LordOfChaos
Member
"We decided to lock them at the same specs to avoid all the debates and stuff," Unity producer Vincent Pontbriand told Videogamer. "Technically we're CPU-bound. The GPUs are really powerful, obviously the graphics look pretty good, but it's the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel.
"We were quickly bottlenecked by that and it was a bit frustrating," he continued, "because we thought that this was going to be a ten-fold improvement over everything AI-wise, and we realised it was going to be pretty hard. It's not the number of polygons that affect the frame-rate. We could be running at 100fps if it was just graphics, but because of AI, we're still limited to 30 frames per second."
Still makes as little sense as when we first heard it. If this was the case, they'd have no problem going to 1080p, graphics resolution increases are independent of CPU load. If I put a GTX 980 in a computer with a Core 2 Duo that gets 20FPS in games, it would get 20FPS whether I limit it to 720p or 1080p, if the GPU is not the lower limit.