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Yooka-Laylee |OT| Reptile Rolling in the 90’s

sloppyjoe_gamer

Gold Member
I found this area to be a complete breeze honestly. It reminded me of that level in Jak and Daxter where you need to light up the eco to see through the caves. A few trial runs and you can breeze through the caverns without issue imho, barring that one rolling jump-turn about halfway in.


I eventually got through it about 10 minutes after making my post and i didn't go get the flying ability or anything else. Believe me, i enjoy a platforming challenge. I platinumed all 3 Jak games in the PS3 remakes if that tells you anything lol

It wasn't so much that it was hard....it was that the camera cooperated like garbage in the entire area, and it was full of timed things (keeping the ability to see), and doing the roll move just perfectly on the trails which also forced you to rush because of the timed light. Then the jump while rolling certain times seemed way more sensitive than it should be, resulting in me over jumping and rolling off a ledge only to have to go all the way back to the beginning and start all over. I think it just needed a checkpoint midway through or something given the precision the area required, and the camera's current state.
 
IF there is a sequel (and I hope there is) I wonder what they will do about the flying as it breaks the game. Since unlocking it I've got at least 5 pagies by just flying to get it and no doing what was intended.

Since unlocking flying it stopped being a platform game for me and I'm flying around 90% of the time. Sometimes I'm too lazy to even do the bounce high jump...
 

hawk2025

Member
World 3 is the best.

It's ugly and drab, but it has the most fun challenges, platforming, and just overall design. I even like the underwater bubble + swimming sections.
 

Dazzler

Member
Just collecting the final pagies needed to unlock World 5

Lots of thoughts about this game.

LOVED world 1 and 2, but it feels like the whole game took a nosedive after that. The look and feel of world 3 just sucks, and the casino stage feels so uninspired. Not a fan of the kartos sections (the casino one is absurdly difficult) and the retro arcade games are just not fun (again the one in the casino stage is incredibly frustrating and I have no desire to finish it)

I'm going to finish the game and when it's good it's REALLY good, but the lows are equally low. Just unlocked the flying ability, so am sweeping back over the previous stages to pick up pagies I missed
 

Cindres

Vied for a tag related to cocks, so here it is.
I'm into World 3 now and I really can't make my mind up with this game so far. It's definitely had some highs and at times, especially when I was playing through World 1, it hit the mark on what game I wanted when I Kickstarted the project.

Otherwise though its flaws are turning me off. After World 1 I felt the the next 2 have been too large with too many empty open areas. I think they've also fallen for the Tooie/Donkey Kong trap of just too much going on. I'd prefer 10 small worlds to the 5 expandable worlds with less to collect in each one ala Banjo. There's only so much time I can spend in a world before I just get tired of running around it.
 
I think I'm mostly waiting for a patch before getting back I to this game. I haven't really run into any problems myself, but I've read about enough of them that I think I'll wait.

So far my biggest complaint is the overworld. Banjo Kazooie's was nice and straightforward. You find a Note door, collect enough notes to open it, and unlock the next area which was guaranteed to have at least one new level and at least one more Note door to unlock.

In this game it just seems like a weird maze where I don't know of I have the right abilities I need to proceed, so I feel less incentive to explore. I've gotten up to the 3rd level
swamp
, and I think I might know where to go for the 4th but not necessarily HOW to get there.

I really like how the game controls and the levels are pretty decent so far (the snow was is kinda meh, but not terrible), but the whole time I'm playing it I just feel like I'd rather replay Banjo Kazooie instead.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
I'm in the minority here but I think World 3 looks and feels like was. Bubble Gloop Swamp it is NOT.
Could you rephrase this? I don't understand how it feels.

I'm into World 3 now and I really can't make my mind up with this game so far. It's definitely had some highs and at times, especially when I was playing through World 1, it hit the mark on what game I wanted when I Kickstarted the project.

Otherwise though its flaws are turning me off. After World 1 I felt the the next 2 have been too large with too many empty open areas. I think they've also fallen for the Tooie/Donkey Kong trap of just too much going on. I'd prefer 10 small worlds to the 5 expandable worlds with less to collect in each one ala Banjo. There's only so much time I can spend in a world before I just get tired of running around it.

World 3 has many empty open areas? I think, on the contrary, that world 3 is the most dense level in the game, very close to Kazooie dense.
 

daTRUballin

Member
World 3 was basically supposed to be a mixture of Bubblegloop Swamp and Mad Monster Mansion, right? I think it was a pretty neat world. Idk.
 

