• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Metal Gear Rising: Revengeance demo is up on Xbox Live and PSN US. PSN EU whenever.

Just finished playing this demo twice. I love it.

It took me one full playthrough to learn to control blade mode, but at the start of my second, I was using it like a pro. Dog is free.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
It's mean putting the iconic cardboard box in the tutorial, but not being able to use it in the mission.
 

Akainu

Member
Am I the only one who didn't like the demo? It's an ok hack and slash and that's about it.
Didn't like the story either.

And I'm a huge Metal Gear Solid series fan. The only game on my PS3 is MGS4.

This game is just rubbish. Sorry.
Nah. I'm with you. I don't hate it as much as I let on. I certainly don't think it's rubbish.

On a side note I find it funny that that one lady has her hair in a proper bun but her tits are hanging out. XD
 

Dave_6

Member
The demo is cool but I need a ton more practice. Too tired now so I'll give it more time tomorrow night.
 
Oh shit!

I did the Red Hot Kick -> air stealth move -> slice yo shit -> Shang Tsung

Platinum really knows how to make satisfying animations
 
I don't really get how it works. I know it's X+left stick but it didn't really explain it.

You time the parry. When the enemy attacks you press L forward + X. With the boss there are different levels of parry - an ok one is you both bounced off each other's attack; a successful one is you temporarily daze the boss and opens it up for attack
 

enzo_gt

tagged by Blackace
I was just screwing around in the VR room for the past 45 minutes and a giant watermelon just appeared now. notsureifsecret.jpg
 
Is there a move list or no I can't find it. My PS3 demo is done and I'm really getting used to this!


How to be a BADASS in Rising Demo
http://youtu.be/xYGIRVeVY24?t=1m7s <---MGSR TUTORIAL on Moveset
(In Japanese, but you can figure out which buttons represent the moves)
http://youtu.be/IabHyQJA9-w <- Konami tutorial
afbr6c.gif
 

BadAss2961

Member
Blade mode is so short range. At the same time, being too close to an enemy can mess up the camera. Bad combination.

Still a solid demo. Sprint feels good, combos feel good, stealth is useful, and parrying is essential to bringing it all together. You can get Raiden to do amazing counters and finishes once you learn to parry.

I also like how they included cutscenes and the codec to give some of that MGS feel.
 

Akainu

Member
They really should have put in Raiden's cartwheel as a dodge.

I'm guessing the va does the howl. The english one is weak compared to the japanese one.
 
Blade mode is so short range. At the same time, being too close to an enemy can mess up the camera. Bad combination.

Still a solid demo. Sprint feels good, combos feel good, stealth is useful, and parrying is essential to bringing it all together. You can get Raiden to do amazing counters and finishes once you learn to parry.

I also like how they included cutscenes and the codec to give some of that MGS feel.

just looking at everything moves at 60 fps...WOW
 

enzo_gt

tagged by Blackace
Don't forget to grab the cardboard box.
Yeah I started out just trying to get that but then I ended up discovering combos for the rest of the time. Does the cardboard box carry into the next missions?

I just found out you can delay hits to do different strings. Hawt stuff. /actiongamenoob

Is there any way for you to cancel Raiden's foot dive outside of letting it go its max distance before you flip out?
 
R

Retro_

Unconfirmed Member
how do you guys counter the boss when it goes into a semi-rage mode and starts running around and trying to grab you?

You can beat the boss just standing in place.

Think of it as purely a parry test

and also make sure you're locked on to him so that the camera follows him during that move so you'll see the pounce

you can parry that!? Seriously? ohhhhhh mannnnnnn

If the enemy glows orange during an attacks start up, you can parry it
 

Auto_aim1

MeisaMcCaffrey
Raiden's model is nicely detailed and that sword looks really cool in action. I think that kind of negates the fact that the rest of the game looks pretty average.
 

Semblance

shhh Graham I'm still compiling this Radiant map
Not really much else to add to this thread, but man, I am super pleased with how the combat feels. Knew I'd enjoy this, but the swordplay is something else. Haven't been this satisfied with a weapon since F.E.A.R.'s combat shotgun. Motherfuckers be gettin' chopped.

Think the camera and field of view are just right. Usually extremely picky about that sort of thing, and a few comments here had me worried, but it's about how I'd place it.

Am I right in thinking there's a normal parry and a more precise parry here? It seemed like with the dog I could get off an early parry and still deflect, but he'd hop back. A few times I'd get off what felt like a more precise parry though, and Raiden would immediately start slashing away. Or maybe I'm just dumb.
 
Enjoyed the demo quite a bit when I played the version that came with ZoE, redownloading the PSN version now but PSN says 445 minutes to go so It'll be a while :D

Did anyone else find stealth near impossible? Raiden seemed to move too fast even when pushing slightly to actually sneak around. Which is all fine and good, this is a platinum game, but they did say it would be doable.
 
