Prey and Evil Within 2 were both day one games for me....until lack of pro support came out.
After investing in a new tv and pro I will not support games that ignore the ps4 pro.
Sucks but I have to vote with my wallet.
Both Dishonored 2 and Prey had performance issues on PS4 Pro at launch. That was enough to prevent a Day 1 buy from me, and by the time the games were patched, the next big thing worth $60 had arrived.
Games need to arrive bug free and with solid perforance on Day 1. Theres no excuse to expect people to pay full price at launch, then wait a couple weeks for the final patches to hit and iron out any issues. Theres simply too much competition.
Their review policy hobbles reviewers from giving them free advertising. Arkane is consistently putting out GotY material that deserve both critical and financial recognition. Dishonored 1 had a pretty massive marketing push that I didn't see for Dishonored 2.
Imho, neither Dishonored nor Prey seemed like games with broad consumer appeal. To me they're the types of games to appeal to the core gamer and traditional PC gamer demographic. In which case, it makes sense to me to launch these titles against moderate marketing investment and allow WOM to drive a more organic groundswell among enthusiast gamers.
.
If they were smart they'd be selling games like Dishonored and Evil Within sell for ~$45 and we'd see the return of the AA/Mid-Tier game.I was thinking the same thing yesterday when I read the (possible) low sales numbers for The Evil Within 2 on Steam. Such a shame, as Bethesda games have been consistently great to outstanding over the past two years. I really hope we're not witnessing the death of AAA single player games.
It's almost like their policy of only sending games to streamers and not reviewers and not doing any other marketing is not working out for them
Prey was fucking brilliant btw and this makes me sad
I would be surprised if Bethesda keeps up the no review codes before release policy, at least for their smaller franchise games that aren't Doom, Wolfenstein, Fallout and Elder Scrolls proper. It hurts whatever groundswell of hype they can develop, and makes little sense in the age where s reaching as many streamers/youtubers is important for success. Even Ubisoft's blandest Tom Clancy game of the year, was paid to be lit up by steamers all over Twitch, reviewed as mediocre, but outsold most other games this year.
Dishonored 2 should've released earlier in the year like the 1st entry, and Prey deserved an actual marketing campaign with a name that only caused confusion or annoyance. I'll be bummed if Arkane gets negatively effected in the future because of this.
Wolfenstein marketing was the only one on-point from the start, and events in the real-world are only making it easier for that game to make the bank it very likely will.
I had no idea they did this. Then again I don't watch streamers. Seems like a bad idea.It's almost like their policy of only sending games to streamers and not reviewers and not doing any other marketing is not working out for them
I think they think it's too pricey for the payoff to advertise it. Shame though considering dishonored 2 looks dam greatIt hurts to watch them flop. More so because they also don't have any BS like lootboxes.
Great games, glad Bethesda funded them but they need more marketing.
Yup.It's a real bummer. Triple A games with a pure focus on SP are getting rare.
They're zero daying reviews, they're black listing sites, they're not marketing their games nearly enough. I'm not seeing features in articles neither.
The writing is on the wall. You need to sell your games, and they've not done a good enough job on that department.
Bethesda are pumping out some of the best games in the industry right now. It blows my mind to see games like those under perform. It's crazy.
Those are mutually exclusive.A "shared world" Fallout/TES like Destiny has potential, I gotta say.
But not at the expense of the SP games.
Mediocre? It's a miracle that iT6 is running on the Switch at all.
The problem is that...there was no missing itch on RE7 and that one might be actually more effective as a SH, and it's heavily discounted by now.I can see why Dishonored 2 bomb'd. Such a niche genre.
But evil within 2 bombing is a surprise. I mean it's like the only "Halloween" game out this month. And released on Friday the 13th too
Not to mention the game has that Resident evil itch that was missing from RE7
I honestly don't watch TV, but with how big shadows of Mordor is selling ( which I heard had a big tv marketing campaign) Bethesda should take a look
There was. Theres a reason RE7 halved sales from RE5/6.The problem is that...there was no missing itch on RE7 and that one might be actually more effective as a SH, and it's heavily discounted by now.
Perhaps they'll reconsider their stupid review policy now?
I would be surprised if Bethesda keeps up the no review codes before release policy, at least for their smaller franchise games that aren't Doom, Wolfenstein, Fallout and Elder Scrolls proper. It hurts whatever groundswell of hype they can develop, and makes little sense in the age where s reaching as many streamers/youtubers is important for success. Even Ubisoft's blandest Tom Clancy game of the year, was paid to be lit up by steamers all over Twitch, reviewed as mediocre, but outsold most other games this year.
The combat in Prey isn't fun, it's one of the most common complaints (aside from the dismal sound mixing). Personally I found it middling at best until the last 2 hours where it just became extremely tiresome.
OléGunner;252262493 said:I'd like to see Arkane's talent and skill applied to something completely different and sorry to say it, a bit more mainstream.
I appreciate the SP only efforts all the same.
Maybe that's because D1 underperformed?
Given how ridiculous a lot of marketing budgets are for many games this generation, as long as Bethesda themselves aren't coming out and decrying these titles as abject failures, it seems to me to indicate their strategy is to spend conservatively on these game's marketing budgets and let them grow naturally through word of mouth.
Imho, neither Dishonored nor Prey seemed like games with broad consumer appeal. To me they're the types of games to appeal to the core gamer and traditional PC gamer demographic. In which case, it makes sense to me to launch these titles against moderate marketing investment and allow WOM to drive a more organic groundswell among enthusiast gamers.
I hardly think Bethesda will stop making these types of games, especially when they continue to be so well received critically.
Their review copy policy though is ass-backwards.
I can see why Dishonored 2 bomb'd. Such a niche genre.
But evil within 2 bombing is a surprise. I mean it's like the only "Halloween" game out this month. And released on Friday the 13th too
Not to mention the game has that Resident evil itch that was missing from RE7
I honestly don't watch TV, but with how big shadows of Mordor is selling ( which I heard had a big tv marketing campaign) Bethesda should take a look
Bethesda have been knocking it out of the park when it comes to meaty single player AAA games and it sucks to see them not selling well. Doom, Prey, Dishonored 2 / Death of the Outsider, and now Evil Within 2 are all great. If you don't support games like this then don't be surprised when you see more games with tacked on multiplayer, microtransactions and loot crates.
I would probably have bought something from that lineup but since they all(dishonored expansion aside)seem to have issues on pc I stayed away.
But that's their raison d'etre. Since their first
game, they always tried to immerse the player into the worlds they created. They mostly do it with mechanics they create specificly for their games.
Like in Arx Fatalis, they let you draw signs if you wanted to cast a spell.
In Dark Messiah of Might and Magic, it was the superb first person mode, with the effects like a shaking cam that made you believe you were that person.
Immersion is their bread and butter. And i love them for it.
There was. Theres a reason RE7 halved sales from RE5/6.
That said, its also not an itch TEW really scratches either.
Are we sure the games are underperforming? I mean, lack of marketing could mean that Bethesda saves a ton of money on marketing costs.
OléGunner;252268862 said:I get what you mean, it's their USP for you hardcore fans.
But they need to mould it into something more palatable for mainstream audiences I think, unless Bethesda is happy to finance their creative visions with no real big hits in the bank (which would be commendable, Fallout and Skyrim probably help things keep ticking).
Having said that and probably contradicting myself, didn't Dishonoured 1 perform decently?