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Nintendo Raises Forecasts on Wii, DS; Shares Surge

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Neo C. said:
over 70%? If Wii Sports Resort sell as well as Wii Sports, you'll get 40-50% at best (see Japan). I'm not sure how much WSR will cost, just hope it's about the normal price.

.

I don`t think that only WiiSports Resort will be bundled with M+ - i can see 3rd Party Games like EA Tennis or Red Steel 2 being bundled with M+.
 

Neo C.

Member
cw_sasuke said:
I don`t think that only WiiSports Resort will be bundled with M+ - i can see 3rd Party Games like EA Tennis or Red Steel 2 being bundled with M+.
If the past is any indication, I doubt we will see many bundles. Though I won't be sad if Nintendo surprises me with bundles. :)
 

marc^o^

Nintendo's Pro Bono PR Firm
Neo C. said:
If the past is any indication, I doubt we will see many bundles. Though I won't be sad if Nintendo surprises me with bundles. :)
Wii Sports Resort is said to be better than Wii Sports and it will be bundled with a great peripheral: expect sales to be better. More importantly M+ will also be sold separately. And Nintendo may very well include it with new wii consoles. You are clearly underestimating its penetration potential.
 

Neo C.

Member
marc^o^ said:
Wii Sports Resort is said to be better than Wii Sports and it will be bundled with a great peripheral: expect sales to be better.
I have yet to see the price tag. I expect it will be more expensive than Wii Sports (in Japan, of course).

marc^o^ said:
You are clearly underestimating its penetration potential.
Here are some simple maths:
WSR has a release date in the first quarter of 2009. By the end of this fiscal year, Wii will have a userbase of 45 to 50 Million. So you need to sell an awful amount of M+ just to match this userbase, and don't forget that you need at least two of them for multiplayer. If the M+ was released in the first year, then maybe it could get an extremely high penetration, but the M+ is an third year add-on.

Some funny maths: Even if WSR sells 1 Million on average every month, you will only have 12 Million every year and around 50 Million after four year (that would make a six to seven year cycle). Of course sales won't look like anything like that, I assume it will sell massively in the first month and then reasonable high because it will probably have legs. How many games sell more than 20 Million world wide? So how do you think it's reasonable to assume a penetration of 70%?

Which leads me to the following point:
marc^o^ said:
More importantly M+ will also be sold separately.
If the past is any indication, I doubt it will cost less than 20$.
I know controllers normally sell greatly because you need them for multiplayer. However I doubt M+ will sell as strong, mainly because most games won't make it a mandatory.

I mean, I only had one rumble pack (bundled with Starfox64), and I'm pretty sure it didn't have a 70% penetration either.

marc^o^ said:
And Nintendo may very well include it with new wii consoles.
If the past is any indication, I highly doubt it (except some temporary bundles).
 

milanbaros

Member?
If Nintendo wanted to they could get very high M+ penetration by bundling it with the console in a WSR bundle and releasing the original Wii Sports separately. That would ensure 100% of new consoles from release.

Don't think it'll happen though.
 

marc^o^

Nintendo's Pro Bono PR Firm
Neo C, you keep using N64 references to make comparisons. Looking at the past is an error most analyst did with the wii. You underestimate how important it is to Nintendo to make M+ a standard, just as you underestimate 3rd part reception to it.
 

Kilrogg

paid requisite penance
marc^o^ said:
Neo C, you keep using N64 references to make comparisons. Looking at the past is an error most analyst did with the wii. You underestimate how important it is to Nintendo to make M+ a standard, just as you underestimate 3rd part reception to it.

Well, looking at the past is not the problem. Not looking far enough in the past is and drawing linear projections is. Analysts said "PS1 and PS2 were the leaders, and Nintendo's hardware sales have been on a decline with each new system, so we expect the PS3 to lead and the Wii to be at the bottom.", which isn't professional at all. It ignores history, it ignores strategy, and it stands on the naive belief that business evolves on a linear basis, and that everything can be predicted with numbers alone. Business isn't one huge graph with an ever-ascending line for one company and an ever-descending for the other, especially in the video game market where everything resets with each generation.
 

Ydahs

Member
Neo C. said:
If the past is any indication, I doubt we will see many bundles. Though I won't be sad if Nintendo surprises me with bundles. :)
It's probably already been mentioned, but wasn't the Zapper bundled with REUC in Japan? How about Ghost Squad? I don't see why the same won't happen with Motion+.
 
Well, looking at the past is not the problem. Not looking far enough in the past is and drawing linear projections is. Analysts said "PS1 and PS2 were the leaders, and Nintendo's hardware sales have been on a decline with each new system, so we expect the PS3 to lead and the Wii to be at the bottom.", which isn't professional at all. It ignores history, it ignores strategy, and it stands on the naive belief that business evolves on a linear basis, and that everything can be predicted with numbers alone. Business isn't one huge graph with an ever-ascending line for one company and an ever-descending for the other, especially in the video game market where everything resets with each generation.

