Man, I'm a bit torn on this game. On one hand, the visuals and style are incredible and a big step up from the original Mighty Gunvolt, and the music while not amazing is pretty much what MN9's retro soundtrack should have been.
That being said... Some bosses are pretty annoying, like carbon copies of their MN9 counterparts except more tedious because there's no visual feedback when trying different elements against them and the process of switching bullets is cumbersome, making it enough of a slog that I just give up and go for buster only lol.
I could do without the customization aspect too... The last thing I want in these games is going through menus between stages, I'd rather we just got abilities a la Mega Man and the game offered bullet customization as a bonus instead.
It also sucks that they changed Beck's gimmick in this because that was MN9's most fun aspect and this game would be amazing with it, but as it stands, it feels like a prettier, more competent (in places) version of MN9 that at the same time is less fun to play... Oh well, level design is generally better at least, although not necessarily amazing either.
Just beat Cryo now and that was almost as annoying as she was in MN9 except in a slightly different way and without voice acting (PEW PEW PEW).
Edit: Welp, beat this. Final stages were awesome, especially the original bosses. I feel like a sequel to this could be really special.