It's hardly been 2 years since it was greenlit. We're still in the boundaries of "completely normal development schedule for a big retail game". It's not like the development started with 100% efficiency & a 3000 man team since day 1. Even if it's a remake, they still have to go through some planning & ramp up development from zero + if it's anything like REmake, it won't be a total copy-paste job in terms of design/content, but they might add new rooms/locations, story, puzzles & even tweak the gameplay, so those add to the development time as well.
Er, I think you misinterpreted my comment. I'm aware of all of this. I just think that, as more time goes on, it becomes less and less likely that Capcom will pursue classic RE gameplay with REmake 2. I hope I'm wrong.
People who are saying about just the same game with better backgrounds... had played remake or any classic re recently? Because I do not want that AT ALL.
RE4 is my favorite game of all-time, and there no other co-op games I'd rather sit down and play than RE5 and 6. I said in another thread just last night that Action RE is the best RE, and I totally stand by that. However, this game is supposed to be Resident Evil 2, and it can't be RE2 without fixed camera angles. If you change the perspective, you change everything, and if you do that, what was the point of remaking it in the first place. Why not just make a new game instead?
Everything in the older games was carefully designed around the perspective, and even just allowing the player to see what's ahead of them, and allowing them to aim at enemies, changes the game completely. RE4 and RE7 show that the classic formula doesn't work without the classic gameplay. The minute you give the player the ability to aim, you give them the ability to miss, which means you have to design the game so that they can't easily run out of ammo (i.e. dynamic difficulty that gives you supplies when you're low on them). RE2 was able to balance the game around very specific amounts of ammo and resources, but won't be able to do that with a modern combat stay or perspective. Of course, fixed camera angles also add a great deal to the atmosphere of any game (arguably the most important aspect of a horror game), and make it feel like you're playing through a Horror movie, which is fantastic.
As for whether or not those older games hold up, I think they do. All of the classic games are still phenomenal horror experiences that hold up remarkably well (visuals of the PS1 era games aside). Also, yes, I played REmake HD and RE Zero HD with Tank controls exclusively, and still loved them. However, you can do fixed camera angles without tank controls as well, and the two are not as intrinsically linked as many would believe. The key is to make sure that the enemy ai is capable of keeping up with the player, that camera angles changes are not constant or disorienting, and that combat relies on auto-aim for the purpose of being able to be very strict with resources (ammo especially) for the player.