I don't know. It looks like a knock-off more than anything. Felt less like MH and more like some generic action game set in a MH world.
I've never touched a monster hunter so I'll leave that first part alone and let someone else confirm that but it certainly didn't look like any action game I played and I play a lot of themI don't know. It looks like a knock-off more than anything. Felt less like MH and more like some generic action game set in a MH world.
Apparently they are fireflies they seem to guide you closer to the prey(I get that right mh fans)Never played a MH but this looks amazing. What are the greenish / yellowish lights that the MC follows around? Looks a bit distracting...
Never played a MH but this looks amazing. What are the greenish / yellowish lights that the MC follows around? Looks a bit distracting...
Never played a MH but this looks amazing. What are the greenish / yellowish lights that the MC follows around? Looks a bit distracting...
I don't know. It looks like a knock-off more than anything. Felt less like MH and more like some generic action game set in a MH world.
He might be just generally unaware of the latest information (though it says it there in the other threads title).
This shit should be bannable at this point.
finally an English Monster Hunter on PC
maybe my friends and I will play this
i'm not too familiar, but i think this spin off is for more Western audiences, and an OG MH5 is probably in the works for Switch
I don't know. It looks like a knock-off more than anything. Felt less like MH and more like some generic action game set in a MH world.
yeah i know right! I was playing monster hunter on ps2 back in the day (was a pain to get online) and then they introduced this energy flashy attacks and called it styles that looks like kingdom hearts combat and they speed up animations from game to game and they introduce prowler mode where you play as a cat with easy mo-
wait...
And it was the shit! Unfortunately Capcom seems to be scaling back on Generations influence...
I can clearly tell you've never played a monster hunter game.
How so? Aside from stealth mechanics and more world interaction it looks like the same old MH as always. If anything, I hope they have more differentiating features they haven't shown off yet.
I've never touched a monster hunter so I'll leave that first part alone and let someone else confirm that but it certainly didn't look like any action game I played and I play a lot of them
yeah i know right! I was playing monster hunter on ps2 back in the day (was a pain to get online) and then they introduced this energy flashy attacks and called it styles that looks like kingdom hearts combat and they speed up animations from game to game and they introduce prowler mode where you play as a cat with easy mo-
wait...
And it was the shit! Unfortunately Capcom seems to be scaling back on Generations influence...
Of course. It's new gen so we'e going to have to wait for an expansion for G rank. Hopefully we can download the expansion as DLC instead of being forced to pay full price for the game a second time.
I only play MH1 back on this day because i am true MH fan! This casüls started on 3ds or psp have nothing on me!
but funnsies aside yeah i am sad that they are dialing it so back down, especially stuff like prowler would be a good thing for newcomers
Also sad that underwater combat is not making a comback, yeah it was pretty shit in 3 but they had enough time to balance and polish it to make it work, would fit especially well in MHW
Since this is on consoles and PC now, I really hope they just do DLC instead of a full fledged game that is mostly the same as the previous one. This would be one of the few games I would happily buy DLC for.
And it was the shit! Unfortunately Capcom seems to be scaling back on Generations influence...
I haven't played X/Generations so your point is moot to me.
:lol: I've put hundreds of hours into Tri and 4 but okay.
I don't know. It looks like a knock-off more than anything. Felt less like MH and more like some generic action game set in a MH world.
Since this is on consoles and PC now, I really hope they just do DLC instead of a full fledged game that is mostly the same as the previous one. This would be one of the few games I would happily buy DLC for.
I don't know. It looks like a knock-off more than anything. Felt less like MH and more like some generic action game set in a MH world.
:lol: I've put hundreds of hours into Tri and 4 but okay.
I saw one or two careful dodges in the beginning of the Rathalos fight but it seemed that otherwise it was a bunch of running around the environment and managing to get free hits in because of this and that. Nothing like the calculated gameplay I expect from MH.
I only play MH1 back on this day because i am true MH fan! This casüls started on 3ds or psp have nothing on me!
but funnsies aside yeah i am sad that they are dialing it so back down, especially stuff like prowler would be a good thing for newcomers
Also sad that underwater combat is not making a comback, yeah it was pretty shit in 3 but they had enough time to balance and polish it to make it work, would fit especially well in MHW
I think this gets the core Monster Hunter fans in the West more or less on board, but that only amounts to 1 million sales at most. Still a very long way to go to reach their 4m target, and I worry that most newcomers aren't going to have the patience to watch a 25 minute fight with one monster, let alone play it.
I loved the item wheel, the much more fluid character movement, the gorgeous graphics and animations, and the modernized gathering/item use. Damage numbers also seem like a great update.
I'm still not fond of the timer, and I think that there will still be a few tweaks related to time, max stamina depletion and sharpness before release. I don't think Capcom is any more dedicated to these features than they were to gathering animations or stationary healing, they just haven't gotten enough feedback from press/focus testers to decide if they're worth keeping yet.
Bottom line for me: This looks like a truly excellent MH game, but I'm still nowhere near convinced that MH can be successful in the West without a few more changes to the meter management and tedium JP players are accustomed to.
I don't think underwater is inherently bad but my problem was that it made certain weapons obnoxious to play. Hammering underwater SUCKS. At least HBG returned to its full glory in 3U and I could just pierce shot everything to death in the water. Underwater gunning Plesioths in 2 minutes flat was very cathartic.
If they can't make it fun for everyone then it should stay gone. But it did alter the feel and atmosphere of environments in its own way that I liked. Tri just felt like a world I wanted to live in.
Where the gifs at! Somebody gif the bow gameplay
Couple of gifs I auto-generated with gfycat:
New GS attack: https://gfycat.com/AdvancedScaryBird
New LS spin dodge after a fade slash, into LS's new thrust->jump->special vertical slash (harder to see due to split screen): https://gfycat.com/MelodicOilyGopher
Also notice that while the LS user is in the air, the demo button prompts in the top right say it has two available follow ups. Regular slash for triangle, special slash for R2.
If you were a true Scotsman and had been playing since the PS2, you might be a bit sick of the same formula like the rest of us. No more 5 second chugging and foraging means the game can focus on new and interesting stuff in battle. Palicoes and healing hammer horns have changed the meta on healing pauses for years anyway.