BadAss2961
Member
The HUD, the colors, the purple little needler crystal looking things on the floor in a couple of those shots.Wait....what?
The HUD, the colors, the purple little needler crystal looking things on the floor in a couple of those shots.Wait....what?
If you assume the project hasn't been worked on since 2011 then these are pretty damn slick for early alpha quality.
I'm reminded of:
- Riddick Escape from BB
- Rage
- Mass Effect
Never played the first prey but this one looked much more expansive and ambitious. Shame about what became of it.
Memory is fuzzy, but this doesn't look at all similar to the E3 "demo"?
What they showed from the second game was very compelling.
You probably wouldn't be making those statements if you saw this:
http://www.youtube.com/watch?v=vPMr0joaE6A
Doesn't look like it's anything special...
Doesn't look like it's anything special...
Another website has more images http://www.allgamesbeta.com/2013/08/prey-2-leaked-screens.html
Some of those shots were taken directly from the E3 2011 Gamespot gameplay trailer, so I didn't include them in the OP.
The place looks the same as the demo.
The hud looks different though... I don't remember seeing this in the demo as an example http://image.noelshack.com/fichiers/2013/31/1375476903-5.jpg
I don't believe a single word about Bethesda's claims about it not being "up to standard."
You guys know Bethesda owns Arkane, so they can make them do whatever they want them to do. During production of Dishonored, Bethesda started to arbitrarily reject milestones. In doing so, the then-independent-Arkane had to find ways to pay their staff since successful milestones are what feeds the bank. Knowing that Arkane wasn't making their milestones on time and potentially going to suffer internally, such as loosing staff, or ultimately shutting down, Bethesda's parent company Zenimax stepped in to help Arkane out by floating them loans during this "quality issue" period. That seemed nice of Zenimax to help out Arkane, right?
Now since Bethesda had been rejecting milestones because they didn't believe Arkane was maintaining the quality they originally promised, Arkane's also severely behind schedule because time has been spent correctly and addressing Bethesda's issues with previously rejected milestones.
Since Zenimax is also the company that's invested in Bethesda, they start telling Arkane they have serious concerns about their ability to finish the Dishonored. Even though they originally floating them loans to keep Arkane running, they now give them an ultimatum: pay back the loans or sell them the studio for some piddly amount. If Arkane doesn't do either, then Zenimax will take them court for breach of contract since they're now so far behind in the project.
Remember, it's because Zenimax's company Bethesda has been rejecting milestones that put Arkane behind in the first place.
The outcome is Arkane reluctantly sold their independence to Zenimax so they could continue the creative work they started and at the very least have public recognition for their efforts.
This is why Bethesda can tell Arkane to do whatever they want them to do now.
What would you do if you were making Prey 2 and started wondering why Bethesda was suddenly treating you differently? You'd start looking at past independent developers Bethesda has had deals with to understand if it's a developer issue or a publisher issue. When you discover Bethesda started to reject milestones at not only Arkane, but Splash Damage and inXile, you start to see a pattern. Knowing the fate of Arkane, if you were the Prey 2 developer would just sit there and see what happens or would you confront the publisher?
I don't think anyone believes Bethesda's word on this.
They tried to do a hostile take over of the company and failed. Similarly what they did to Arkane.
I was so looking forward to this game. I hope it does see release, but who knows how it will turn out now, if it ever does come out.
This version is permanently dead.
Bethesda gave the IP to Arkane and, I believe, told them to take inspiration from System Shock 2.
How did Bethesda get the ip right?
Good call
Looks rough.
Well at least now we know why it was cancelled.
Looks very bad!
Doesn't look like it's anything special...
At this point they would be gearing up for Prey 3 on PC/PS4/180 to release 2014.So Bethesda could have had a released game by now?
They could be generating a significant amount of income. Instead, they are spending millions of dollars for Arkane to reboot the project.
From wikipedia
leading to the development of a sequel, with rights owned by the Radar Group. The rights were recently transferred to Bethesda Softworks
This version is permanently dead.
Bethesda gave the IP to Arkane and, I believe, told them to take inspiration from System Shock 2.
That's id's doing. id is lucky they are even still around. They completely restarted development last year. id is a complete mess with terrible management by all accounts.They changed QUAKE CON, into bethesda con. No mention of doom 4.
So Prey 2 is coming... just not the Prey 2 we know?
Important clarification: Arkane Austin, one half of the Dishonored team, is on Prey 2. Arkane Paris is on Dishonored 2. But Harvey Smithwho was co-creative lead on Dishonored at Arkane Austinrecently moved to Paris to work on the sequel.
This game such strong art direction befitting cyberpunk theme:
Will post more in a while.
Enjoy.
^ You get those gifs from Gamespot, because of the watermarks?