Someone should have been working for Sony.
 

Neo C.

Member
Starchasing said:
Iwata said it was going to be cheaper than expected because they are going to sell them at cost.
http://kotaku.com/5032673/iwata-wii-motion-plus-will-be-cheap
That's fine and all, though we still don't know how expensive the tech (or rather the license) is. I want to avoid disappointment, so scepticism still remains. And to be fair: 20$ is just the generally lowest price for peripheral equipments.

Marc said:
Neo C, you keep using N64 references to make comparisons. Looking at the past is an error most analyst did with the wii.
Looking at the past isn't the matter, as Kilrogg mentioned. After all, I'm historian. :)
You just need to find reasonable conclusions. The reason why a lot of analysts are wrong this time is because they overestimated several things and underestimated other things. But there are still parameters where you can rely. For example, the hardware output is determined on a lot of components, so you can easily explain why there are shortages for such a long time.

That's why I made some simple maths. You can easily see why it's so difficult to get an high adoption rate when you release the M+ on the third year.

If you can tell me how they can sell so many WSR copies and M+, so that you will have an 70% adoption rate, then feel free and explain.

Marc said:
You underestimate how important it is to Nintendo to make M+ a standard, just as you underestimate 3rd part reception to it.
Basically because I think the Wiimote and the Nunchuck are just fine. Don't you think most of the games will be fine with the current setup? If you say the adoption should be like 70%, the conclusion would be that the current setup is broken.

Ydahs said:
It's probably already been mentioned, but wasn't the Zapper bundled with REUC in Japan? How about Ghost Squad? I don't see why the same won't happen with Motion+.
Not surprising, given that Crossbow Training came quite late in Japan. That said, the adoption rate of the Zapper isn't incredibly high, even when the Zapper itself isn't really expensive (at least in the US, Europe is a different story) and the support is reasonable (some Lightgun shooters, some FPS).
 

marc^o^

Nintendo's Pro Bono PR Firm
Neo C., now I get why you underestimate M+ penetration and 3rd party support: it is because you underestimate the device itself! Comparingi it to a rumble pack, then to the wii zapper... Not seing how much of a difference it will make compared to accelerometers... You should watch the latest middleware video to see how much different games will play thanks to this add-on. Besides you saw Wii Sports Resort was almost completed at E3. Nintendo could have released it for Christmas but they are taking extra time to produce enough M+ devices. The launch will be huge. They are aiming for making it a standard, and it's easy to understand why.
 

Axord

Member
marc^o^ said:
Neo C., now I get why you underestimate M+ penetration and 3rd party support: it is because you underestimate the device itself!
I think the closest comparison would be with Sony adding two analog sticks to the PSX controller 2/3 years into the lifecycle.

The timeframe, the developer incentive, the marketshare expansion... all fairly close to the M+ situation. And what happened? Plenty of developers supported it, but almost always in ways that were mappable to the d-pad, ways that didn't influence gameplay. The only notable exception that comes to mind is Ape Escape, though I'm sure there's a few others.

I'm not saying the M+ situation will be that bad, but I'm having trouble seeing any element that could make M+ support dramatically better.
 

Kilrogg

paid requisite penance
Whatever one thinks about the M+ (and I AM excited to play with it, for the record), in the end, we'll have to wait and see. There are a lot of positive signs (EA praising it, Red Steel 2 using it, High Voltage wanting to work with it, the fact that it's bundled with a Wii Sports installment, Nintendo hinted at the possibility of bundling it with the console...), but so far, they're just that: signs.

The balance board managed to garner some support from the get-go, despite being a costly accessory, so it's not silly to be optimistic about this new add-on, but we can't be sure of anything at this point.
 
marc^o^ said:
Neo C, you keep using N64 references to make comparisons. Looking at the past is an error most analyst did with the wii. You underestimate how important it is to Nintendo to make M+ a standard, just as you underestimate 3rd part reception to it.

I have thought that devs could just have it auto dumb down the game if it is not attached.

Might suck for them but It could pass.
 

Neo C.

