I wonder if the disappointment from first game turned off a lot of people for the sequel? Something like what happened with Titan Fall?
Yeah, I think people should take caution that the actual gameplay of Destiny 2, outside of a couple QOL adjustments, is almost exactly the same as D1.
Lol at the some of the responses.
It's been 3 fucking years. It's time to move on. What is it about Destiny that it's existence pisses you guys off so much?
I think I'm buying the PC version to check it out, but I'm still not 100% sold on the idea that it won't let me down like Destiny 1 did. I adore MMOs, but mostly for the huge worlds to explore. The MMOs I pour a lot of time into offer a whole wealth of end game content focused on exploring, crafting, home building etc, as meaningful end game content. But the only meaningful content I see in Destiny 2 so far is the raid, and I HATE raids. I don't have the time for that, and I don't find them fun. I love exploring and taking my time. I love working towards flying mounts in WoW's end game zones, or building out my crafting knowledge in ESO to create ultimate nine trait item sets. Destiny's only PVE focus seems to be "gear up from patrols and public events so you can be better at this one raid", rather than allowing the events in the open world to provide their own end game quality experience.
Unless I'm missing something, gearing up for a raid is not even remotely attractive to me.
It's not though, I hated destiny 1 and love destiny 2.Yeah, I think people should take caution that the actual gameplay of Destiny 2, outside of a couple QOL adjustments, is almost exactly the same as D1.
It's not though, I hated destiny 1 and love destiny 2.
It's not though, I hated destiny 1 and love destiny 2.
I think if you "hated" the first one - this would be a really bad purchase.
If you liked the first one, but found it disappointing and didn't hold your interest - this one has a better chance of doing so.
This is a typical evening with D2, as compared to the first game.I liked the gameplay of the first one but hated the fact that it felt like every mission was the same. It felt like I would fight through enemies only to get to a point where I had to sit in a spot and fight off waves of more enemies as they all rushed in at me. I heard that the expansions tried to fix the game, but did they fix that?
I always play the campaigns solo for that reason. The side missions (adventures, lost sectors, public events, quests) are "lighter" and are fun to romp through with or without friends. But the campaign does feature a lot of exploration and unexpected environments. I suggest just doing it solo and playing everything else with friends if they want to join.The other problem that I had was that I don't have as much time to play games as my friends, so any time that I played with them they would be many levels higher than me so I would basically just have to chip away at enemies and hope I didn't die before they would come in and kill them. It also sucked because they were usually replaying the missions when they played with me, so any sense of exploration would be gone because they would know exactly what to do.
With all of that in mind, should I even bother trying to get into part 2? If so, should I try to finish part 1 and the expansions first?
Absolutely agree.
Destiny 1 is my single biggest disappointment this generation, I loathed the non existent story, hollow campaign, the tedious and broken progression system, and basically everything about the game.
Destiny 2 is by no means perfect, but it fixes all of that and it's FUN.
This is a typical evening with D2, as compared to the first game.
I always play the campaigns solo for that reason. The side missions (adventures, lost sectors, public events, quests) are "lighter" and are fun to romp through with or without friends. But the campaign does feature a lot of exploration and unexpected environments. I suggest just doing it solo and playing everything else with friends if they want to join.
Thanks! I guess what bugged me the most about what I played in D1 were the parts where I would have to sit as waves of enemies rushed in at me. I like having to fight my way through a map, but not just sitting in one spot as waves come in on me.
Yeah you won't be doing that with D2. The maps are huge and you're constantly pushing forward. Couple of defensive stands in the campaign, but they're both the exception and well done.
Cool! That makes me happy to hear. Now for the last question: should I finish D1 and the expansions before playing D2? Thanks again...
Destiny is all about gear, and the gear in this title is extremely underwhelming and uninteresting. They removed random stats and kind of moved away from anything Diablo/Path of Exile esque. Which is where they should have been heading. Because they refused to separate PVP and PVE it means we also won't see them do anything for expanding replayability in terms of modifying content ala Nephalim rifts in Diablo. They show a hint of this potential with the Nightfalls in D2, but it's not nearly enough. Really wish they had pursued that crazy build based loot based PVE with different builds and set gear or something. Would have been great. Instead you have exotics that have become much more generic even then the first.
As for the world, there's not much to explore. Just a few zones that span the story quest and side missions effectively.
