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Jaeger
Member
(10-19-2014, 07:03 AM)
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Subbed, because I forgot to do this previously. Still very much awaiting this.
cj_iwakura
Member
(10-29-2014, 02:00 AM)
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This game is still hell. Fix one bug...





Dozen more pop up. Thanks, Compile!
Teknoman
Little Big NeoContra
(10-29-2014, 06:42 AM)
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Just keep pushing forward.
xanubysx
Junior Member
(10-29-2014, 09:14 AM)
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Hacking black ice with a chainsaw.
Good continuation!!
adoblivione
Junior Member
(02-12-2015, 06:47 PM)
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Subbed... I'm really excited about this project and appreciate all the hard work you're putting into it! It looks tedious as all hell.
cj_iwakura
Member
(02-24-2015, 03:48 AM)
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Got a new patch that will hopefully squash the more annoying bugs. I'll test tonight and update if it comes out well.
BTails
Member
(02-24-2015, 06:04 AM)
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Originally Posted by cj_iwakura

Got a new patch that will hopefully squash the more annoying bugs. I'll test tonight and update if it comes out well.

Whoo! I'm so glad work is continuing on this project, and extremely excited and grateful for the work you're putting in.
Bog
Junior Ace
(02-24-2015, 06:11 AM)
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As a SEGA CD collector, I was excited to see that this thread was already 3 years old when I found it. Interested to see the final patch.
cj_iwakura
Member
(02-25-2015, 01:15 AM)
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Almost all the text I've encountered so far is readable. No fixed width, but hey, at least I know what these fools are saying!

The battles run clean as well, and saving works too. An item command caused a crash, but it's fixable.

If only we could solve the glitches...








Fedemgsuy
Member
(02-25-2015, 01:24 AM)
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Allmost there, dont give up Cj!
BTails
Member
(02-25-2015, 01:30 AM)
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Looking great! This is making me want to play Snatcher again, and I just ran through it! Maybe another play through of Policenauts is in order...
cj_iwakura
Member
(02-25-2015, 01:34 AM)
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I'm hoping to put up some bios of the core runners soon, since I'm getting a clearer image of their personalities.

The two mains are Rokudo(Street Samurai) and the ponytail girl(Shaman), the other two are a decker(shades) and a mage(elf), I think.


Also, the text will be fixed width, so it will line up nicely, not t a k e u p a l l t h a t s p a c e.

Originally Posted by BTails

Looking great! This is making me want to play Snatcher again, and I just ran through it! Maybe another play through of Policenauts is in order...



Heh, not quite. ;) The bugs seem to pile up once the Runners hit the streets asking for info about the Samurai killer.
Soyongdori
Member
(02-25-2015, 01:35 AM)
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Didnt even know there was japanese version of Shadowrun.
ElectricThunder
Member
(02-25-2015, 02:21 PM)
Super stoked as always to see more of the barriers getting broken through on the way to this project finally getting there---especially with Hong Kong coming in some months after the successful KS. Everything's coming up Shadowrun~
CitizenHal
Junior Member
(08-10-2015, 01:53 PM)
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There must be a shit tonne of bugs, kind of disheartening to a certain extent. We need more people working on this. :P
cj_iwakura
Member
(08-11-2015, 12:06 AM)
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Originally Posted by CitizenHal

There must be a shit tonne of bugs, kind of disheartening to a certain extent. We need more people working on this. :P

The ones it has are nasty. Gradual pixelation then the game crashing.
texhnolyze
Banned
(08-11-2015, 12:27 AM)
I really had NO IDEA that the original Shadowun was an anime-styled game.
Wow.
Krejlooc
Banned
(08-11-2015, 12:30 AM)
I'm almost done with my first playthrough, btw, CJ.
Nairume
Banned
(08-11-2015, 12:46 AM)
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Originally Posted by texhnolyze

I really had NO IDEA that the original Shadowun was an anime-styled game.
Wow.

The more western style SNES and Genesis games predated this one.
mikespit1200
Member
(08-11-2015, 02:13 AM)
So is this actually done and playable?
CO_Andy
Member
(08-11-2015, 02:13 AM)
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Just how many fan translations are you working on, C?
Krejlooc
Banned
(08-11-2015, 02:20 AM)

Originally Posted by mikespit1200

So is this actually done and playable?

It crashes a lot currently, and the text isnt properly formatted in lots of spots.
cj_iwakura
Member
(08-11-2015, 02:47 AM)
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Originally Posted by mikespit1200

So is this actually done and playable?

Nope, pre-Alpha(if that).

Originally Posted by CO_Andy

Just how many fan translations are you working on, C?

3. Shadowrun, Sakura Wars, Persona 2 PSP. Esper has, uh, a lot more.
The Spoony Hou
Member
(08-11-2015, 02:55 AM)
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Why are the screenshots so blurry? Is that one of those 256x240 games?
pje122
Member
(08-11-2015, 03:09 AM)
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Originally Posted by cj_iwakura

Nope, pre-Alpha(if that).



3. Shadowrun, Sakura Wars, Persona 2 PSP. Esper has, uh, a lot more.

What happened to Growlanser???
cj_iwakura
Member
(08-11-2015, 03:11 AM)
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Originally Posted by pje122

What happened to Growlanser???

Something we dabbled in but never started. Aeana said Shouta might be doing it. I'd love to, but those three take priority.
charlequin
is not aware of current grape prices
(08-11-2015, 03:13 AM)
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Originally Posted by texhnolyze

I really had NO IDEA that the original Shadowun was an anime-styled game.
Wow.

