Sad to see this, but I can't say I'm surprised. I have a few friends who worked on this (some of them left the studio few months ago) and they all said this game had bad development problems. From what I was told the game kept switching gameplay directions which costed a lot.
On top of that apparently there was a guy from Square Japan there helping lead the project which lead to a bit of a culture clash :/ I hope airtight gets through this, because there are great people there.
On top of that apparently there was a guy from Square Japan there helping lead the project which lead to a bit of a culture clash :/ I hope airtight gets through this, because there are great people there.