That's not a Cpu bottleneck, that's a bad port Leadbetter.....This port reminds me of Zoe1 and 2 on the PS3. Give Hexadrive this port to fix and we shall see how it will transform. It's like DF have never seen a bad port before...
Also, I want more than framerate improvements in my games. If these games ought to be pro patched, I want a much higher resolution with graphical improvements. I want better AA and AF. The pro can handle these games at 2160p checkerboard 60fps. These ports are just bad.
I can't believe Leadbetter is using a video of a bad port to make a point, this is insane....especially one where the framerate unlock on Pro should not have happened, just goes to show how bad these games were coded.
He acknowledges the game is badly optimized, what's wrong with mentioning that the CPU is a bottleneck?
Even a bad port could still be CPU bound, hence the reason why the Pro sees boost up-to 30% likely hinting at the game being CPU-bound.
2 cores could be doing work and the other 5 could be playing hopscotch, this game most likely isn't taking full advantage of the 7 available CPU cores so an increase to the clock-speed improves the performance in CPU-bound scenarios.
I trust Cerny, the creator of this console and it's iteration, more than I trust Leadbetter in this case.
And please stop comparing a 7 % boost to the Pro man, not a good look. Also, don't automatically assume games will run better on Scorpio without any additional work.
He said that when he asked Sony if they tested with the higher clocks they supposedly didn't, that could be why he's persistent on seeing standard PS4 games get access to the Pro's hardware.
Cerny probably knows what's best, some games will likely be fine while accessing the Pro's hardware, whilst others may develop new problems, so enabling all games to have access to the Pro's hardware may not the that great of an idea, however as Kaze2212 proposed in this thread providing a menu to allow games access to the Pro's hardware could be a good idea. Although we don't know how Sony have designed their OS and how Software is designed for the Pro, it may not be a simple toggle to allow games to access the new hardware other than the CPU.
Until Dawn and Killzone Shadow Fall could definitely benefit from the additional CPU and GPU power, or just one or the other while hopefully not breaking anything, those games have shown themselves to be scalable and capable of higher frame rates as they both feature unlocked frame-rates.
Because if PS4 Pro did the same thing as Xbox One S it wouldn't be just 1-7 FPS difference in some online games you could end up with some games at 30fps on PS4 while the game on PS4 Pro is jumping up around 50 & 60 fps with no way to get things back under control unless the dev patch the game & if they have to patch games to fix them they might as well do a pro patch.
Yeah that's definitely another thing to consider as-well.