Well there's your problem.Dead Space 2 also had MP, which certainly contributed to its high budget.
Well there's your problem.Dead Space 2 also had MP, which certainly contributed to its high budget.
It's not even close to Resident Evil 4.
It's not like the obscene cost of living/salary expectations in San Francisco happened overnight.
I'm almost certain most don't make $150k. That's the salary of senior level programmers outside of the VG industry
That's insanity. Those numbers are just nonsense.
What's even crazier is that they when ahead and made Dead Space 3, probably spending a similar amount of money or even more. Based on what I remember playing the production values looked even higher. No doubt it sold less.
There has to be a lot of waste in that budget. I clearly remember God of War 3 costing like 55M, but at least that game looks it.
Jason? Nirolak....is Jason?
Graphics aren't the only reason game development is more expensive.Yes sir.
I'd give up better graphics in a heart beat if it would result in smaller budgets. Hell, I'd given up more if the industry actually became less explorative and didn't have a balooning budget problem.
As it stands, I have sympathy for the devs and little to no sympathy for publishers. Given the way gaming is heading, I don't particularly care if the AAA industry dies out.
EA doesn't care what others think. They wanted to push MP and likely a season pass and DLC.Dead Space 2 also had MP, which certainly contributed to its high budget.
I'm honestly not sure why EA thought the audience wanted a MP component.
It was a very small team compared to the main team if you oook at the credits.Well there's your problem.
Dead Space 2 also had MP, which certainly contributed to its high budget.
I'm honestly not sure why EA thought the audience wanted a MP component.
That is even worst...Title should be changed to note that "wasn't enough" might not mean "wasn't profitable".
Horizon didnt actually cost $47 million, to note. Its just that the previous most expensive Dutch entertainment experience with a known budget cost $47 million, and Sony confirmed their game cost more.Horizon Zero Dawn cost 47M, albeit for only one platform and an European studio, for comparison.
@Nirolak How about a thread that has all known game budgets in one topic so we have a better view at this?
$60m sounds really high. Wasnt Uncharted 2, which released in the same year and looked like a much bigger budget title, something like $20m?
Naughty Dog bosstype Evan Wells has said Uncharted 2: Among Thieves will cost USD 20 million to make.
That's the same as Uncharted 1, but this time there's no need to build an engine for PS3 from scratch. So where's all the money going?
I would be surprised if RE6 wasn't an $80-$100+ million game.
Horizon didnt actually cost $47 million, to note. Its just that the previous most expensive Dutch entertainment experience with a known budget cost $47 million, and Sony confirmed their game cost more.
Its very, very likely Horizon was $80-$100+ million.
Its important to remember that second hand sales were perceived to be a huge reason why many publishers were not hitting sales targets. MP modes got added to games to prevent second hand sales. So thats still a problem with games not making enough money. The idea the publishers had was that the game would have made even less money without MP due to second hand sales.
Europe is the answer, specially the peripheral countries. Budgets in the US, Canada and Japan are out of control.
$150k/year sounds insane to me. But I neither live in the Bay Area or USA.
$150k/year sounds insane to me. But I neither live in the Bay Area or USA.
Hellblade is more visually impressive for the time of release and a comparable length and the dev said they only needed to sell 300k copies to break even iirc.
Dead Space 2, a pretty by the numbers sequel sold 4 million and wasn't able to break even. Something went wrong.
Horizon didnt actually cost $47 million, to note. Its just that the previous most expensive Dutch entertainment experience with a known budget cost $47 million, and Sony confirmed their game cost more.
Its very, very likely Horizon was $80-$100+ million.
What's needless about it given the scope of Dead Space 2?
Nirolak, do you know why publishers dont open some studios in the mid west?
You can live comfortably in Oklahoma on 40k a year, thats not an exaggeration.
I need to see some receipts. I can believe it costing more, but it seems like you arbitrarily chose a budget
A report in a Dutch national newspaper claims that the PlayStation 4 exclusive cost over 45 million (~$47 million) to make, and while the exact figure is being kept under wraps, it honestly isn't looking as expensive as we were expecting.
60 U.S. dollars * 4 million =
240 million U.S. dollars
it only cost 60 mil
I don't get it .
I only played the original Dead Space so don't know, did Dead Space 3 re-use a lot of assets from DS2? It would have been cheaper to make in that case and as a sequel to a game that sold ~2m copies in it's first month might have made sense.
Horizon didnt actually cost $47 million, to note. Its just that the previous most expensive Dutch entertainment experience with a known budget cost $47 million, and Sony confirmed their game cost more.
Its very, very likely Horizon was $80-$100+ million.
Since Horizon hasn't even sold the gangbusters 4 million copies (and it is gangbusters) does that mean Horizon likely wasn't profitable?
Anyhow, not being profitable at 4 million is fucking ludicrous.
60 million seems insane, though going by some posts their location didn't help much. Doubt the multiplayer helped much either, even if it was helmed by a smaller team, it still added to the overall budget that wasn't needed.
What a time that 4 million sold copies for a horror game isn't enough, that just blows my mind. And then you look at something like the Project Zero/Fatal Frame games and that (thankfully) keeps getting sequels despite the terrible sales.Sure, those are no 'AAA', but I'd like that to stay that way.
Five years of development, a huge team, huge changes to the underlying tech of the engine, a metric fuckton of asset creation from scratch, etc.I need to see some receipts. I can believe it costing more, but it seems like you arbitrarily chose a budget
Dead Space 2 was also a 12-15 hour game, and hell even it's set pieces were similarly if not more impressive, and more expensive performance capture since they were also facial capture. It was an incredibly ambitious game.How does that happen?
Uncharted 2 had a ~15 hours high quality singleplayer campaign with some of the most impressive graphics and performance capture of its time + addition of a Multiplayer mode + a COOP mode + Naughty Dog size which is not small at all.
HOW DID DEAD SPACE 2 COST 40 MILLION MORE???
It makes no sense to me.
But then again, Tomb Raider 2013 budget was like the entire Uncharted trilogy... which seems so crazy for me too.