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Iacobellis
Junior Member
(01-31-2013, 12:47 AM)
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Originally Posted by SolidSnakex

I started to make gifs and noticed that they were shooting out a lot of screens...and then I realized that it's because the trailer is running at 60fps.

Huh?
Always-honest
Banned
(01-31-2013, 12:47 AM)

Originally Posted by CaptainTiptop

Oh sweet holy hell that looks amazing.

And wait, so do we think this game might actually run at 60fps?

Doesn't seem to be in the trailer, but who knows.
paperheart
Banned
(01-31-2013, 12:47 AM)
HOLY CRAP. :O

That trailer was amazing. I need this game now!
SniperHunter
Banned
(01-31-2013, 12:47 AM)

Originally Posted by SSReborn

I believe this is the trailer

http://www.eurogamer.pt/videos/killz...nary-trailer-2

holy fuck!!!
Acquiescence
Member
(01-31-2013, 12:47 AM)
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Originally Posted by SSReborn

I believe this is the trailer

http://www.eurogamer.pt/videos/killz...nary-trailer-2

Welp, this has officially become the first Killzone game I've ever wanted to play.
BattleMonkey
Member
(01-31-2013, 12:48 AM)
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Originally Posted by nhlducks35

PSP had games with more than 8 players...

Games can have more than 8 for sure, doesn't mean it will work well with all types of games. A FPS especially is going to require much more accurate net coding to be actually good and run well. Most PSP titles with more than 8 were not FPS or had very simplified game systems that depended on stuff like auto aim to make up for it.
elcapitan
Member
(01-31-2013, 12:48 AM)
Looks amazing.
beast786
Member
(01-31-2013, 12:48 AM)
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looks absolutely amazing.

Best handheld graphics?


the art style looks more killzone 2 than 3.
FantasticMrFoxdie
Mumber
(01-31-2013, 12:50 AM)
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Looking gooood. Can't wait to see it on the actual vita screen.
SmokyDave
Banned
(01-31-2013, 12:51 AM)
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Originally Posted by SSReborn

I believe this is the trailer

http://www.eurogamer.pt/videos/killz...nary-trailer-2

Mmm hmm. Looks as good as expected.
THE:MILKMAN
Member
(01-31-2013, 12:52 AM)
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Amazing looking game from what is a 3-5 watt handheld. And lol at the "actual in-game footage" disclaimer. Killzone 2005 is going to haunt them forever.

I really do think Vita will benefit massively from having PS4 around.
Zen
Banned
(01-31-2013, 12:52 AM)
I'm not concerned about 8 player multi t all. Killzone 3 online was a frantic mess with terrible level design, so having the KZ3 speed of gameplay toned down to 4v4 is actually something that might end up still having tactics and teamwork.
Kenshin001
Member
(01-31-2013, 12:53 AM)
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Hearing "For the perks" in that corny American voice made me die a little inside. With the reduced player count it seems like they are really chasing that CoD audience. Good for Vita owners if they are into that sort of thing, especially after the duds that have appeared on the console, but I don't really have high hopes for KZ4 now.
EmperorLawlight
Banned
(01-31-2013, 12:56 AM)

Originally Posted by Father_Brain

The first footage was shown in January 2011, so it could be 32 months depending on how you look at it.

That game looked radically different.
SolidSnakex
Member
(01-31-2013, 12:58 AM)
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Originally Posted by Iacobellis

Huh?

I downloaded the video and it's encoded at 60fps (well, 59fps to be exact).
Musiol
Member
(01-31-2013, 01:00 AM)
Musiol's Avatar
So, I'll just drop it here:
  • Full fledged single player campaing
  • We will visit places known previously from other games. GG will show us known mission from different perspective, eg. - operation Archangel from Killzone 2
  • Main character is Aaron Danner - mercenary working for fame and money. He's a member of colonial army and he'll be working both of ISA and Helgen. Who pays more - gonna get the job done. And yes, first time in the series we won't play as an ISA.
  • We will be rewarded with cash for completing the mission. We could spend this on a black market for buying new weapons, guns, gadgets (drones, energy shield, invicibility). It's expensive and short working - but rewarding and helpful.
  • Vanguard is the new system. You can see it on the left arm of Aaron. You can quick access shops and use special weapons touching it.
  • For multiplayer - 8 players, 3 modes (Warzone, Team Deathmatch and Deathmatch). Money earned from single player and guns are unlocked in multiplayer too.
  • There's a whole Contract system (just like in Hitman: Absolution). After finishing a mission, you can activate a contract and earn additional money.
  • As I wrote earlier - graphically is astonishig, best looking game on PSVita.
  • Touch controls (stealh kills, zooming with sniper rifle [it's optional, though], "waggle gimmicks" for aiming, but it's all well implemented and it isn't feel like they added it just to add anything.
  • September 2013.