Cindres

Vied for a tag related to cocks, so here it is.
Could you rephrase this? I don't understand how it feels.



World 3 has many empty open areas? I think, on the contrary, that world 3 is the most dense level in the game, very close to Kazooie dense.

Tbf it was fairly dense, it just fit the bill of being too damned big for me. I'm not sure I'm gonna be finishing this game.
 
Could you rephrase this? I don't understand how it feels.



World 3 has many empty open areas? I think, on the contrary, that world 3 is the most dense level in the game, very close to Kazooie dense.

Sorry, I'm typing on my phone. It was a typo but I meant to say that world 3 felt/looked like ass. I can elaborate later haha
 
Sorry, I'm typing on my phone. It was a typo but I meant to say that world 3 felt/looked like ass. I can elaborate later haha

I get what you mean, even though I quite liked that world.

I thought world 2 was my least favourite. The Icy Palace screams fan made amateurish design. I honestly thought my game had glitched when I entered the palace. I looked up gameplay because I was sure it wasn't suppose to look that... cheap and tacky.

Also I don't get this hate for Capital Cashino? For me
World 1 > 4 > 5 > 3 > 2
5 and 3 are pretty close though for me.
 
Your character can disappear at the bottom of the screen because that's the punishment if you get caught in one of the obstacles. Usually it supposes an insta-death, but it is a valid decision because if you have enough skill you can just recover the lost space using the roll. And yes, you lose a lot of points if you get hit, but you can perfectly get 24.000 points with three misses or so. You don't have to do a perfect playthrough to beat it, which is fine.

The controls are stiff... well, because it is a quite simple minigame and you only need to move between paths, jump, and roll to recover and get through enemies. In Bee Bop the bee controls just bad and the jump physics and flying animations as well as the collisions with enemies, platforms and the fire, are half-baked. The difference is that Bee Bop is easy and Hurdle Hijinx is hard, so people get mad at the second one when actually is a better designed and more polished minigame.

You can complain that it is long and hard, but let's not use the terms "bad game design" and "unpolished" to everything.

Well, bad game design and unpolished fit the "minigame" elements of this game so well, they inevitably come up in conversation about them. Surely someone playtested the Rextro games and Kartos and said "We need to fix these. They're shit" This game gives me whiplash, I played it obsessively and loved it, but had zero fun with some parts.
 

shmoglish

Member
Is there a tonicum/an item that helps me find missing feathers? I know there is one for pagies/rare items.

And is there something I have to do to get the pagie for collecting all ghostwriters? Found all in the first world, but did not get one.
 

JaseC

gave away the keys to the kingdom.
Hurdle Hijinx wasn't as bad as I was expecting it to be. I mean, it took me a good few attempts to hit 24,000+ points, but that was simply due to silly mistakes on my part. If you're quick, you can pick up 2000~3000 points just before the finish line and reaching ~21,000 prior to that is just a matter of not taking unnecessary risks when the difficulty ramps up.

Is there a tonicum/an item that helps me find missing feathers? I know there is one for pagies/rare items.

It also works with quills, even though they're hardly rare. You're likely to see them before you hear them, though.

Edit: Having played the game some more, I think the small group quills I'd missed in Icymetric Palace making a sound may have been unintentional. That or they only make a noise if you've collected everything else in the level.

Edit edit: Oh, no, they definitely make a sound provided there's nothing else nearby.
 

Violet_0

Banned
does anyone else have a problem with the double jump not registering properly? It's the source of like 80% of the frustation I experience. Just about every second double jump fails and I have to climb the same damn tower for the 6th time
 
Is there a tonicum/an item that helps me find missing feathers? I know there is one for pagies/rare items.
.

knowing this game, the tonic for locating stray quills would be unlocked by first finding all of the quills in the game.

I started on World 5 with about 17 pagies to go. Just when I think its doable, the game just throws up some stupid thing t hat makes me want tyo delete the game from my PS4 and move on to something else. This morning was that stupid minigame where you have to use the tongue to get 15 yellow stars. aim at yellow star, press tongue button, nope nope red star nope nope, red star. fuck you.

I am close enough to see the finish line, just the frustration I know I will have to deal with in order to get there is enough to make me put this down. If I do, I do feel I got my money's worth with my KS pledge.
 

