Of course the real question that really needs to be answered and defined here is what constitutes as "ready"?
- Might want to hire new devs and talent to work on the project
- Want to show their audience and fans what they're working on. If it's an indie dev, fans often like to follow development.
- Because they feel it's ready to revealed
I can agree with bolded.
For argument sake, my definition of ready is 7-9 months before going gold. Don't really care what the industry trend is, I just think thats a better strategy all around. If I was making a game, I wouldn't announce until I was around the time period in milestones.
Again, the main point of contention is that these 4 year games are treated with the most focus in trade shows. Thats dumb, focus on what your audience can play this year. Nobody is saying Don't announce games ahead of time, We're saying don't make 3 year games the focus of your show.
Edit: Actually an added point to everything above, Not only do these games get announced 3-4 years early, then in the immediate interviews after show, The Devs can't talk about anything. Everything is "Details coming later, We're still working on this that"
I mean come on, Im not being foolish, They announce the games and then they can't talk about shit, Just to add salt then you have complete radio silence for months until the next big trade event to even hear about the next details. Why do you think there are so many "Where was ____?" Threads after trade shows on GAF?
Im not crazy, thats just dumb shit, I don't know how this should be okay