Man, I'm pretty disappointed in this game after some early positive reception and even some good reviews. My experience with Lords of the Fallen isn't great -- I bought it and disliked it, so I figured this was an opportunity to give these guys a second chance. If it even matters, I'm a souls veteran, and I'm not really having any trouble with the game at this point difficulty-wise (On the fourth boss, however far that is into the game).
My biggest critique of it would be that I think it's dreadfully boring. Environments in these kinds of games are extremely, extremely important to not only the enjoyment of one's first run through (and of course, keeping subsequent playthroughs interesting). What I've seen so far is extraordinarily boring industrial design; and it's not the fact that every environment has a consistency to it that is bad. For example, a lot of the environments in Bloodborne felt tonally consistent to me; they are all dark and creepy gothic / lovecraftian worlds, but they evolve over time, making every area feel unique and driving the experience forward. You can easily build mental maps of these worlds into your head thanks to many instances of landmarks. Here, it's boring sci-fi hallway after boring sci-fi hallway. The way the environments are chained together is through non-descript hallways that all look essentially the same. There's nothing *in* the environments themselves that makes one wonder, or want to know more. I couldn't get interested in the world at all, and world-building is one of my favorite aspects of these games.
The combat here is equally dull, even if the mechanics behind how you level are novel-if-limiting. Enemies themselves have the *worst* tells I've seen in a game like this, making a player want to choose the safe strategies even if those strategies make the game more boring. When enemies do hit you, it's not with a satisfying thunk -- sometimes you can't even tell they made contact at all, with the dropping health bar the only indication that something has happened. Many enemies are unsatisfying to even fight, leading the player to avoid them at all times (and it is extraordinarily easy to avoid them -- Nioh this is not! They will stop chasing sometimes feet away from where you met them in battle). The worst are the many one-shot style enemies in the game; in most good games of this variety, big attacks have big tells. Here, don't be surprised if you die from the simplest-looking attack. The lack of inv frames overall can make this a frustrating experience for people who haven't gotten used to dying in other games like this. Except, in those games, it often feels 'tough but fair' -- here, enemies range from boring to fight to exceptionally cheesy.
Build variety is something I like in this kinds of games, and it's not here. Simply put, this is closer to Bloodborne, but perhaps even worse; differentiation comes from weapon and suit choices and nothing more. I'm sure someone will find this to be tenable, but for me it's just disappointing.
Bosses are, and I have to stress this, *horrible*. Complete piles of actual garbage, all of them gimmick bosses (with the exception of perhaps the one I'm fighting now, though even he has a gimmick component). Once you know their weakness, they are completely trivialized. This would be fine, except the lead up to them (the levels themselves) are so boring.
And fuck, I hate to shit on this game completely because there are 3 or 4 things it does that are brilliant. But the rest of the game ... feels like a complete waste of money and time : My dreams for a unique sci-fi Souls-esque game are in another castle.
This game is total garbage and comparing it with Souls games is totally disrespectful to masterpieces Miyazaki and From has created.
This game is total garbage and comparing it with Souls games is totally disrespectful to masterpieces Miyazaki and From has created.
This game is total garbage and comparing it with Souls games is totally disrespectful to masterpieces Miyazaki and From has created.
Someone was killed by a boss too often :v)
I just can't understand how this got all these scores. Bosses are utter shit, combat is clunky, little bit better Lords, but still bad. Level design is unintuitive and bland overall.
Doesn't deserve all 8 and 9 it got. I would say 5/10 for a wheelchair scene.
Sure. For one, I actually like the mods systems it has. It's not necessarily new or unique, but basically it does make you choose the kind of upgrades you think are necessary given the situation (sometimes stacking tons of heals, other times picking one or two to aid in exploration, etc.) It's not super different from how DS3 for example will let you juggle mana potions with estus, but it's a bit more full-bodied.
In combat, the executions are really nice, and they play into the limb mechanic of the game which I also find to be a cool thing. Basically, I like finding blueprints by killing the enemies correctly instead of relying on RNG or vague exploration (there is, I think, *some* RNG, but not really noticeable).
And a big plus, 60 fps. Hats off to them for making it a reality; the game isn't especially pretty or anything, so it was an achievable thing, but considering how many devs leave it as an afterthought you gotta give them credit. Performance of the game is consistent and makes the combat feel responsive (even when, sadly, it's sometimes not).
That's about it. Everything else I really, really don't like.
edit: I don't want my post to make or break people's decision on the game. Lots of people are having fun with it, and reviews apparently aren't bad -- I think it just misses the forest for the trees in a lot of the things that make Souls-like games so memorable and fun to play. My opinion is just *1* opinion.
NOT THE PURITY AND SANCTITY OF MY SOULSBORNE!!!1This game is total garbage and comparing it with Souls games is totally disrespectful to masterpieces Miyazaki and From has created.