source: http://www.ps3site.pl/killzone-najem...on-vita/140923

Some screens (more at source link):




RoKKeR
Member
(01-31-2013, 01:02 AM)
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Originally Posted by Musiol

So, I'll just drop it here:

  • Full fledged single player campaing
  • We will visit places known previously from other games. GG will show us known mission from different perspective, eg. - operation Archangel from Killzone 2
  • Main character is Aaron Danner - mercenary working for fame and money. He's a member of colonial army and he'll be working both of ISA and Helgen. Who pays more - gonna get the job done. And yes, first time in the series we won't play as an ISA.
  • We will be rewarded with cash for completing the mission. We could spend this on a black market for buying new weapons, guns, gadgets (drones, energy shield, invicibility). It's expensive and short working - but rewarding and helpful.
  • Vanguard is the new system. You can see it on the left arm of Aaron. You can quick access shops and use special weapons touching it.
  • For multiplayer - 8 players, 3 modes (Warzone, Team Deathmatch and Deathmatch). Money earned from single player and guns are unlocked in multiplayer too.
  • There's a whole Contract system (just like in Hitman: Absolution). After finishing a mission, you can activate a contract and earn additional money.
  • As I wrote earlier - graphically is astonishig, best looking game on PSVita.
  • Touch controls (stealh kills, zooming with sniper rifle [it's optional, though], "waggle gimmicks" for aiming, but it's all well implemented and it isn't feel like they added it just to add anything.
  • September 2013.

source: http://www.ps3site.pl/killzone-najem...on-vita/140923

Sounds great. Thanks for the info. Honestly can't wait for this game!
Darien
Member
(01-31-2013, 01:12 AM)
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From KILLZONE Blog:

The floodgates have opened! Hands-on impressions from recent Killzone: Mercenary press events in Amsterdam, LA and Taipei have started appearing all over the web, and that means we can finally reveal additional details about the game. We also a brand-new trailer for you to enjoy here.
Killzone: Mercenary is a new first-person shooter in the Killzone series, developed specifically for the PlayStation Vita platform and powered by the stunning Killzone 3 engine. Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.

When a seemingly routine mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes awry, Danner discovers that the outcome of the war could very well depend on the fate of the Ambassador’s young son. With both sides going through increasingly desperate lengths to get hold of the boy, he begins to wonder whether the price of victory is really worth the paycheck.

Comprised of nine single-player missions — each nearly an hour in length— Killzone: Mercenary delivers a full Killzone experience in a portable package. Completed missions unlock additional replay challenges, with a host of special objectives to accomplish. The game also boasts a full-fledged multiplayer mode with six maps tailored for eight players and three different game types, including the popular Warzone mode.

In keeping with the soldier-for-hire theme, every action in Killzone: Mercenary is rewarded. The better you perform, the higher your payout - not just in the single-player campaign, but also in the multiplayer mode. The wages you collect are deposited into a single bank account, so the money you earn in the campaign missions can also be used to buy gear and weapons for multiplayer matches, and vice versa.

Killzone: Mercenary makes full use of the PlayStation Vita’s considerable input and graphics capabilities. It enhances the familiar dual-stick FPS control scheme with touch controls for actions such as brutal melee, and with tilt controls for accurate sniper aiming. The game even uses the powerful Killzone 3 engine to bring its massive environments and impressive set pieces to life. But don’t just take our word for it — watch the trailer, and check out these screen shots:

http://www.killzone.com/kz3/en_GB/bl...mercenary.html
Iacobellis
Junior Member
(01-31-2013, 01:17 AM)
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Originally Posted by SolidSnakex

I downloaded the video and it's encoded at 60fps (well, 59fps to be exact).

HOLY FUCKING SHIT!
DieH@rd
Banned
(01-31-2013, 01:18 AM)
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More directfeed screens:






Damn, fullrez Vita game. Sweeeeet. Its gonna look glorious on 5" OLED screen.
KalBalboa
Banned
(01-31-2013, 01:18 AM)
Looks like another solid game. If they somehow hit 60 FPS people will go nuts.

Hell, they've got almost nine months to do just that.
Iacobellis
Junior Member
(01-31-2013, 01:21 AM)
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Originally Posted by KalBalboa

Looks like another solid game. If they somehow hit 60 FPS people will go nuts.