The original Shadowrun was a tabletop RPG in 1989:

Krejlooc
Banned
(08-11-2015, 03:53 AM)
Hey cj, are you involved in the segagaga project as well?
cj_iwakura
Member
(08-11-2015, 04:17 AM)
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Originally Posted by Krejlooc

Hey cj, are you involved in the segagaga project as well?

Nope, but someone here is(or was); Sixfortyfive.
cacildo
Member
(08-11-2015, 04:27 AM)
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Thank you for all the work

Please dont stop your translation projects. With the japanese marketing shifting towards mobile, translations are at least a chance for us to play japanese console games we never had the chance before
Just take it with you.
Member
(08-11-2015, 05:07 AM)

Originally Posted by cj_iwakura

Nope, pre-Alpha(if that).



3. Shadowrun, Sakura Wars, Persona 2 PSP. Esper has, uh, a lot more.

Wait, what?
cj_iwakura
Member
(08-11-2015, 05:11 AM)
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Originally Posted by Just take it with you.

Wait, what?

I've been the editor for around a month now, Scorp at RHDN is hacking it.
dhonk
Member
(08-11-2015, 05:14 AM)
Oooh neat. Whenever this is out, will be fantastic to play in RGB on my Sega CD. Looking for more excuses to do that.
Just take it with you.
Member
(08-11-2015, 05:18 AM)

Originally Posted by cj_iwakura

I've been the editor for around a month now, Scorp at RHDN is hacking it.

I'm trying to remember if I heard it was even being translated, but I'm drawing a blank. Obviously I'm behind the times.
Krejlooc
Banned
(08-11-2015, 05:33 AM)

Originally Posted by cj_iwakura

Nope, but someone here is(or was); Sixfortyfive.

I haven't seen sixfortyfive post here in a long while, actually :-\
cj_iwakura
Member
(08-11-2015, 05:38 AM)
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Originally Posted by Krejlooc

I haven't seen sixfortyfive post here in a long while, actually :-\

He was active in the Evo thread.
Teknoman
Little Big NeoContra
(08-11-2015, 09:50 AM)
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Originally Posted by Krejlooc

I haven't seen sixfortyfive post here in a long while, actually :-\

Didn't he post in some of the retro threads?
Tense
Junior Member
(09-25-2015, 06:25 PM)
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I just came across this. I am glad that it is been a couple years. You cannot know how stoked to see this come to fruition.
Shadow Hog
Member
(09-25-2015, 06:31 PM)
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Just to be clear, when you say "fixed width", you mean "variable width", right? Where every character is kerned to how wide the character actually is, instead of a fixed, monospace size? Because the screenshots you've posted thus far are already fixed width, from what I can tell.
Lupin the Third
Member
(09-25-2015, 06:45 PM)

Originally Posted by Teknoman

Didn't he post in some of the retro threads?

I realize this is from a month ago but he's been active in the Mario Maker thread. Looks like he's busy with making YouTube stuff these days.
Teknoman
Little Big NeoContra
(09-25-2015, 08:24 PM)
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Originally Posted by Lupin the Third

I realize this is from a month ago but he's been active in the Mario Maker thread. Looks like he's busy with making YouTube stuff these days.

Yeah I've been watching his streams/bugging him to play my levels lol.
cj_iwakura
Member
(09-26-2015, 12:24 AM)
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Originally Posted by Shadow Hog

Just to be clear, when you say "fixed width", you mean "variable width", right? Where every character is kerned to how wide the character actually is, instead of a fixed, monospace size? Because the screenshots you've posted thus far are already fixed width, from what I can tell.

Oh yeah. Yes, variable width, to make sentences actually fit. And no this isn't forgotten just, uh, really buggy, as testers can attest. Obscure Sega CD games are a programming nightmare, who knew?
ElectricThunder
Member
(09-26-2015, 12:33 AM)
Keep on fighting that good fight cj---you know it'll all be worth it in the end when you've got a slick & stylish Shadowrun experience staring back at ya...even if by then you are almost certain to be hammered at the time.
RAIDEN1
Member
(09-26-2015, 01:25 AM)
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Is there a you-tube video of all of this? seeing the game in action?
cj_iwakura
Member
(09-26-2015, 01:37 AM)
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Originally Posted by RAIDEN1

Is there a you-tube video of all of this? seeing the game in action?

Nope, but I could do one if you like bugs!
Vyse The Legend
Wiser than thou
(09-26-2015, 01:39 AM)
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Originally Posted by cj_iwakura

Nope, but I could do one if you like bugs!

Well, uh, how far along is the translation?
cj_iwakura
Member
(09-26-2015, 01:47 AM)
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Originally Posted by Vyse The Legend

Well, uh, how far along is the translation?

Around halfway. We haven't even gotten to test Chapter 2 yet due to how buggy 1 is. Esper's working on allocating memory, though. The disc is pretty much full to the brim, hence all the bugginess.
CitizenHal
Junior Member
(10-27-2015, 12:39 AM)
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Lol, how about we port it to Unity. :P
cj_iwakura
Member
(10-27-2015, 12:44 AM)
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Originally Posted by CitizenHal

Lol, how about we port it to Unity. :P

Yeah, that worked so well for Blood Drive...
CitizenHal
Junior Member
(10-27-2015, 05:24 PM)
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Let's port it to the Skyrim engine then, Shadowrim.

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