JaseC

gave away the keys to the kingdom.
Bah, I've unlocked the achievement for expanding five worlds but not three. I'd guess the game is one the rare ones that doesn't support achievements in Offline Mode. I suppose it wouldn't take very long to expand three worlds in a new save. I don't typically chase after achievements, however in this case it'd be the only one I don't have come the end of the game.

Edit: And done.
 

Lijik

Member
Is there a tonicum/an item that helps me find missing feathers? I know there is one for pagies/rare items.

And is there something I have to do to get the pagie for collecting all ghostwriters? Found all in the first world, but did not get one.
ghostwriter pagie should be automatically collected when you get the fifth one in a world

the rare item tonic works on quills too, but i think you need to find most of them in a world before the quills count as rare. I was able to use it in all of the worlds to clean up the last few I missed.
 
Oh my God, that Flappy Bird bullshit in World 5 was tearing me apart.

But finally, 14200 (thanks to a clutch silver quill grab) ended that nightmare.

Fuck Rextro and these awful minigames.
 

olimpia84

Member
I'm about to expand W3 and so far been collecting as much as I can in the previous levels. I did read that W4 is terrible and very glitch-prone preventing a lot of people from completing the game 100%. Did Playtonic say anything about releasing a patch to fix this? I rather just put the game on hold before I hit W4 in case the game glitches on me.
 
Well, I'm gonna call it a night on trying to beat Capital B.

Definitely an old school boss fight.

7 stages, c'mon.

Last part of the fight is my undoing.

Try again tomorrow morning.
 

JaseC

gave away the keys to the kingdom.
I'm about to expand W3 and so far been collecting as much as I can in the previous levels. I did read that W4 is terrible and very glitch-prone preventing a lot of people from completing the game 100%. Did Playtonic say anything about releasing a patch to fix this? I rather just put the game on hold before I hit W4 in case the game glitches on me.

For what it's worth, I completed Capital Cashino yesterday without incident. If possible, back up your save before heading in as this way you can retry it once it's been patched if you do find that you've encountered a bug.
 
Finally 100%'d the game. Overall, I enjoyed the experience and it was definitely worth the $15 I pledged towards it. I'll be coming back once the orchestrated soundtrack and 64 Bit Mode are added in.
 
Have any US backers gotten their items? Asked Playtonic/Backerkit for some shipping/tracking info and ended up being told I was on my own. The smugness of the email made me cry some. Might have something to do with the fact that I have an obviously Polish name and they're English. I used to love these guys and their games... :/ Now my feelings are genuinely hurt. I guess I want my package now so I have something to look at whenever I want to feel shitty.
 

jmartoine

Member
Well, I'm gonna call it a night on trying to beat Capital B.

Definitely an old school boss fight.

7 stages, c'mon.

Last part of the fight is my undoing.

Try again tomorrow morning.

If you haven't already I would recommend getting all the stamina upgrades and the tonic which lets the bar recharge faster. Makes the final stage a cake walk.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
How has Capital B
7
stages? I count only
4
- which are separated by short sequences so they should easily be identified..
 
I thought the Cashino would be boring and bland having seen the footage IGN shared some months ago, but it actually was pretty good. I liked the layout of the level and the aesthetic (combining a pyramid with a casino), the transformation was good (how can you make this work and screw it with the truck's controls?) and I found the idea of getting tokens instead of pagies quite original.

Fuck the "get invisible to reflect beams" thing, though. That REALLY should be hinted somewhere, because it's not intuitive at all.
 

Epcott

Member
Was going to wait for the Switch release of this, but these impressions are quickly turning me off to the idea.

Shame, was looking for a platformer for it with a longer quest than Snake Pass.
 

jmartoine

Member
How has Capital B
7
stages? I count only
4
- which are separated by short sequences so they should easily be identified..

Going from this: http://www.usgamer.net/articles/25-...ital-b-and-complete-the-game-final-boss-guide

Stage 1: Firing bees at you
Stage 2: Him flying around as you attack with the ice flower
Stage 3: Room changes, him slamming the floor
Stage 4: Slamming the floor while firing bees
Stage 5: Shrinking the stage and firing bee hives
Stage 6: Same as stage 5 but with added bees chasing you
Stage 7: Firing the missiles.

Kind of silly really.

But with that being said, regardless of how many stages there are in the boss fight. It goes on for a long time without any additional health to help you recover.

