Far from that. I'm currently close to 500 moons and it's more of a chore than me having fun. Not to misinterpret that, I *am* having fun. But not nearly as much as I had expected prior to release.
My two main gripes are:
1.) The way moons are handed to the player evokes an impression of 'this game was made for the youtube-twitch generation' within me. There are hardly any moons that you have to put in any effort to get them, no thinking, and consequently no sense of wonder. Barely goes a minute by without attaining another moon. That's probably great for those gamers with a short attention span and less ambition. But it lowers my own enjoyment when finding moons turns into busy work rather than creative challenge.
2.) Kinda following from the above: the lack of elaborate platforming. My favorite parts in Mario64 were figuring out just how to reach a specific place. And then executing an idea. Odyssey is about running towards the correct spot and that's it. Yes, there are a bunch of challenging moons, but those, too, as far as I've experienced them, create their challenge from time pressure, attacking enemies or one hit-deaths rather than from challenging platforming.
Odyssey is a good game no doubt, but it it fails to offer something fresh. That's why I find comparisons to BotW a bit perplexing whenever those arise in the context of goty debates or whatever: BotW is a truly revolutionary experience that will see many imitators for years to come, and for good reason. Odyssey, meanwhile, is the Mario-game the Wii U should have received. That's why I'm more excited for the next Mario-game, as that should be the one to reinvent the franchise (which is necessary imo).