Portraits in CRPGs. I'm used to the perfect Baldur's Gate 1&2 portraits, where the art style is consistent, the space the character takes in the portrait is relatively the same, they all show the head and only a bit of the body, things like that.
Whenever a CRPG doesn't follow these rules and the portraits are noticeable different in style I get pissed off. Some games do this right (Pillars of Eternity) but most fail at it (Wasteland 2, Divinity, everything Beamdog has done with Baldur's Gate) and others are just plainly bad (Torment).
Whenever a CRPG doesn't follow these rules and the portraits are noticeable different in style I get pissed off. Some games do this right (Pillars of Eternity) but most fail at it (Wasteland 2, Divinity, everything Beamdog has done with Baldur's Gate) and others are just plainly bad (Torment).