Hell, they've got almost nine months to do just that.

See? This is what developers can accomplish in a decent timeframe, i.e. three years at least.
Akainu
Member
(01-31-2013, 01:54 AM)
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Originally Posted by SSReborn

I believe this is the trailer

http://www.eurogamer.pt/videos/killz...nary-trailer-2

It looks like there will be some infighting? Or maybe just a helghan mercenary?
Goldrusher
Member
(01-31-2013, 01:57 AM)
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Originally Posted by Akainu

It looks like there will be some infighting? Or maybe just a helghan mercenary?

The premise:

Starting just after the ending of the original Killzone, and revisiting many of the events from the Killzone trilogy, the game puts players in the rugged combat boots of a mercenary named Arran Danner. Danner is a former UCA-soldier who has no qualms about taking on paid contracts from the ISA as well as the Helghast.

Akainu
Member
(01-31-2013, 01:58 AM)
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Originally Posted by Goldrusher

The premise:

There was a heavy killing other helghast in the trailer.

Killthee
helped a brotha out on multiple separate occasions!
(01-31-2013, 02:14 AM)
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So characters with weight to them are back in? I hope that sticks around cause I didn't like how floaty the KZ3 beta was.
Iacobellis
Junior Member
(01-31-2013, 02:16 AM)
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Originally Posted by Killthee

So characters with weight to them are back in? I hope that sticks around cause I didn't like how floaty the KZ3 beta was.

I've never played a Killzone game before. Is "heavy" on the same level of Battlefield multiplayer?
Skyzard
Banned
(01-31-2013, 02:16 AM)
Argh...hope he isn't confusing heavy with sensitivity or worse...input lag!
Killthee
helped a brotha out on multiple separate occasions!
(01-31-2013, 02:24 AM)
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Originally Posted by Iacobellis

I've never played a Killzone game before. Is "heavy" on the same level of Battlefield multiplayer?

It's been a while since I've played KZ2/KZ3 beta and the only Battlefield game I've played is BC2, but from what I remember KZ2 was heavier than BC2 while KZ3 beta was lighter than BC2. Don't take my word as fact though, my memory is very fuzzy. I just remember hating the KZ3 beta cause of the mp changes and how light the characters felt compared to 2.
Carl
Member
(01-31-2013, 02:25 AM)
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They put weight back in? FUCK YEAH. Please don't remove it ;_;
I-hate-u
Member
(01-31-2013, 02:26 AM)
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No Greg Miller, the weight is what made Kz2 more fun . I was disappointed with how kz3 controls and weight of character felt
Chris_C
Member
(01-31-2013, 02:29 AM)
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I'm fairly certain the trailer was encoded at 60fps, but that doesn't mean the game runs at that framerate. Frankly that'd be hard to believe (please be real).
Iacobellis
Junior Member
(01-31-2013, 02:46 AM)
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Originally Posted by Chris_C

I'm fairly certain the trailer was encoded at 60fps, but that doesn't mean the game runs at that framerate. Frankly that'd be hard to believe (please be real).

I saw 60FPS with my own eyes. Encoding 30FPS gameplay at 60 wouldn't automatically make it run smoother.
Chris_C
Member
(01-31-2013, 02:49 AM)
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Originally Posted by Iacobellis

I saw 60FPS with my own eyes. Encoding 30FPS gameplay at 60 wouldn't automatically make it run smoother.

To clarify, what I meant was that it was rendered at 60fps (from a dev kit), similar to that Eurogamer Uncharted 3 trailer. I'd love to hear the actual game runs at 60fps, but it seems highly unlikely given that even PS3 Killzone games don't run at that speed.
Dark_AnNiaLatOr
Member
(01-31-2013, 02:50 AM)
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Why did I sell my Vita, cause I'm an idiot. This is full justification for getting a Vita. My god, this looks A-ma-zing!
VanWinkle
Member
(01-31-2013, 02:51 AM)
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Originally Posted by Iacobellis

I saw 60FPS with my own eyes. Encoding 30FPS gameplay at 60 wouldn't automatically make it run smoother.

Eurogamer got a 60fps video of Uncharted 3 a long time ago. Sony does weird things sometimes. There's no way the game will be 60fps.
Iacobellis
Junior Member
(01-31-2013, 02:52 AM)
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Originally Posted by VanWinkle

Eurogamer got a 60fps video of Uncharted 3 a long time ago. Sony does weird things sometimes. There's no way the game will be 60fps.

