have some sort of role in this. Christ
I doubt they can "buy it" from Activision, who is just a licensee. The ultimate copyright holder is some murky combination of Sony Pictures/MGM and the privately-controlled Eon Productions. They probably have the power to block the license from going exclusively to one hardware manufacturer.Shamrock said:You know with MS deep pockets and the fact that outside of Master Chief they really don't have very many notable characters in their 1st Party arsenal, why don't they just buy the Bond license from Activision?
Seriously it can't be that much money, surely not as much as buying a developer. You think with the money they can make just off the XBLA GE, imagine what they would do if they allowed RARE to make a full blown sequel on 360 as a retail game.
Fixed for more important things.beermonkey@tehbias said:So I could have had 480p Perfect Dark with a solid framerate on the virtual console, but Nintendo are c**ts.
Fuck them if true.
Prine said:We know Rare partly funded the development (Stampers and Nintendo)
Prine said:So what are the facts?
We dont know what Nintendo's role in this is, apart from owning the license back in 98.
Sony/MGM hold all rights to the franchise (did this effect Casino Royal being released on HDDVD?)
We know Rare built the engine
We know Rare partly funded the development (Stampers and Nintendo)
We know Activision now hold the license
We know Rare began development on a port using new assets on 360 (someone at MS said "OK")
Why has it not come out on VC (legal issues says Reggie)
Why no Rare n64 games on XBLA or VC?
Its a complete mess. In some way or form Sony, MS and Nintendo all have some sort of role in this. Christ
Prine said:So what are the facts?
We dont know what Nintendo's role in this is, apart from owning the license back in 98.
Sony/MGM hold all rights to the franchise (did this effect Casino Royal being released on HDDVD?)
We know Rare built the engine
We know Rare partly funded the development (Stampers and Nintendo)
We know Activision now hold the license
We know Rare began development on a port using new assets on 360 (someone at MS said "OK")
Why has it not come out on VC (legal issues says Reggie)
Why no Rare n64 games on XBLA or VC?
Its a complete mess. In some way or form Sony, MS and Nintendo all have some sort of role in this. Christ
norinrad21 said:I like how people are trying so hard to stick it to big bad Nintendo in this thread :lol
Shiggy said:Do we really know that? Weren't all games funded by Nintendo back at that time as Rare didn't act as a publisher and Nintendo was their only "money-source"?
grandjedi6 said:Simple, Emulation. The emulators that would have to be built to work on XBLA would require using some of the N64 system code which is owned by Nintendo. Nintendo would obviously not allow that so the game would have to be remade or partly recoded. Which takes time and money
Another_visitor said:I'll say it again, you don't need to emulate if you have the source code.
Another_visitor said:I'll say it again, you don't need to emulate if you have the source code.
steve said:Who the hell cares, it's like, a 15 year old game for god sakes. Go play something new.
Whatever the situation is (and it's not what this magazine vomited onto paper), this is correct.Narag said:Therein lies the real tragedy.
FightyF said:Goldeneye with high res textures pic
FoneBone said:ok, if this is actually fake, why wouldn't MS or Rare flat-out deny it, instead of using the ever popular "non-denial denial" ("we do not currently have the rights")?
Endgegner said:Do people actually believe this is a pic of a remade xbox 360 version???
Nope, all the ones in the mag are new.FightyF said:So....did this pic come from the Penny Arcade thread as well?
Endgegner said:Do people actually believe this is a pic of a remade xbox 360 version???
FoneBone said:I'm saying it's not terribly difficult to say something like "No such project was ever in development." The inability of some people to read between the lines is pretty ridiculous.
Yeah...when Rare made GE they were a contracted 3rd party working on a Nintendo aquired license but when they made MSUSA they were an invested subsidiary working on a Nintendo aquired license.grandjedi6 said:You know the difference between those 2 examples
Actually, this used to happen a lot... it's how WestOne used to make the same exact game with just a different title for Sega and Hudson on competing platforms. I suspect the Rare IP fiasco is also why Nintendo started copyrighting code/scenario/art/music for contracted games from 2001 on.grandjedi6 said:I'm fairly certain Rare has said they own their games' codes. Hence why they could port the games and how Conker got remade. But most of the games are probably in legal limbo with the various joint copyrights
Gigglepoo said:If the choice is to make everyone happy or make no one happy, Nintendo chooses the latter. Every time.
norinrad21 said:What exactly did Nintendo do?
How is SotN on XBLA then? Did SCEI work with Konami/Backbone on emulation?grandjedi6 said:Simple, Emulation. The emulators that would have to be built to work on XBLA would require using some of the N64 system code which is owned by Nintendo. Nintendo would obviously not allow that so the game would have to be remade or partly recoded. Which takes time and money