Am I right in thinking there's a normal parry and a more precise parry here? It seemed like with the dog I could get off an early parry and still deflect, but he'd hop back. A few times I'd get off what felt like a more precise parry though, and Raiden would immediately start slashing away. Or maybe I'm just dumb.

Yeah there's a "block parry" if you start too early, and a "perfect parry" where Raiden counterattacks allowing you to begin a combo.
 
you can parry that!? Seriously? ohhhhhh mannnnnnn

I think anything that glows orange is something you can parry. I would assume this means that some attacks just can't be parried, but without the full game, I couldn't say.

Anyway, I had fun with the demo, though I exited the VR room sooner than I would've liked. Curious as to what kind of upgrades/moves they'll give Raiden that we didn't start with. I would assume we get some moves that involve holding down the attack buttons.

I got it in my GameFly queue, so hopefully I can time it right and get the game sent to me the day it comes out.
 
The lack of a real dodge (not that sword-swinging side jump thing) is absolutely baffling. Platinum made the window on the parry absurdly long to compensate for Raiden's relative inability to escape attacks, but I would have vastly preferred a much tighter window with a dodge system. It would keep me from feeling instantly hobbled while simultaneously preventing Rising from being the world's easiest game of simon where I hit up+square when I see orange and L1 when I see blue.

Speaking of the parry, why is it on the same button as attack? I assume this is meant to be some sort of risk reward system, but it's just annoying when I'm hitting a Gekko, it rears back its leg (which is glowing orange, of course), I do the parry move, and Raiden just keeps swinging the sword instead. This only happens on Gekkos, so I just use triangle moves against them, but that can't be an intentional design decision, can it?

While I'm complaining, the sword aiming is super dumb. It just slows the pace of combat down to a crawl, especially since you swing the sword by pulling back on the right stick. That doesn't work half the time, either. When I try to cut quickly, which the game encourages with the combo and pieces counter, my input stops registering and Raiden just kind of jerks the sword back and forth. Why wasn't it just R1 to cut?

I liked fighting the dog, and that was about it. Platinum should make a game where you just fight a series of dogs instead.
 

DSix

Banned
I loved most of it. It's a very well done c-a-g and once again shows Platinum great mastery of the genre.

While everything else is pretty much perfect, I do have 2 big issues with the game:

-The camera was way too much trouble than necessary, the lock-on is too hard to handle (needing to have an enemy on camera before locking is slow and awkward for that sort of game) and once you're locked it doesn't resolve most of the camera issues anyway.
The camera is very close, very slow, and very often in the wrong place at the wrong time. Way inferior to both DMC and Bayonetta on that point, and by far the weakest link of MGR.

-Having to double tap the stick (forward,forward or back,forward) to do many techniques. I personally always hate when designers think this is an OK thing to do with analog stick controls (same reason I hated the new DmC demo). It's aggravating especially in Rising where there's a lot of good stuff on those double-taps, but it's just too painful and unreliable to use.


I still think I will enjoy the final game, but I can't hide my disappointment. Coming from the specialists of the genre, those should be really well known and already resolved issues.
 
Enjoyed the demo quite a bit when I played the version that came with ZoE, redownloading the PSN version now but PSN says 445 minutes to go so It'll be a while :D

Did anyone else find stealth near impossible? Raiden seemed to move too fast even when pushing slightly to actually sneak around. Which is all fine and good, this is a platinum game, but they did say it would be doable.

In the second half of the bridge area, I actually stealth killed the three soldiers and one gekko. In the case of the soldiers, I was able to stab one in the back, even though his partner was only a little ways away. Maybe his FoV will increase with higher difficulties?
 
Enjoyed the demo quite a bit when I played the version that came with ZoE, redownloading the PSN version now but PSN says 445 minutes to go so It'll be a while :D

Did anyone else find stealth near impossible? Raiden seemed to move too fast even when pushing slightly to actually sneak around. Which is all fine and good, this is a platinum game, but they did say it would be doable.

had no problem with the stealth.


I run straight up to them without hesitating and press o then run away.


You have to remember that there are multiple guards at different locations, so while you try to sneak up on one another might spot you


You can go into Ar/detective/see everything mode to see where everyone is at
 
R

Retro_

Unconfirmed Member
I think anything that glows orange is something you can parry. I would assume this means that some attacks just can't be parried, but without the full game, I couldn't say.

Yep

in the demo I think the only non projectile attack that is unblockable is the Gekko's overhead stomp. Which you can't parry since it comes at you from a vertical angle. So the gekko doesn't glow when it performs the move

but the Gekko gets its foot stuck in the ground after doing it, so as long as you're looking out for it you can just move out of the way and then it's open to attack
 

branny

Member
I'm glad this game makes it as fun to fuck around in as real MGS. You can be such a little asshole slicing stuff up. Wrecking the environment is giving me the best Phantom Dust and Otogi flashbacks. Definitely not canceling my CE over a few piddling worries when the game is this satisfying.