Well shit.
Carl
Member
(01-31-2013, 02:58 AM)
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Saw Gaf saying I was wrong and that KZ3 weight is too light. Well, #killzonemercenary is too heavy. KZ2 was perfect.

https://twitter.com/GameOverGreggy/s...99076161318912
Iacobellis
Junior Member
(01-31-2013, 03:03 AM)
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Has Greg ever accounted the framerate for heaviness? CoD (on consoles) feels very light, whereas most other shooters feel like you are being weighed down.
Killthee
helped a brotha out on multiple separate occasions!
(01-31-2013, 03:04 AM)
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More from Miller:

Movement. Feels super-heavy. Like there's more gravity. RT @aegies: @GameOverGreggy it's "heavier" than killzone 2?

Map seems small. Maybe a bit too small? I respawned and had enemies run right into me once or twice.

Died a lot. Seemed like once a shot was fired by the enemy, dead by the third bullet. Hopefully, I can buy new armor.

Ok. #killzonemercenary single-player...

Mission I played started with me glide-suiting into Helghan. Needed to get their anti-air guns offline.

As the level was bigger than the MP map I played, graphics quality wasn't as pretty. Still a good looking game.

Good news: you can push forward on the stick and tap circle to run. Don't NEED to use back touch.

Bad news: even if you start melee with Triangle, you have to swipe screen to pull off kill. Like Golden Abyss system. Stupid touch stuff like tapping Triangle and then swiping down to pull lever exist here. Stop doing that, @playstation

He has a bunch more first impression tweets and is doing a Q&A right now... https://twitter.com/GameOverGreggy
prwxv3
Member
(01-31-2013, 03:05 AM)
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The only thing that sounds bad are the touch screen shit. Sounds better then Uncharted though. Hopefully they make them all optional.
Sophia
Member
(01-31-2013, 03:08 AM)
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As long as the touch screen controls work then I'll be okay with them. Uncharted had this nasty problem where if you didn't do some of the touchscreen controls exactly as they wanted, it did nothing at all.
Killthee
helped a brotha out on multiple separate occasions!
(01-31-2013, 03:11 AM)
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Originally Posted by Sophia

As long as the touch screen controls work then I'll be okay with them. Uncharted had this nasty problem where if you didn't do some of the touchscreen controls exactly as they wanted, it did nothing at all.

Sounds like they've simplified them.

Seems like it's same instances but simpler. Rt @j_soltan: @GameOverGreggy More or less touch screen crap than Uncharted?

Originally Posted by Iacobellis

Has Greg ever accounted the framerate for heaviness? CoD (on consoles) feels very light, whereas most other shooters feel like you are being weighed down.

He mentioned the framerate was "smooth" and that the weight in KZ2 pre patch was perfect so it doesn't sound like a framerate issue.

Smooth. “@Thomas_Pollard: @GameOverGreggy hows the framerate?”

Pre-Patch. Agreed. “@PooWithEyes: @GameOverGreggy KZ2 pre-patch or post patch? Pre-patch was perfect.”

Sophia
Member
(01-31-2013, 03:13 AM)
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Originally Posted by Killthee

Sounds like they've simplified them.

Good. All is well then! >_>;
Kingbrave
Member
(01-31-2013, 03:28 AM)
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You guys are missing the most important part...does it still make that beep noise when you mow a sucker down?
Iacobellis
Junior Member
(01-31-2013, 03:32 AM)
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Originally Posted by Kingbrave

You guys are missing the most important part...does it still make that beep noise when you mow a sucker down?

Someone in one of the bajillion threads for this game said it does.
Killthee
helped a brotha out on multiple separate occasions!
(01-31-2013, 03:39 AM)
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Originally Posted by Kingbrave

You guys are missing the most important part...does it still make that beep noise when you mow a sucker down?

Yes.

Originally Posted by @GameOverGreggy

It's KZ. Explosions, chirping of pals, music. RT @gamerman184: what about atmosphere? music engaging unlike resistance.

Iacobellis
Junior Member
(01-31-2013, 03:43 AM)
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Originally Posted by Killthee

Yes.

THERE'S GOING TO BE ACTUAL GAME CHAT?

It's sad how much the Vita has lowered my expectations of what to find in a game.
RiverBed
Banned
(01-31-2013, 03:55 AM)
Killzone launching on any new system always makes me reevaluate the power potential of said system. This is seriously impressive.

Man I love Sony's 1st party talents!
Iacobellis
Junior Member
(01-31-2013, 03:59 AM)
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Sony should definitely do a multiplayer beta for this, preferably in June. That's when the LBP one went live, and it also came out in September.

Please, Sony?

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