Member
marc^o^ said:
Neo C., now I get why you underestimate M+ penetration and 3rd party support: it is because you underestimate the device itself!
Hahaha, no. The penetration itself doesn't have anything to do what I think about the device. You have yet to draw the business plan how you can get 70% adoption rate by releasing it in the third year. The reason you didn't answer me this question should be obvious. :)

marc^o^ said:
Comparingi it to a rumble pack, then to the wii zapper... Not seing how much of a difference it will make compared to accelerometers...
Again, it has nothing to do with the potential because I'm pretty sure that it will be mandatory in the next gen. More over, I clearly show that the circumstances make your assumption of having a ridiculous adoption rate difficult.

marc^o^ said:
They are aiming for making it a standard, and it's easy to understand why.
Let's look it this way: I love the touchscreen of the DS, I like waggle and pointing. However, that doesn't mean every DS game needs touchscreen function, or every Wii game needs waggle and pointing (to demand such a thing is rather fanboy warz). Some games might be better with M+, though I don't see why the majority of the games should need the device. That said, I can see developers adding some funny features as a selling point.
 

marc^o^

Nintendo's Pro Bono PR Firm
Neo C. said:
Hahaha, no. The penetration itself doesn't have anything to do what I think about the device. You have yet to draw the business plan how you can get 70% adoption rate by releasing it in the third year. The reason you didn't answer me this question should be obvious. :)


Again, it has nothing to do with the potential because I'm pretty sure that it will be mandatory in the next gen. More over, I clearly show that the circumstances make your assumption of having a ridiculous adoption rate difficult.


Let's look it this way: I love the touchscreen of the DS, I like waggle and pointing. However, that doesn't mean every DS game needs touchscreen function, or every Wii game needs waggle and pointing (to demand such a thing is rather fanboy warz). Some games might be better with M+, though I don't see why the majority of the games should need the device. That said, I can see developers adding some funny features as a selling point.
Bookmarked for future reference. You don't share the same vision than mine. Fine. Just know I've been right about most Nintendo predictions these last 3 years. Nintndo will need 50 million M+ units in 2009. If they can produce that many, they'll sell it, 3rd year or not (i can't see the difference it makes in wii's situation).
 

Neo C.

Member
marc^o^ said:
Bookmarked for future reference. You don't share the same vision than mine. Fine. Just know I've been right about most Nintendo predictions these last 3 years. Nintndo will need 50 million M+ units in 2009. If they can produce that many, they'll sell it, 3rd year or not (i can't see the difference it makes in wii's situation).
As I said before, it's the production volume which makes it difficult, as you need to produce an insane volume in a relatively short time. Even if it sells as well as you assume, it will still be very hard to reach your assumed adoption rate because there will be shortages.

I don't mind when you bookmark it, I would love to see some crazy sales happening in the future, though I'm not sure if I ever see a company producing fucking 50 million units of a device in just one year.
 

marc^o^

Nintendo's Pro Bono PR Firm
Yes that's a big industrial challenge, and we know nothing of the factories capabities for this device. But the demand will be here, and it appears by their declarations 3rd parties won't wait and see this time. This is the Revolution Nintendo promised, with a strong userbase to be worth the risk/investments in brand new control inputs.
 

Neo C.

Member
marc^o^ said:
and it appears by their declarations 3rd parties won't wait and see this time.
That's cool and all, but IIRC, the 3rd parties didn't know about it before E3 more or less. Combined with the awful long development cycle (Wii games aren't DS games after all), I think it will take some time until developers can take the full potential.
 

Kilrogg

paid requisite penance
OT:

To Threi, Eteric Rice, Black-Wind and Andrex: sorry guys, apparently my little new thread didn't work out so well. I think it's forever gone in the depths of NeoGAF now :lol... :(. Oh well, some people sounded like they hadn't even read the whole post anyway, and I'm glad I could come up with that post anyway, on a personal level.
 

Threi

notag
Kilrogg said:
OT:

To Threi, Eteric Rice, Black-Wind and Andrex: sorry guys, apparently my little new thread didn't work out so well. I think it's forever gone in the depths of NeoGAF now :lol... :(. Oh well, some people sounded like they hadn't even read the whole post anyway, and I'm glad I could come up with that post anyway, on a personal level.
eh.

Just copy-pasta into an argument whenever necessary. Nobody will know ;)
 

Kilrogg

paid requisite penance
Threi said:
eh.

Just copy-pasta into an argument whenever necessary. Nobody will know ;)

Haha :p. Unless it's really appropriate, I won't do so. I'm not THAT lazy. You, however, can do it if you judge it appropriate, teehee.
 
Well the Wii Balance Board is getting some good support so far and Motion + is bound to have a far higher penetration rate.

I think that the Motion + % rate should be high enough for most games to at least support it by 2009 Q4, with most games requiring it by Q2-Q3 2010 (If Nintendo start packaging it with all new Wiimotes and Wiis and maybe with other games)
 

andthebeatgoeson

Junior Member
I expect Motion plus to be bundled with all new systems, all new controllers and a game. Yes, many people won't pick it up but it's not a necessity for their aims. Casuals will be happy just with waggle, this is aimed at all types of 'cores'. Softcore, hardcore, hardly core and everything in between. Get enough of the 'cores' to buy the game and pick it up as an accessory and you'll have no problem with the penetration you'll need. The wii fit board has less penetration but it makes sense for a certain consumer. And it won't be mandatory. But by catering to a specific demographic, motion plus will hit and make sense for a lot of 3rd parties. Sports games, action games, ect.
 
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