Is there anyway to change the language on ps4? Im stuck with portuguese(brazilian) subtitles that i hate with all my guts. l
This is so much better than LOTF and the 60fps is glorious. I am having some trouble with the first boss. I have been one shot (stomped?) a couple times. Gave up to go to bed. There is the one yellow enemy past the poison, does killing give anything good? I can't seem to defeat it.
They mean the small patch of poison outside (yellow enemy behind some bushes).Do poison patches there eventually end? I tried going both ways but it didn't seem like I could safely get to the other side.
And I can't understand the hate.
Just beat the second boss and the environments are super labyrinth like with many many secrets, theres several quest people alone in this area and the bosses are engaging.
Also every enemy can be your death - thrilling!
The game has it's flaws, sure, but it does so many things right and better than any other ARPG I've played.
I would be quite surprised if anyone in this thread hasn't played at least one Souls game before.You should try any Souls game and you'll notice the difference.
With the executions, can you turn off the cinematic camera and slow-mo? I immediately turned off the cinematic camera in Nioh, as I thought it took away from player control too much. I'm already kinda sick of the thick slow-mo blood (?) filling the screen with each of those forced Surge executions...
You should try any Souls game and you'll notice the difference.
I would be quite surprised if anyone in this thread hasn't played at least one Souls game before.
You should try any Souls game and you'll notice the difference.
Hasn't he played? I thought he had finished the game based on his posts in here.I played all of them several times.
Reading your stuff: you should play The Surge and don't watch make opinions on reviews or videos.
LolUmmm, I have to say that I agree with all of your words. I think their idea is so cool for a game in this genre, but they really couldn't afford it. I watched some footages last night and it was pretty obvious that it would be so boring after a couple of hours.
I hope Miyazaki creates a game with this kind of universe.
I haven't found it yet, but (speculation)Also area 2:Fuck me, where is this medicine?
I haven't found it yet, but (speculation)I just know the medicine guy is going to kill the other guy. Other guy is just too positive to survive long
This is so much better than LOTF and the 60fps is glorious. I am having some trouble with the first boss. I have been one shot (stomped?) a couple times. Gave up to go to bed. There is the one yellow enemy past the poison, does killing give anything good? I can't seem to defeat it.
Sorry for the doublw post, but this is making me crazy with the subtitles, i dont find any lamguage change option
There is also a comic book (collectible?) on the floor nearby (you can get this without killing the enemy if you run round him).Gives a gold coin and plenty amount of scrap.
I want a staff
I kept trying to kill the two staff-weilding enemies near the start of area 2, but you can't cheese them like I would in Souls, and I don't last long in a 1v2
That staff is greatI want a staff
I kept trying to kill the two staff-weilding enemies near the start of area 2, but you can't cheese them like I would in Souls, and I don't last long in a 1v2
I want a staff
I kept trying to kill the two staff-weilding enemies near the start of area 2, but you can't cheese them like I would in Souls, and I don't last long in a 1v2
This game is total garbage and comparing it with Souls games is totally disrespectful to masterpieces Miyazaki and From has created.
You return to the ops centre, and have a couple of minutes to get to your corpse to retrieve any currency you were holding.What happens when you die? (I'm not that far, so I didn't die yet)
Is that orange bar on the bottom left the current leveling progress? What happens when you level up? I didn't pay attention to that yet.
It's probably already answered here somewhere, but what is the actual difference between vertical/horizontal? (one is a slower attack, does it do more damage? How does holding the attack button influence damage output; attacks get even slower then, so I guess that they deal more damage)
How many different weapon types are there?
What happens when you die? (I'm not that far, so I didn't die yet)
Is that orange bar on the bottom left the current leveling progress? What happens when you level up? I didn't pay attention to that yet.
It's probably already answered here somewhere, but what is the actual difference between vertical/horizontal? (one is a slower attack, does it do more damage? How does holding the attack button influence damage output; attacks get even slower then, so I guess that they deal more damage)
How many different weapon types are there?
This game is total garbage and comparing it with Souls games is totally disrespectful to masterpieces Miyazaki and From has created.
This too! Don't be afraid of dying, it's important to experiment with different moves/strategies in this game.Why don't you find out for yourself? :3
This is part of these games
Yeah I was trying this, but as soon as you hit one of them the other starts running towards you, and I could never kill the first one quick enough.Try to attract one of them with the drone.
Doh I didn't realise there was a backstab move.You can actually cheese them, same with the second set of those guys you meet a bit later. What you do is pull one with the drone, run back to the ops and when he starts to turn around to return to his patrol area you sprint behind him and perform the classic DS backstab move. You can also fight them the regular way, 1v1 it's not that hard.
I don't get it why is game only few GB...what were they thinking? And it supposed to be really short?
I don't get it why is game only few GB...what were they thinking? And it supposed to be really short?
Doh I didn't realise there was a backstab move.