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Divinity: Original Sin 2 |OT| Dragons & Dungeon Mastering

How is the game in bite sized sessions? Pretty busy at work these days so I can't afford 2-3 hour sessions per day

You can save anywhere including in the middle of conversations or battle so it's just fine for any length of play.

But its a huge, huge game so it would take a long, long time to beat playing that way.
 

Artdayne

Member
Are there any hard counters to mages later in the game? I restarted with dual LW mages for fun and blasted through the first half of act 1 with zero problems. Running pyro/geo and hydro/aero with some overlap between the two, cooldowns are too long to only focus on two schools early in the game. Also having both phys and armor regen spells active on both party members is pretty sweet. I finished most of the fights about 5 times faster than with a 4 man team, it's pretty crazy.

Also, for anyone wondering, I think it might be possible to recruit pretty much everyone in Fort Joy at level 1 (if you want to grab that crucial civil point) - skip the two guards on the ship, don't go downstairs to help, skip the first two mobs on the beach. That should keep the XP low enough to get Ifan too.

Not to mages in general, no. There are enemies that are completely immune to a specific school of magic but running those four you have listed should be plenty balanced.
 

Taruranto

Member
I hope they'll remove the stealing limit since you can still stealing multiple times using another character anyway.

Anyway, leveling in this game is kind of a dreadful affair, now more than ever because of how important armors are. Every time I hit a new level I find myself wasting like 1 hour juggling items between inventories. I know it's a series tradition at this point, but I really wish "decent itemization" had been a kickstarter goal.
 

Anoxida

Member
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.
 

Sanctuary

Member
I hope they'll remove the stealing limit since you can still stealing multiple times using another character anyway.

Anyway, leveling in this game is kind of a dreadful affair, now more than ever because of how important armors are. Every time I hit a new level I find myself wasting like 1 hour juggling items between inventories. I know it's a series tradition at this point, but I really wish "decent itemization" had been a kickstarter goal.

The stealing limit is rather pointless, especially because you can just respec everyone to go on a big stealing spree while in town. Another thing that's annoying for no reason is the "I've been robbed!" AI. It was cute the first dozen times, but it too is needlessly dumb. You can rob someone and drop everything you took right in front of them. They will complain and want to search you, and then say that they were mistaken (unless it's an NPC that takes note of stolen gear that isn't theirs). You then pick up everything. Or, you just have one character steal everything and then move a ways away from the party, then have the NPC do their search and everything is fine...
 

Tovarisc

Member
... can't, but laugh at
>Aetera<
fight in Act 2. Has enough initiative to get first turn over 20+ initiative party and enough AP to straight out kill 3 out of 4 in one turn.

Such good difficulty design.

Edit: 20-ish AP / round, fucking lol

Edit: So either over level this fight by huge margin or get insanely lucky
 

Megasoum

Banned
Started playing today (just got off the boat).

I know you can hold Alt to see items but is there any way to get more highlights? Like all intractable items?

Also, how do you control the movement speed? Is it just based on distance of where you click vs where your character is standing? I expected something like double-click to run.
 
I have been avoiding this thread to keep away from potential spoilers or hints. But I just have to pop in to say how much I am loving this game. The combat is so much fun and there is so much you can do with it.

For one tough battle in Fort Joy. I sneakily placed crates in a lower elevation portion of the room and trapped half the enemies so they couldn't join the battle to make things easier for me. I love how you can setup the battlefield ahead of time to give you an advantage. With the difficulty of tactician, it is needed at times.
 

Saganator

Member
How is the game in bite sized sessions? Pretty busy at work these days so I can't afford 2-3 hour sessions per day

I play in 1-2 hour sessions. Like another poster said, you can save at any point, even in the middle of combat. Only thing you need to worry about playing in such short sessions is remembering what you were doing when you start the game up, with the way the quests are designed it's easy to forget who is who and what you need to do. Try not to go more than couple days without playing or you'll probably forget what's going on. When I save my game, for the name of the save file, I usually enter what I'm doing or want to do, such "find x person or place"
 
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.

I reserved my teleportation skills EXCLUSIVELY to move the friendly NPC out of harm's way. You might also want to think about stunning him somehow: Petrify, Frozen, etc. I did a lot of terrible things to him and he never turned on me during the fight.
 