Also really happy that the zandatsu stuff isn't as annoying when you're actually playing. Probably going to look into Shinobi now to see if I like that "tate" stuff mentioned a while ago.

in the demo I think the only non projectile attack that is unblockable is the Gekko's overhead stomp. Which you can't parry since it comes at you from a vertical angle. So the gekko doesn't glow when it performs the move
I thought you could still regular block it?
 
The lack of a real dodge (not that sword-swinging side jump thing) is absolutely baffling. Platinum made the window on the parry absurdly long to compensate for Raiden's relative inability to escape attacks, but I would have vastly preferred a much tighter window with a dodge system. It would keep me from feeling instantly hobbled while simultaneously preventing Rising from being the world's easiest game of simon where I hit up+square when I see orange and L1 when I see blue.

Speaking of the parry, why is it on the same button as attack? I assume this is meant to be some sort of risk reward system, but it's just annoying when I'm hitting a Gekko, it rears back its leg (which is glowing orange, of course), I do the parry move, and Raiden just keeps swinging the sword instead. This only happens on Gekkos, so I just use triangle moves against them, but that can't be an intentional design decision, can it?

While I'm complaining, the sword aiming is super dumb. It just slows the pace of combat down to a crawl, especially since you swing the sword by pulling back on the right stick. That doesn't work half the time, either. When I try to cut quickly, which the game encourages with the combo and pieces counter, my input stops registering and Raiden just kind of jerks the sword back and forth. Why wasn't it just R1 to cut?

I liked fighting the dog, and that was about it. Platinum should make a game where you just fight a series of dogs instead.


-Dodge may be unlocked as a special move
-the parry when timed perfectly is a counter
-when using it at the right time, blade mode is as effective as the AR mode in Vanquish.
Use it at the end of the attacks when the prompt appears. Or during a ninja run slide. Also flick the right stick to get used to the way it cuts, just make sure your not pressing the left analog stick when you go into blade mode. Left stick becomes camera in blade mode so pressing forward will tilt the camera down.

Just take a few minutes to get used to everything. Learning can be fun. It's alright if you dont pick up stuff the first 10 seconds from picking it up. But it's also alright if the game isnt your style
 

Semblance

shhh Graham I'm still compiling this Radiant map
Yeah there's a "block parry" if you start too early, and a "perfect parry" where Raiden counterattacks allowing you to begin a combo.

Sweet. I like this lots, actually.

Has there been any word on difficulties? Is hard all we're getting?
 
R

Retro_

Unconfirmed Member
Sweet. I like this lots, actually.

Has there been any word on difficulties? Is hard all we're getting?

Easy,Normal,Hard,Revengeance it seems like

I'm glad this game makes it as fun to fuck around in as real MGS. You can be such a little asshole slicing stuff up. Wrecking the environment is giving me the best Phantom Dust and Otogi flashbacks. Definitely not canceling my CE over a few piddling worries when the game is this satisfying.

Also really happy that the zandatsu stuff isn't as annoying when you're actually playing. Probably going to look into Shinobi now to see if I like that "tate" stuff mentioned a while ago.

:D

Everyone should play Shinobi 2002
 
The lack of a real dodge (not that sword-swinging side jump thing) is absolutely baffling. Platinum made the window on the parry absurdly long to compensate for Raiden's relative inability to escape attacks, but I would have vastly preferred a much tighter window with a dodge system. It would keep me from feeling instantly hobbled while simultaneously preventing Rising from being the world's easiest game of simon where I hit up+square when I see orange and L1 when I see blue.

Speaking of the parry, why is it on the same button as attack? I assume this is meant to be some sort of risk reward system, but it's just annoying when I'm hitting a Gekko, it rears back its leg (which is glowing orange, of course), I do the parry move, and Raiden just keeps swinging the sword instead. This only happens on Gekkos, so I just use triangle moves against them, but that can't be an intentional design decision, can it?

While I'm complaining, the sword aiming is super dumb. It just slows the pace of combat down to a crawl, especially since you swing the sword by pulling back on the right stick. That doesn't work half the time, either. When I try to cut quickly, which the game encourages with the combo and pieces counter, my input stops registering and Raiden just kind of jerks the sword back and forth. Why wasn't it just R1 to cut?

I liked fighting the dog, and that was about it. Platinum should make a game where you just fight a series of dogs instead.

Are you always pressing just up + square when you try to parry, or pressing towards the enemy? It always works for me, seems like you can cancel any attack into a parry stance but I only ran through the demo once so far. Going to mess with it more tomorrow

I agree it would feel a little better to aim the sword's direction with the stick and use R1 to actually slice. I think it might feel more natural after more time playing with it though
 
Sweet. I like this lots, actually.

Has there been any word on difficulties? Is hard all we're getting?

Revengance is the hardest difficulty.
edit: beaten

Also noticed locking on makes the camera for air combos much easier. Also if you lock on and do launcher and just are out of range Raiden will dash up and to the launcher.
 

branny

Member
I tried Easy to see what changed, but it only seems like the damage enemies do to you is less. Kind of disappointing. I was expecting to see a difference in enemy encounters or aggression or something.
 
Top Bottom