SolidSnakex
Member
That's from the demo :/
It still had 300ms of input lag. For comparison, 30fps on average are usually between 100-133ms of input lag.
That's from the demo :/
They will release a commercial complete with wah wah dubstep and Dino talking like a prick, which will help it sell 4+M copies.
This should be considerably better in the hands of someone like Ninja Theory. Can't wait.
This is gonna bomb so fucking hard.
And DmC is gonna sell like crazy.
This should be considerably better in the hands of someone like Ninja Theory. Can't wait.
are you even a real person?
That's from the demo :/
you forgot to add "oscar quality dialogue. uses the word 'fuck' a lot, just like a real movie. that's how you know it's a serious story for grown ups."
Ninja Theory, the Based Gods.
I think NT is a terrible dev, but this gif is slowed down and misrepresentative of the actual input lag. (it's still bad)
There's a big section of the fanbase that loves the Devil May Cry lore just as much the games themselves. Those of us that do are double pissed off... There's no real way to gauge it, but I just really get the feeling that most of us want no part of this game.See, I don't really buy into that. I know this is an asshat card to pull out but I think there's no real way to gauge that most of the fanbase just won't buy it or care enough to support DmC.
Heavenly Sword was a good game, the kind that Ninja Theory needs to stick to. That gif is a ridiculous exaggeration to say the least. The game would be unplayable if it weren't.As someone who played and got to the last boss of Heavenly Sword, I can assure you that that gif felt like the whole game.
Hopefully the fact that DmC's presentation has been overwhelmingly shit so far means that Ninja Theory has prioritized other things they've been traditionally bad at. The demo was certainly more snappy than something like HS.
Is that really the box art?
So DMC fans aren't going to buy DmC? Because it's not the same as it has been? Lol.
This should be considerably better in the hands of someone like Ninja Theory. Can't wait.
This should be considerably better in the hands of someone like Ninja Theory. Can't wait.
I am pretty sure if we ever met in real life the world would implode instantly.
No not so much, pretty mediocre like any other NT past games, imho. I'm expect DMC how the best NT game after all, but hardly will touch even DMC 4 in my opinion, in terms of gameplay.There's a big section of the fanbase that loves the Devil May Cry lore just as much the games themselves. Those of us that do are double pissed off... There's no real way to gauge it, but I just really get the feeling that most of us want no part of this game. Heavenly Sword was a good game , the kind that Ninja Theory needs to stick to. That gif is a ridiculous exaggeration to say the least. The game would be unplayable if it weren't.
Andy Serkis is forever great, but the actual game is bad.I remember having a pretty good time with Heavenly Sword, but I bet if I played it now I would fucking hate it.
These are the same journos that thought DMC3 was too hard.
This. I recall the original had a reputation for being hard anyway, and playing the SE version it really was a fairly challenging game, but going to a more old-style continue system in a game not really designed for that AND making Hard "Normal"? What the hell? Do wish the SE let me jump in with the original continue system and the US Normal though, sounds like there's that moment where it all clicks, but I'm not eager to redo stages because of a bullshit, archaic system that got shoved in.Well, given that Capcom broke the damn game for the Western release, they weren't exactly off the mark.
This should be considerably better in the hands of someone like Ninja Theory. Can't wait.
You can still do this. Input in the code that unlocks all the difficulties, then start the game on Hard with Yellow checkpoint system. That way you can play DMC3 as it was originally released in NA.Do wish the SE let me jump in with the original continue system and the US Normal though, sounds like there's that moment where it all clicks, but I'm not eager to redo stages because of a bullshit, archaic system that got shoved in.
DMC3's normal mode was great for DMC vets but it was probably too much for newcomers. However, it would let you drop down to easy if you died three times in a row. Yellow orbs for continues wasn't game breaking as long as you remembered to keep buying them.This. I recall the original had a reputation for being hard anyway, and playing the SE version it really was a fairly challenging game, but going to a more old-style continue system in a game not really designed for that AND making Hard "Normal"? What the hell? Do wish the SE let me jump in with the original continue system and the US Normal though, sounds like there's that moment where it all clicks, but I'm not eager to redo stages because of a bullshit, archaic system that got shoved in.
Anyways, if this IS the real deal and either the PC version is natively 60 FPS or easily unlocked (you'd think they'd see how people reacted to the 60 FPS news and ensure the PC version isn't capped, but you never know) I may check it out sooner than later. Still need to play 4 anyway.
So why do you think that?
Why coudn't Ninja Theory use the Capcom's engine MT Framework instead if UE3. I loathe that engine except in Batman
They had gotten through with using it for Enslaved, so I imagine they used UE3 for the sake of familiarity and to avoid spending resources on learning a new engine.Why coudn't Ninja Theory use the Capcom's engine MT Framework instead if UE3. I loathe that engine except in Batman
It's in Japanese.
Why coudn't Ninja Theory use the Capcom's engine MT Framework instead if UE3. I loathe that engine except in Batman
1. MT Framework is Capcom's proprietary engine. It has no english documentation, no tech support staff, and it didn't really fit for NT's vision of the game. Not only that, Capcom doesn't sem to like having other devs use it. The recent Street Fighter games are co-developed by Dimps, and they don't even use the engine.
2. NT was already familiar with UE3 and they wanted to proceed with the game directly -- as opposed to working another year or so on just getting the tech optimized and working for them.
I'm sure there's more reasons for it, but those are off the top of my head.
They had gotten through with using it for Enslaved, so I imagine they used UE3 for the sake of familiarity and to avoid spending resources on learning a new engine.
Marvel Vs. Capcom 3 was MT framework though. And it was glorious.
"The PC version unfortunately runs at 60 frames per second. We would advise the console version for a more cinematic experience. Devil May Cry was practically made for the Xbox 360™ pad."
Is that serious? or someone taking piss, had a few drink and finding it hard to understand how 60fps could be to the detriment of gameplay, maybe I am missing the sarcasm?
By a "few drinks" he must have meant "a few six-packs".Yes. You clearly are.
Doesn't Capcom develop that, or at least have a more direct hand in the game while another developer works on it? Cause SFxT doesn't use MT Framework.
By a "few drinks" he must have meant "a few six-packs".
You don't need to tell me, I got the joke.It's a joke review. None of it should be taken at face value.