Llyranor

Member
For one tough battle in Fort Joy. I sneakily placed crates in a lower elevation portion of the room and trapped half the enemies so they couldn't join the battle to make things easier for me. I love how you can setup the battlefield ahead of time to give you an advantage. With the difficulty of tactician, it is needed at times.
In Tactician mode, anything goes. No man has as many tactics as the man with many cheeses.
 

Tovarisc

Member
That was not so fun fight <.< Literally had to throw away one party member to activate fight and then one as I bursted boss itself done so it couldn't get another turn to wipe me fully out in single turn.

That said now I wonder from where I can find Act 2 crafting material called
Eternal Plate
?
 
The Polymorpher spiderlegs skill turns entangled into haste. I waited far too long to read that tooltip...

You're still entangled though, you just get Haste for free with it. At least when I used it in the last boss fight I did, I was stuck from my own entangles, but had perma haste. It's pretty solid since Entangle seems to pierce armor for its effect, so while it's only a root, it's a very potent CC against about anything that's not ranged.

I should probably learn it on my tank rather than my rogue though since I really don't want to spend 2AP on CCing stuff for no dmg on my rogue usually, but my tank is fine with it. Can entangle stuff so they don't run away after I move them with teleport/netherswap next to my tank, and then medusa head petrify them once I've fireballed down all their magic armor.
 
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.

Just finished the fight earlier. Yeah, that was pretty long and exhausting. I didn't really apply special tactics, just let everyone stay together at the top most of the time. Fortunately, the NPC was wise enough to stay there with me all the time so I could safely support him when needed. My party was level 14 (not sure about the enemies there), so maybe that helped too.

And a random crash after a 20 minute battle. Time to step away for today.

My condolences.
 

J4g3r

Member
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These are a little too easy to make.
 
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These are a little too easy to make.

This was the case in the first one too. At least I assume now you have to remove magic armor first, so it's actually not as OP as it was in the original game. Special arrows, and then grenades, while very nice for flavor and stuff just are too easy to make/buy considering how strong they are, so if you don't want to have too much of an easy time it's better to not abuse them too much. Even the standard explosive ones and stuff do stupid damage.
 

Jisgsaw

Member
So, Act 2 quest Ugly little bird reward question
has anyoen found out what you can do with the phoenix egg if you don't eat it? I found a "Very Silent Watcher's leather shirt" not too far away, which only has "Phoenix Egg" as description, is there a link?
 

J4g3r

Member
They're also sold everywhere for dirt cheap. I always have around a dozen of them with me all the time.

Last time I saw them for sale they were like ~500 each.

Seems a lot cheaper to just use an Empty Honey Jar with a Beehive and get unlimited Honey to combine with Arrow Heads.
 
For respeccing, does it refund skills? Or will I need to find gold/vendors to buy new skill books?


Has anyone tried playing a ranger/summoner yet? Since summoner doesn't require any primary stat it seems like it could be a very successful build since I can still focus on finesse.
 

Tovarisc

Member
Just for curiosity's sake, I'm near the end of act 1 and I have 11000 gold. Is that amount good enough for act 2? I can make more.

It's decent amount, but Tier 3 skill books cost pretty penny. If you make more reasonably imo you should get some more so you can upgrade skill selection right off the bat, maybe throw gear upgrade or two to cart also.

For respeccing, does it refund skills? Or will I need to find gold/vendors to buy new skill books?

If you swap e.g. rogue to huntsman with respec you need go to vendor who sells huntsman skills so you have skills to use. Rogue skills also will stay as learned.
 

Ryzaki009

Member
The Aero + Hydro combo for stun is pretty weak early on and for the first few turns in this game, yes. However, Hydro still can hard CC a single melee unit (sometimes more if you get them bunched up first) with a single spell.

I don't know why you keep focusing on melee knockdowns though and acting like you can reliably do that with a single attack on a fully armored opponent. In most situations, you can't. You're grossly exaggerating the issue. I don't know why you're bothering to mention Cripple though. Impalement Cripples just as easily, and at a farther range. The complaint about burning doesn't make much sense either since how completely easy it is to apply in this game. Stunned is what is the most difficult, but it's not completely useless, especially with Rain or Raining Blood.

What spell is that? Because the only spell I noticed able to do that is a source ability.

