Uncommon removal is always more exciting.
Uncommon removal has me more hyped then the mythic/rares. That's depressing.
It's not a build around, but it opens up many possibilities in modern, opening the way to redless and whiteless control decks, it will surely shake up the format a lot.
It's not exciting, its just more bread-and-butter.
It's not really a build around card, its just something you play if you're in black and can "fetch" or something similar every turn.
Screams Uncommon to me :(
Merchant's Porter - 1
Artifact Creature - Construct
3U, T, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them in your hand and put the rest on the bottom of your library in any order.
Seems alright, but it's odd as a rare.
We know all the masterpieces already. But since Ornithopter is a masterpiece and also in the set, it's possible that other masterpieces are in the actual set.
I thought we knew all of the reprints?
Though, looking over the list, there's not very many candidates. Lots of them are the sorts of cards that they wouldn't print into standard, have keywords for other sets or wouldn't want printed into modern.
Pithing Needle seems like a strong candidate though.
[EDIT] I can't see them printing ensnaring bridge in standard. Especially with so little efficient artifact hate.
And Hungry Flames isn't bad. It's instant at least! Three mana though. I'd rather hold Skywhaler's Shot in my hand.
Holding out for an Equipment hero here. Gimme something good WOTC!
Hungry Flames is a mini Chandra's Outrage.
Given that, the use of "target player" is a bit odd. Perhaps its a way to use the spell on your own creature (for revolt) and still damage your opponent. EDIT: Oh, and if your opponent has no creatures.
Also, interesting how Rishkar mentions "counters" instead of +1/+1 counters like the outlast creatures in Khans of Tarkir. Perhaps Amonkhet will use -1/-1 counters.
Grid would hose everything. Sorcery speed removal already sucks in this standard. Grid would make Instant speed removal suck too.
Defense Grid and engineered explosives make a bit more sense.
Maybe not, though. Grid would hose control hard.
Explosives has Sunburst, which isn't a set mechanic, so it can't show up.
I agree that that's likely the character's motivation. But being the villain often isn't defined by the way the person sees themselves. Many of history's greatest monsters feel they are in fact on the side of good.
Nah. He's literally the embodiment of "just doing my job". He doesn't consider morality behind "this job needs doing."
I mean, 3 mana for one artifact + 2/2 is ok. 5 mana for 2 artifacts and 2 2/2s can be neat.
That's damn good in a typical game of Kaladesh limited but its Constructed trash right?
Busting a clue and making a 2/2 seems good at 3 mana though.
It's likely best in Limited though.