IGN UK Review
It's this level polish and creative assuredness that really make Darksiders such a delight in the end. It's bold and recklessly inventive in ways that games rarely are these days, and virtually ever aspect of Darksiders shines with quality, making for an experience that, while not exactly original, still feels fresh, satisfying and, above all else, enjoyable. It's far from the soulless fighter THQ's marketing would have you believe and the deft mix of combat, platforming and puzzle-solving makes for an action adventure that genuinely does feel like an epic endeavour. It's a genre too few developers try their hand at these days and one that's rarely done well. Despite some flaws, Darksiders is an expertly designed, frequently dazzling spectacle - and if it really is the first in a series as Vigil suggests, we're genuinely looking forward to seeing more.
It's an incredibly polished game that's of consistently high-quality in virtually every area.
Vigil has crafted a stunning world that's brought to life with colour, imagination and minute attention to detail from character design to animation.
Music is suitably bombastic in battle, atmospheric elsewhere and voice work is rock solid, if largely unspectacular.
Huge variety means that while some aspect aren't as strong as others, the core components of fighting and puzzling are masterfully handled.
8.5 Lasting Appeal
On average difficulty there's a 15+ hour adventure here and plenty more if you want to hunt out Darksiders' myriad secrets.