One attack? No but it's far easier to do than on magic that's my point. (Also my second point is the CC takes effect as SOON as the armor breaks meanwhile with magic it's armor break + cc again then it finally takes effect). If you don't get that there's no point in us continuing. Not to mention you say stunned like you can't screw your own party (much easier than the enemy in fact) by doing such considering your magical armor levels are almost always lower than the enemies of the same class and most damage spells don't care about friend or foe. Rain and Raining blood + electricity is the easiest way to screw yourself over in the game. Especially early on when your magical armor is laughable compared to the enemies and unlike you they're more numerous. Also I'm not complaining about burning? I'm saying it's the easiest status effect to apply. I'm not complaining about the burning status effect. Yes Implement cripples well. That's one spell in Geo tree. Not aero/hydro. (Not to mention Geo CCs are adequate since slow is really useful.) When you add in most spells in aero/hydro being more expensive than their Geo/Pyro counterparts it's ridiculous. aero/hydro require too much investment for a simple CC especially when one compares it to melee/ranged physical CC. That's my point.

Laser is one of the most badass fire spells I have ever seen in a game.

lol I feel like a Reaper doing its kill laser. It's great.
 

Ryzaki009

Member
For respeccing, does it refund skills? Or will I need to find gold/vendors to buy new skill books?


Has anyone tried playing a ranger/summoner yet? Since summoner doesn't require any primary stat it seems like it could be a very successful build since I can still focus on finesse.

That was my Ifan. It works great.
 
The Blackpits fight probably halved my framerate!

This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.

Was a bit of a pain, I just stayed on the highest platform and let everything come to me. That NPC did do his best to die a couple of times and his family are crazy, they decided to "help" me in the previous fight with a couple dying.
 

Ryzaki009

Member
This oil fight is such a terrible design choice. what the hell were they thinking? I get that there's a lot of strategy involved but damn adding the friendly NPC in it is just terrible. Also the fact that it's like a 30 min + battle makes trial and error suck ass. Ugh I might just skip the entire quest.

There;'s a hydro spell Permafrost that freezes an ally and heals them. Just use that on him since it'll take him out of the fight and he can't get himself killed.
 
Last time I saw them for sale they were like ~500 each.

Seems a lot cheaper to just use an Empty Honey Jar with a Beehive and get unlimited Honey to combine with Arrow Heads.

I think it's like 200 for my barter-specialist Beast, even cheaper for the arrowheads.

But yeah, maybe I'll resort to crafting them when I need it, but I rarely use them anyway.

There;'s a hydro spell Permafrost that freezes an ally and heals them. Just use that on him since it'll take him out of the fight and he can't get himself killed.

Yeah, I used it on him everytime it's available, and I have 2 hydro users. That certainly helped.
 
so how are you guys stealing from vendors? whenever i get close they seem to spot me and my sneak fails

You've gotta avoid the solid red detection areas. (representing NPCs' current view). The light red ones (NPCs' potential views) are safe. If you're in stealth and in a solid red zone, you are instantly revealed. Increasing stealth skills can make the red zones smaller, but AFAIK it cannot eliminate them.

For thievery, a good tactic is to engage the target in dialog with a non-thief, to lock them in place and prevent them from reacting to the thievery. In a safe location this all but guarantees success. In towns this can be tricky, but generally if you talk to wandering guards or civilians with your extra party members, you can create some kind of opening for your thief. (In these timed situations, I'd scout out what I want in barter before applying a five-finger discount.)

By reading this far you are now a certified master thief. Congratulations! The diploma is hidden somewhere in this post.
 

ChazGW7

Member
4 Player Co-Op question, how does it work?

Does 1 person hold the master save and your friend just joins your game?

Me and 3 friends are gonna pick this up because it looks genuinely awesome.

EDIT: Can your friends make their own characters and join? Or do they join as the henchman you hire?
 
Is there no way to prevent items from being auto added to my hotbar?

There's a mod but sadly using mods will turn off achievements, which is annoying. Hopefully they'll patch it in soon, this and fixing portraits low res weird bug when you respec(although this might be fixed I haven't checked, and is fairly minor anyway).
 

Chaos17

Member
4 Player Co-Op question, how does it work?

Does 1 person hold the master save and your friend just joins your game?

Me and 3 friends are gonna pick this up because it looks genuinely awesome.

EDIT: Can your friends make their own characters and join? Or do they join as the henchman you hire?

1 master save
They can create their own character.
 

Trickster

Member
Anyone that know the locations of the green and yellow
pyramids
?

Is there something that triggers the disappearence of all NPCs in Amadia's sanctuary? Everyone is gone after entering the labyrinth for some reason.

You might have done a story trigger that
sends them to another camp
?
 
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