It's all a matter of how much they will streamline it, ofcourse.
BUT for me part of the fun actually came from that community wanking that was going on with the game, discovering things together, made it resonate more with me and it was actually the only enjoyable and fun thing that i ultimately took off of Lost (the TV show), discussing it week after week, although the show itself was rather lame.
They can provide a more clear storyline and game in general without destroying it, i wouldn't argue against that, but to remain vague was, for me, part of what made it fun and eerie.
Not understanding everything on the first 2 or so playthroughs etc.
Sounds great. Cutting out the shitty parts while retaining the essence of what makes the game so good -- sort of like XCOM perhaps? Can't wait.
"
-Miyazaki was disappointed about having to patch Dark Souls, saying that they pushed the game out without being 100% complete. Dark Souls II will be complete when it launches."
Wow, didn't know devs still held to these principles.
Fucking From Software ;_; All my money. Best fucking devs EVER.
Shitty parts like needing to hit the wiki or forums to make sure you don't fuck up your build, or to understand covenants. There are changes that will make the game better and changes that will make it worse. All current signs point towards the game being better.Shitty parts like the awesomely told backstory and being able to go wherever you want ten minutes into the game?
Wow, didn't know devs still held to these principles.
Fucking From Software ;_; All my money. Best fucking devs EVER.
Shitty parts like needing to hit the wiki or forums to make sure you don't fuck up your build, or to understand covenants. There are changes that will make the game better and changes that will make it worse. All current signs point towards the game being better.
More action? I am scared. Hold me GAF.
Thing is, you realize which parts of the combat are shallow when you play enough.I'd certainly be in favor of enhancing the action through addressing some of those things.
- Enemies completely ignore you until you're a certain distance away from them.
- Most humanoid enemies can be effortlessly circle-strafed and backstabbed.
- Any level with lots of ledges leads to enemies that are downright suicidal.
- Enemies track player movement slowly enough that you can simply run through huge portions of the game.
So making it impossible to get lost early on and telling the backstory in a straightforward manner are somehow improvements? I'm not saying that the game couldn't use maybe one or two more messages in the tutorial area to clearly explain some mechanics, but nothing in the article suggests that they're going the right direction with this.
Damn you guys on NeoGAF are doom worshippers. I actually like the details in OP and I'm a total fan of DS/DkS.
Better action. You know, like addressing this stuff:
So making it impossible to get lost early on and telling the backstory in a straightforward manner are somehow improvements? I'm not saying that the game couldn't use maybe one or two more messages in the tutorial area to clearly explain some mechanics, but nothing in the article suggests that they're going the right direction with this.
As long as something awesome happens every time I press a button.
So most of the things that made Dark Souls such a rewarding and interesting game are being removed. Awesome.
Trying hard to reserve judgment since the game is a ways off, but it's hard not to be a bit disappointed after reading that article.
Not saying anything about their devving abilities until we see the PC version.
Action is guaranteed, awesome is earned. Seriously, read it again and realize that they're not making Dragon Age II or DmC here.
The 10-minute playthrough was played on a "high-end gaming laptop".
I put about 30 hours into both before getting super lost/frustrated. Better graphics and easier to understand? I'm excited!
Yeah, let's hope for more locked down exclusives, because everyone being able to enjoy the game sucks so much.I hope it's Demon's Souls 2.
Making it harder to accidentally wander into the New Londo Ruins or graveyard at the start of the game wouldn't exactly have made Dark Souls worse. And while I love From Software's "show, don't tell" philosophy with regard to story, it could have been made a little easier to tell what was going on.
Player agency and responsibility is so rare nowadays in games beyond a small budget, some don't know how to react when confronted by it outside of indies. They even forget to mention dropped coop connections, frame rate issues, and a weakened final act narrative in their rush to strike an argument for player enfeeblement in one of those very few decent-budged series that actually do this.
Yeah, let's hope for more locked down exclusives, because everyone being able to enjoy the game sucks so much.
What would be the point of it? Dark Souls is supposed to be Demon's Souls 2. They changed the name and some other stuff just because they didn't own the rights for that game.
Yeah, let's hope for more locked down exclusives, because everyone being able to enjoy the game sucks so much.