If you're someone that was a traditional MMO player and are expecting something to that scale, you will be sorely dissapointed. It's closer to something like a pared-down Diablo with guns.
I don't need to read
That was always abundantly clear.
I liked the gameplay of the first one but hated the fact that it felt like every mission was the same. It felt like I would fight through enemies only to get to a point where I had to sit in a spot and fight off waves of more enemies as they all rushed in at me. I heard that the expansions tried to fix the game, but did they fix that?
Yeah I hated that in the beta. In fact I hated the quest/mission design in Destiny and it's the primary reason why I didn't bother with the full game. I remember a beta mission where all I had to do was listen to the robot tell me to go to place X on the open-world map, follow the marker there, then he asks me to scan the area. I do that, then it says "OK, we got enough data" and that was it. There were a couple of mobs in the way, hanging around the spot, but that's it.If you are talking encounter design, there's very little "scan this, stand and shoot stuff while adds spawn in". That was a lot of the content in vanilla Destiny due to 1) limited tools, and 2) limited space in the destinations to build encounters around. And probably due to the story reboot/gutting, as well.
Destiny 2 solves all three of those problems. There are a few defensive stands but they tend to be much more interesting than what D1 offered. The encounters tend to be much larger and more varied, covering a much larger amount of territory. The core shooting mechanics are pretty much the same, but surrounding content is very different.
I would love a campaign (coop or solo) and don't care much about end-game activities. In Borderlands games I ignored all post-game raid bosses and stuff, but I enjoyed the campaign and the missions. Would I enjoy Destiny 2?I don't think they're giving advice.. its more like they are giving their opinion which is why their article is called:
Opinion: Yes, Destiny 2 Is Worth Checking Out If You Hated The First Game
The article states the reasons of why he "hates" the first game and what makes the second one so much better in his opinion. The author is basically saying if you hated the game for the same reasons he did, then most likely the second one will be a pleasant surprise. Most people don't play destiny for the campaign, they play for end game activities.. and while you may find them boring, a lot of people don't because they like shooter looters (The main attraction of destiny).
Yeah I hated that in the beta. In fact I hated the quest/mission design in Destiny and it's the primary reason why I didn't bother with the full game. I remember a beta mission where all I had to do was listen to the robot tell me to go to place X on the open-world map, follow the marker there, then he asks me to scan the area. I do that, then it says "OK, we got enough data" and that was it. There were a couple of mobs in the way, hanging around the spot, but that's it.
I was like... what? What did I scan? For what/whom? There was no explanation, no purpose, not even a hint of one.
Rarely has a game ever felt like such a waste of time. Is quest/mission design significantly better in Destiny 2, then?
This is objectively false. Every system in the game was overhauled. The article goes into detail, as did I.Uhh...what?
If a player hated the first Destiny, they will hate this one too - it's essentially the exact same game, with a few minor tweaks that improve the overalll experience.
Very similar, yes.Same gameplay
same endgame experience
The campaign is much larger, missions are 2-3x longer each, and cover proportionally more territory.and a leadup that may be even shorter
There are around 40 single player missions, excluding quests, and before strikes (with matchmaking), and not including all the public events. I'm a few dozen hours in and am still working on quests, adventures and strikes (most of which I haven't seen yet).If you're a single player, 10-15 hours may be all you get out of it - raids are a challenge without a solid group, and Trials is a 100% write off as you aren't allowed to participate. Reaching higher than a light level of 270 will be a near impossibility.
The Dreadnaught says hi. Also Rasputin's chambers with the diamond motif are straight up awesome.It would be an understatement to say that I did not like Destiny upon its release in 2014. Years later I still maintain that it's a bad game. Not even a mediocre one. Straight up bad, with its environments composed of endless, barren plains with enemies surging toward you horde-style, its constant grind with diminishing returns, and let's not forget the awful, non-existent attempt at storytelling culminating with a character saying "I don't have time to explain what I don't have time to explain." Admittedly, expansion packs like The Taken King and Rise Of Iron helped fixed a lot of those problems by inserting mini-campaigns into the game and filling out what was essentially a clunky proof of concept with the kind of content that should have been there in the first place, but it still felt like a bandaid on a broken bone, as none of Destiny's locations or activities were as interesting or satisfying as its gunplay