Yeah TTT really wiped the floor with SC graphically. The environmental details, lighting and particle effects were mind-blowing compared to what the Dreamcast had to offer. Easy to see how the DC failed when the PS2 came out just a year later and immediately made it look last-gen.
I don't know if I'd call it a disgrace but it was definitely the wrong place for it. I'm more talking about the visuals which are very decent and fairly close to the Dreamcast version.To be honest, Power Stone on PSP is a disgrace. Why Capcom choose it instead of digital shops on home consoles to rerelease the franchise I'll never know.
Definitely disagree there. After having just produced an episode on MGS2, I was amazed at how beautifully it has aged. There's plenty of beautiful PS2 games out there that have aged very well. All four of the machines from that generation have standouts.I'm sorry but almost nothing on the ps2 has aged nearly as well as the best DC stuff. That system was an overhyped disappointment visually. Stuff like Metroid and Halo instantly made the ps2 look like a toy when they came about a few years later. DC games have a certain elegance ps2 games just lacked. There were many quality titles, almost all of which have no reason to be played on a ps2
Sad but trueThere will never be a bigger graphical jump than going from the dregs of 3D gaming to the Dreamcast.
More truthI think the natural solution for this franchise would be a full reboot.
I remember preferring the way Soul Calibur 1 looked when compared to Soul Calibur 2.
Maybe I was wearing Dreamcast fanboy goggles at the time but I remember not being impressed with SC2. When thrvfirst is such a great looking game, due to the quality of the art and animation.
Or real 3D open world GTA on the go in 2005. That was pretty mindblowing back then for me.Still, seeing Ridge Racers in 2004 was very memorable. A 60fps racer with visuals of that quality on a handheld seemed impossible. They did a nice job including specular highlights, reflections, decent geometry and great use of color. Still a handsome game today.
I think it's quite a bit beyond PS1/N64, though. Plenty of 60fps games and many with Dreamcast level visuals. It suffered from a lower color depth with obvious dithering and the lack of mip-maps (like PS2) meant that shimmering was an issue but at least everything was perspective correct and filtered with much higher resolution textures than N64.
Just a small number of great looking PSP games. Definitely a huge step over PS1/N64 in most areas, I'd say. It's like a portable Dreamcast with worse image quality (though at least all games were native resolution)
Still, seeing Ridge Racers in 2004 was very memorable. A 60fps racer with visuals of that quality on a handheld seemed impossible. They did a nice job including specular highlights, reflections, decent geometry and great use of color. Still a handsome game today.
I think it's quite a bit beyond PS1/N64, though. Plenty of 60fps games and many with Dreamcast level visuals. It suffered from a lower color depth with obvious dithering and the lack of mip-maps (like PS2) meant that shimmering was an issue but at least everything was perspective correct and filtered with much higher resolution textures than N64.
Just a small number of great looking PSP games. Definitely a huge step over PS1/N64 in most areas, I'd say. It's like a portable Dreamcast with worse image quality (though at least all games were native resolution)
Lol what? After the first year, PS2 had games like MGS2, SH2, GT3 and ICO that made DC look almost last-gen.I'm sorry but almost nothing on the ps2 has aged nearly as well as the best DC stuff. That system was an overhyped disappointment visually. Stuff like Metroid and Halo instantly made the ps2 look like a toy when they came about a few years later. DC games have a certain elegance ps2 games just lacked. There were many quality titles, almost all of which have no reason to be played on a ps2
If art style is that important to you, do you think the arcade version of Soul Calibur looks better than the PS2 Tekken games?
Do you think Soul Calibur looks better than Tekken 7 or TTT2?
Art style is completely subjective. I enjoy the art styles of both Tekken and Soul Calibur. However, Tekken Tag dwarfs Soul Calibur from a technical perspective, which makes it a far more attractive game.
So you think Tekken Tag has bad art direction but Tekken 5 has good art direction? Huh? It's not like Tekken 5 was that much of a departure.Nope, if for no other reason, because Tekken 5 looks amazing and has some of the most beautiful stages in the entire franchise. Thanks, of course, to a rock solid art direction.
I'm sorry, your argument is that since art style is subjective, the only thing that matters in making a game attractive is polycount? *letmelaughevenharder.gif*
Outrun on psp was incredible
So you think Tekken Tag has bad art direction but Tekken 5 has good art direction? Huh? It's not like Tekken 5 was that much of a departure.
The point is that tech matters a lot. You seem to be arguing that it doesn't matter at all.
Then perhaps you need to improve your reading comprehension skills. I'm not wasting any more time on someone who can't or won't even read.
I think the natural solution for this franchise would be a full reboot.
So you think Tekken Tag has bad art direction but Tekken 5 has good art direction? Huh? It's not like Tekken 5 was that much of a departure.
The point is that tech matters a lot. You seem to be arguing that it doesn't matter at all.
30 fps Outrun = yuck.
It was an awesome port. I played it a tonne.
I just realized I have no way to play the game these days. Damn.
Hmm, I think you might be right on DOA2. Looking through the library, that very well could be the best looking game on the system. I know it was pushing high-poly characters (~8000 polygons in each fighter which was a LOT for a DC game) plus you had those massive stages. A real technical feat. Might have to look at it some time.Dark10X... I'd love to see a breakdown like this for what I think WAS the best looking dreamcast game - Dead or Alive 2. There are so many ports and re-releases too , could make for some good times playing spot the difference. (Naomi arcade, Dreamcast, Japanese PS2 , DOA2 hardcore, DOA2 LE dreamcast and then years later DOA2 ultimate on the original XBOX which looked so good that the next gen sequel didn't at first feel like that big an improvement... and if you had a way to capture it, the 3DS port "dimensions" featured quite a bit of DOA2 content). Would be neat to get a nitty gritty look at team ninjas tech back during their heyday.