What would be the point of it? Dark Souls is supposed to be Demon's Souls 2. They changed the name and some other stuff just because they didn't own the rights for that game.
Making it harder to accidentally wander into the New Londo Ruins or graveyard at the start of the game wouldn't exactly have made Dark Souls worse. And while I love From Software's "show, don't tell" philosophy with regard to story, it could have been made a little easier to tell what was going on.
Better action. You know, like addressing this stuff:
Making it harder to accidentally wander into the New Londo Ruins or graveyard at the start of the game wouldn't exactly have made Dark Souls worse. And while I love From Software's "show, don't tell" philosophy with regard to story, it could have been made a little easier to tell what was going on.
You do realize they created an entirely new world/lore/characters for Dark Souls, right? Not to mention a pretty obvious shift in aesthetics. It's not Demon's Souls 2. It's a spiritual successor, nothing more. The fact that Dark Souls 2 now exists should make that fact pretty clear.Yeah, let's hope for more locked down exclusives, because everyone being able to enjoy the game sucks so much.
What would be the point of it? Dark Souls is supposed to be Demon's Souls 2. They changed the name and some other stuff just because they didn't own the rights for that game.
I find this to be pretty strange, most people who give up seem to give up instantly. I'd imagine after 30 hours you'd have to be pretty familliar with the game and it's mechanics..
I don't think the graveyard thing needed to be addressed at all. I mean, first off, it's an open-world-ish game, so it should be easy for new players to go the wrong way and get slaughtered early on. Although this is a cliche phrase, that really is part of the experience. Anything less would be unnecessary dumbing down. Also, if you talk to the crestfallen warrior, he spells out exactly where to go and what to do, which is pretty generous anyway. It's not like the game didn't give you a huge amount of guidance there.
I disagree on the story. I think that even if you don't go and read item descriptions, the basic plot of the game still makes sense and the game does a good enough job at suggesting what's going on that there's no reason people should be confused byas much as they are. Putting most of the world-building in item descriptions is really refreshing for a big game and I would hate to see this series start using traditional storytelling more.the ending
It's all well and good that they're addressing Dark Souls' technical issues, but that was to be expected and I don't feel like it's anything to get excited over. I think that things like the games' storytelling style and the way they turn you loose without explicitly railroading you are integral enough to Dark Souls' identity that it's not worth losing them and making the game an inferior product just to gain extra sales.
Probably because they wanted to?You do realize they created an entirely new world/lore/characters for Dark Souls, right? Not to mention a pretty obvious shift in aesthetics.
Even if that was the reasoning behind it, the rumored King's Field reboot not being a locked down exclusive would make it far more appealing as an option.Given that there is a high probability of DS2 being ruined thanks to Namco and these new directors, I don't see why it's a bad thing to hope for a Sony/Miyazaki collaboration on Demon's Souls 2. At least they wouldn't mess with the man's vision.
I don't think the graveyard thing needed to be addressed at all. I mean, first off, it's an open-world-ish game, so it should be easy for new players to go the wrong way and get slaughtered early on. Although this is a cliche phrase, that really is part of the experience. Anything less would be unnecessary dumbing down. Also, if you talk to the crestfallen warrior, he spells out exactly where to go and what to do, which is pretty generous anyway. It's not like the game didn't give you a huge amount of guidance there.
I disagree on the story. I think that even if you don't go and read item descriptions, the basic plot of the game still makes sense and the game does a good enough job at suggesting what's going on that there's no reason people should be confused byas much as they are. Putting most of the world-building in item descriptions is really refreshing for a big game and I would hate to see this series start using traditional storytelling more.the ending
I'd just get wore out and feel I've gotten enough of it. I'd also look at stuff like "world tendency" and other systems and feel like to get the most out of the game I'd have to play it several times and decode a bunch of systems I'm not interested in. If they make a game where I can foresee the end and not having nagging thoughts about cryptic systems in place then good on them.
A game can be unforgiving without completely giving up on teaching the player. I personally don't understand how people missed the correct route at the beginning of the game, but an automatically triggered bit of dialog from the Crestfallen Warrior telling you that going to the graveyard will only get you killed and that the Bell of Awakening is beyond the waterway and staircase wouldn't have been "dumbing down," just a friendly nudge.
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