Imagine doing Grunty or the HAG1 without any health pick up the first time through.
 

jimboton

Member
Fuck the "get invisible to reflect beams" thing, though. That REALLY should be hinted somewhere, because it's not intuitive at all.

Fuck no. Game is already hinty handholdy enough as it is.

There are hardly any pagies where you're not given a heavy handed clue as to what to do, it's the most disappointing aspect of the game by far, and a stark contrast to how Kazooie and Tooie did things.
 

Valahart

Member
Fuck no. Game is already hinty handholdy enough as it is.

There are hardly any pagies where you're not given a heavy handed clue as to what to do, it's the most disappointing aspect of the game by far, and a stark contrast to how Kazooie and Tooie did things.

It makes literally no sense at all. That's not the kind of difficulty we deserve.
 

jimboton

Member
It makes literally no sense at all. That's not the kind of difficulty we deserve.

Have you played the Banjo games? They were adventure games as much as platform games (in the case of Tooies, arguably more). The challenge was as much about figuring out how to use your powers to interact with the world, and figuring out how to get to the place you needed to be to do so as much as actually doing it. I mean, that's the kind of games they were (and thus Y-L was expected to be), whether you like it or not.

Why are you even speaking of 'deserve'? What makes 'literally no sense'? What a ridiculous post..

Not to mention that after replaying Kazooie recently many of the jiggies have huge clues towards them.
Not even remotely as many (or as obvious) as Y-L does.
 
Gottem.

18119107_10154980718080339_5029942287185373214_n.jpg

Platinum.
 

Valahart

Member
Have you played the Banjo games? They were adventure games as much as platform games (in the case of Tooies, arguably more). The challenge was as much about figuring out how to use your powers to interact with the world, and figuring out how to get to the place you needed to be to do so as much as actually doing it. I mean, that's the kind of games they were (and thus Y-L was expected to be), whether you like it or not.

Why are you even speaking of 'deserve'? What makes 'literally no sense'? What a ridiculous post..


Not even remotely as many (or as obvious) as Y-L does.

Wow, you got a little triggered there, didn't you buddy?

Are you seriously supporting something that mechanically makes no sense? That's a matter of trying everything possible randomly? Let me tell you something, even adventure games have moved from the "try every item on everything interactable" trope.

And Banjo Tooie is my favorite game ever and it did have some puzzles that eventually would just randomly get solved, but it wasn't a matter of trying every single mechanic possible.

On YL's case not only you have to turn invisible but you also have to stand on the light and CROUCH. Most arbitrarily random mechanic ever.

I'm telling you I don't deserve this artificial type of difficulty that relies on something as illogical as that. If you think you do, to each its own I guess.
 
Fuck the "get invisible to reflect beams" thing, though. That REALLY should be hinted somewhere, because it's not intuitive at all.

I agree, some of the moves they're really vague about and don't really elaborate or explain anything. Edit: forgot to mention I did that Laser Cashino puzzle with the sonar explosion thing because I had no idea the stealth could reflect light.

Also in the next game they need to make Quills actually mean something like opening doors across the hub like BK did. You don't need over half of the Quills in the game... pointless.

On top of that I'd like my Pagies to be more interactive than just "press A" to unlock.
 
Fuck the "get invisible to reflect beams" thing, though. That REALLY should be hinted somewhere, because it's not intuitive at all.

Yeah ,screw that shit. It took me so long to figure out what you were supposed to do that I just intentionally glitched the game world in order to get inside that room without solving the "puzzle".
If you go into a loading zone while doing one of those taxi service minigames as the helicopter and let the tier run out, you can be transported back into the main section of the level with most of the level geometry unloaded.

Also, I went back to this game to see how fast I could get to the end and beat Capital B. I finished the game in 58:04 with 16 Pagies. It's pretty fun glitching through the game. I just wish you could skip the cutscenes.
 
Are you kidding me? Obviously he is the final boss but there is absolutely no need of showing a pic of his defeat or the ending.
Fair enough. That was a mistake on my part but that's when trophy was screen grabbed. I spoiler tagged it, I apologize you had to see it and let's just move on.
 

sloppyjoe_gamer

Gold Member
I spoiler tagged it now but I mean, it was kinda a given that would be the final boss...

I don't get why people are crying foul but I apologize.


We know that Ganon is the end boss in the Zelda games but we still wouldn't want to see a screenshot of how he's defeated in any Zelda end sequence either. Ending screens of any kind without being spoilertagged are a huge no-no.
 
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