This was a great look back at soul caliber though.
Yeah, I think that's right. I've found that the library is at least very steady when using an overclocked system (ie - 30fps games no longer exhibit dips) but more 60fps games would be nice.Yeah it's probably closer to DC than N64/PS1, but I think my disappointment stems from it being hyped as a portable PS2 when in reality it couldn't come close to matching the best of what the PS2 had to offer.
There weren't really many 60 fps games either, you had Ridge Racer 1 and 2 (which wasn't even released in the US), the Tekken and Soul Calibur ports, a handful of simple 2.5D games like Mega Man MHX/Powered Up and Prinny 1 and 2, the Wipeout games if you overclocked the CPU... and that was pretty much it. 60 fps was a staple of most 3D character action games on the PS2, so seeing games like Daxter, R&C and God of War struggle to run at 30 fps on the PSP was a huge disappointment for me.
Young gamers can't understand completely the impact of Soul Calibur in the gaming world back then.
It was fucking incredible.
There was nothing like this, not even on PC. It was like watching into the future, 5/6 years later. The Dreamcast hardware was something ahead of its time.
I don't how to describe it for the young people here.
What always makes me sad about Sonic is that it was shown running at 60fps prior to release and then the final game came out and...it was 30fps with slowdown.Soul Calibur and Sonic Adventure blew my mind like no other game has before or since. Except maybe Shenmue. The flagship titles of the Dreamcast were the last time I experienced the chill of next-gen graphics technology. I remember pouring over screenshots in magazines and watching video previews on repeat.
Heck, even Soul Blade impressed me back in the day. I had this one video review I'd watch over and over, and when I played the game... Man, that intro. That soundtrack.
What always makes me sad about Sonic is that it was shown running at 60fps prior to release and then the final game came out and...it was 30fps with slowdown.
What always makes me sad about Sonic is that it was shown running at 60fps prior to release and then the final game came out and...it was 30fps with slowdown.
I'm fairly sure it's related to the rough development schedule. They only really had access to final dev hardware shortly before the game needed to be complete, I believe. Seems like a very demanding development. The game probably would have been better if it had been delayed by a year or so - a lot better. I know you can say that for many games but, in this case, they just didn't have enough time with the final hardware.Any speculation on why? Was it that it was just running on faster dev hardware or did they make tradeoffs?
Somehow, I was always aware of frame-rate. I knew that the 2D side-scrollers I was playing on my PC were very jerky compared to console games. I also was so blown away by the fluidity of Daytona USA in arcade that I couldn't help but stare blankly at it for minutes at a time.I had no idea. But to be fair, while the Dreamcast was the first time I became aware of the difference between 50Hz and 60Hz - Sonic looked jerky in 50Hz -, I knew little about framerate back then. For instance, you mentioned Soul Blade in your video, and how it was 30fps with occasional dips to make up for the great graphics, but I honestly never realized it back in the day.
When the internet was nascent and I was just a young teenager in the 90s, performance and graphical fidelity generally went over my head, as I'm sure it did many people. It took the gigantic leap from the PS1 to the Dreamcast for me to go "wow" and buy a system based mostly on the graphics. That wow factor never quite worked ever since, although Rogue Leader on the Gamecube was mind-blowing, and, much like Soul Calibur, the graphics of that game truly stood the test of time. Between those games and games like Unreal Tournament on the PC, the late 90s/early 2000s truly were the age of groundbreaking visuals, for better or worse.
Speaking of, are you planning to do Rogue Leader at some point?
Soul Calibur was the most mind blowing thing I'd ever seen when it launched on the Dreamcast. Don't think I've ever had a bigger 'holy shit, next gen!' moment.
Somehow, I was always aware of frame-rate. I knew that the 2D side-scrollers I was playing on my PC were very jerky compared to console games. I also was so blown away by the fluidity of Daytona USA in arcade that I couldn't help but stare blankly at it for minutes at a time.
...and yeah, I'll probably do something on Rogue Leader.
This video also highlights, how freaking ridiculous the current Soul Calibur Character Designs look.
Well...that was the period when I did a lot less console gaming and was more into the PC and 3D cards. Not that frame-rates were super high there, mind you, but they could be higher on average and it was still neat seeing the graphics card market change so rapidly.... How did you survive the N64-era though? It must have been hell for a framerate-aware boy like you lol.
Well...that was the period when I did a lot less console gaming and was more into the PC and 3D cards. Not that frame-rates were super high there, mind you, but they could be higher on average and it was still neat seeing the graphics card market change so rapidly.
But look at how ugly Soul Calibur's characters are in my definitely not nitpicked screen capture.
Them painted on abs, lol
As John says in the video, Soul Calibur on the DC is one of those very rare Perfect games.
It is totally unimpeachable as an experience, there is nothing you can put a mark against it for, no rough edges to hang a complaint on.
Were there any other "better than perfect" arcade ports before Soul Calibur? Nothing comes to mind. Before SC1, I think the most mind-blowing ports were some of Capcom CPS2-to-Saturn ports that used the 4MB RAM cart. That was also insane back then, but nothing like SC.
Its not painted on tho... its not flat in the game
I always thought the ab muscles were a texture. Do we have a wireframe to reference?
...and yeah, I'll probably do something on Rogue Leader.