In this topic: people bitching purely on speculation (again).
Diablos said:
Time management and knowing that you only had one slot (both of which have been nuked from this version), so you had to think quickly in a world where you can make all kinds of different decisions is what made Dead Rising so much fun.
Where did that get said? All I've seen claimed is that it's been 'streamlined' - which could mean pretty much ANYTHING, from an autosave after each case that doesn't require you to sleep in the security room, to dividing the game into 'chapters' which you can start at any time, to anything in between.
Also the PR quote pretty fucking explicitly states that there is time management and choices to be made about who to save, with skill required to save everybody - hey, just like the 360 version did!
The game is split into a series of individual cases, all of which Frank must complete in order to gain vital information that will allow him to piece together the truth behind the horrendous epidemic. In addition to the cases, players will be faced with the dilemma of deciding the rescue priority of the residents of Wilamette who also sought sanctuary in the mall. Depending on the players skill, some may not be so fortunate as each rescue needs to be undertaken in a set time period, therefore players may need to delay completion of a case in order to save a fellow human.
Mar_ said:
Why have a system which forces you to make tough decisions, when the game no longer has tough decisions? Everything we've heard so far points to the fact that the game will be linear, and you solve missions one after another. Having a save system made for an open world with open decisions in a closed world with closed missions doesn't make sense.
Again, we don't really know what they're doing with it, but the original DR had a somewhat linear missions system with specific timing (which was why people bitched about it mostly - spend too long dicking about and ignoring your cases, and you get a 'YOU FAIL, RELOAD OR PLAY TILL GAME OVER?' message and there was nothing to stop you making your last (and only) save in a lose-lose position) - for all we know, all DRWii is doing is preventing you from making your only save when doing so would not leave you enough time to do your 'story' missions and prevent you from progressing any further.
Pachinko said:
It's a borked simplified game for a borked simplified audience. Seriously does anyone ONLY own a wii? I don't think there's a gamer that would admit to it.
The wii is a casual system for casually minded people , dead rising on 360 was most definetly a 'core gamer' title but the wii version not only needs to be watered down due to massive technical limitations but reworked so that the casual audience can figure out how to play it and still enjoy it.
rolleyes.gif
I don't know if there is a better term than
retarded to label an entire consoles game library based on preconceptions of its audience, but given MS E3 presentations, it looks like MS has a pretty low opinion of the self-proclaimed 'core gamer' when they spend half their time making Mii-toos and bragging about karaoke and trivia games.
PROTIP: Nobody knows what the fuck Capcom have changed about Dead Rising to 'streamline' it. At this point, all bitching about it does is reinforce how butthurt people are about the Wii being worldwide sales leader and getting 'real games' now.
When all that's announced for it are shitty shovelware and minigameathons, it's all 'Wii60 FTW!', and mocking 'casuals' and shit, as soon as promsing titles that play to the strengths of the system - which is what a lot of Wii owners actually want - the
overpaying for their consoles group of buyers remorse HD defence force are straight in with their 'DOWNGRADE TOTAL' bullshit.
FightyF said:
You do realize that it has less to do with how the game "saves" (as you can save it like any other game, if you go to savepoints), but more to do with how you only have ONE LIFE?
Lots of games only give you one life, lots of games give you RPG like levelling on that one life, and lots of games have only one available save file.
The difference between DR and lots of other games was that it let you save your game at a point where you are totally screwed and stood no chance of finishing the game in any 'good' way.
It never bothered me, but then I'm not a 'quicksave before every corner' type of gamer, which - ironically - a lot of 'core gamers' are.