Unreal Tournament 2004 has over 40 people playing right now
That's just the steam version. There's around 80 people playing it right now actually.
Unreal Tournament 2004 has over 40 people playing right now
I love Raiders of the Broken Planet and it's struggling too. It's only been out a few weeks. Another niche title overlooked in a year of great games.
Anoter failed hero shooter. People predicted Overwatch success and threw themselves into the genre, forgetting that in each category only handful of titles can be successful. In a year we'll probably be talking how many battle royale releases from 2018 flopped
You might like someone who is talented, stubborn, opinionated and a jerk but when he is jerk to your face or something you are passionate about you suddenly change tune. Like most things it is not sudden but a gradual turning of the tides and so if you're not been paying attention you'll be a bit shocked to hear a person loved years ago is hated now.Am I missing something, why are people suddenly hating on Cliffyb? I thought people loved him.
The free weekend managed to peak at just over 1000 but it I think from the thread about it you could argue it wasn't great timing as something was happening in pugb, CoD MP beta was in a similar time frame and the game is pretty big to download.F2P won't save this game, nothing will. Assuming F2P does happen, player count will go up to about 1000-2000 and then down to 10 in a couple of weeks.
How many players does it need to make a billion dollars?
So according to SteamSpy, about 75,000 people own this game.
That seems like more than enough to run a much healthier population, so presumably there's something people fundamentally don't like about the game - or at minimum its retention model - that isn't keeping them around.
There are more people playing Tibia and Ultima Online, 20 year old games than this, holy shit.
The sadness of this outweighs the humour by far. That is a complete failure. A shame for those who made it.
I'm sure this has something to do with it for a number of fans and potential consumers and your point is well articulated.Cliffys problem, if I may put my own theory down, is that he has huge contempt for the business and all of his customers. The Groucho Marx effect, he doesnt want the patronage of any fan who would like his games. He resented the success of Gears, always harbouring his dreams of his own personal game eclipsing it's sales. Abandoning ship quickly after the main trilogy, refusing to climb the corporate ladder to become head of a Gears studio. Instead we got a few years of reclusiveness before the realisation hit that the industry was merrily doing fine without him.
Neogaf fans know what he thinks of his customer base, I'm sure none of this is really news. From the famous Gears 2 matchmaking joke to his other occasional appearances ("just to let you know the industry thinks gaf are cunts"), he barely conceals his contempt for the paying customer. You can see it in his e3 performances this year, every interview he gave was full of the same soundbites, the same spiel delivered through gritted teeth, the vocal message of "please buy my AAA indie shooter", while the eyes were a window to the "I hate each and every one of you" soul.
So we end up with a game that failed on pretty much every conceivable business and marketing level. Tweaked to remove all the fun in the name of balance, very bad price point, even worse release timing, Gears/Xbox fans playing their stuff on another console, Destiny / COD betas and PUBG taking up people's time. A desperate man, hawking a product that was clearly going nowhere, and case study of an ego (everyone's gonna buy a new cliffyB game!") trumping all logic and business sense.
Or I might be wrong.
So I know pretty much nothing about him and his relationship with Gears fans. That's not my scene. But are you aware how that GAF comment was inspired? It was because Cliff talked against E3 crunch. The developer just happened to work for Naughty Dog. So you can imagine how this was taken here and how it derailed the thread about E3 crunch and developer sleeping at her desk, to Cliffy B and what a douchebag he is for talking against the art of the Naughty Gods. More recent threads I've dug up about crunch time in GAF look like they would side bit more on the "crunch sucks and shouldn't be a thing" side. But not back then.Neogaf fans know what he thinks of his customer base, I'm sure none of this is really news. From the famous Gears 2 matchmaking joke to his other occasional appearances ("just to let you know the industry thinks gaf are cunts"), he barely conceals his contempt for the paying customer. You can see it in his e3 performances this year, every interview he gave was full of the same soundbites, the same spiel delivered through gritted teeth, the vocal message of "please buy my AAA indie shooter", while the eyes were a window to the "I hate each and every one of you" soul.
Or I might be wrong.
I've played it for 107 hours after launch so far. What the fuck else you want from me?Sure are a lot of people who bought it, say it's a really good game, but never play it
Not exactly new concept. Still fresh sure, but it was already done before PUBG EA started.It offers nothing new to the market.
PUBG did.
The game was honestly one of the better MP shooters this year in terms of moment to moment gameplay feel. It's too bad the community never appreciated it. If you must compare it to a game like Overwatch, then I'd say the core gameplay of Lawbreakers is WAY better, at least on console with a controller. I guess people are more interested in characters than gameplay these days, despite everything you see saying " gameplay first!" It just rings hollow when a game like Lawbreakers fails as hard as it has.
I think new IPs really need to have that kind of extra marketing effort, trailers, videos and whatever else.
Yikes, and he's 42 years old. Never in my life have I used "AF" in a sentence, it's so painfully corny.
I think new IPs really need to have that kind of extra marketing effort, trailers, videos and whatever else.
So I know pretty much nothing about him and his relationship with Gears fans. That's not my scene. But are you aware how that GAF comment was inspired? It was because Cliff talked against E3 crunch. The developer just happened to work for Naughty Dog. So you can imagine how this was taken here and how it derailed the thread about E3 crunch and developer sleeping at her desk, to Cliffy B and what a douchebag he is for talking against the art of the Naughty Gods. More recent threads I've dug up about crunch time in GAF look like they would side bit more on the "crunch sucks and shouldn't be a thing" side. But not back then.
And honestly, I would look at us with that look. Not saying that Cliffy did though. But it's not like there hasn't been discussion about gamer toxicity and by toxicity I just don't mean misogyny and racism. But how developers are treated. Like you can see with Lawbreakers threads, the mockery and cheers for a game studio potentionally being in trouble.
I have no idea, I played his early PC games but never followed the guy. I think I learned his name only after people were hyping up Gears.Which came first though, his contempt or his audience's? He's always been kinda douchey, just when he was young and wild (for want of a better term) it was endearing. When it's a 40 something millionaire doing it it kinda loses it's charm.
He was literally asked all the time directly, he didn't start it. You seem like someone who hasn't played the game.The man literally brought on comparisons to overwatch. He talked shit the entire time running up to the release. Also people are not going to stick with a game if it's gameplay is shit if you can get something better elsewhere, so ow must be doing something right
Should i be ashamed as a 33 yeard old playing shooters since quake 2 and unreal tournament that i have no idea what AF mean ?
Should someone put Cliffy B on suicide watch?
Should someone put Cliffy B on suicide watch?
I also love Raiders of the Broken planet, but they need to really embrace solo play, like Warframe does. At present, you can play solo, but you get crap for rewards and you can only get the rewards once per difficulty setting. This leads people into matchmaking, which inevitability takes too long, which then just causes them to leave.
Should someone put Cliffy B on suicide watch?
If you keep in touch, say hi to Rohan for me. They've done good job with the game.