;_;
I'm too big of a remedy fan, double dipping if truth
I wouldn't be surprised if MS gave the A-OK for Alan Wake to release on the PC given its relatively lukewarm reception on the X360. We know that the PC version existed until MS put a pin in it last February - mere months before release - so it's not as though finishing said version would be overly time-consuming.
This should look really, really nice in 1080p60 DX9. Of course there will be a broken DX11 mode that crushes performance and gets patched weeks later.
below Average? Did you even play Alan Wake?I don't like this at all, feels like mockery since we're getting the below average game that came out and not the awesome sandbox game that was supposed to be made for PC.
I don't like this at all, feels like mockery since we're getting the below average game that came out and not the awesome sandbox game that was supposed to be made for PC.
I don't like this at all, feels like mockery since we're getting the below average game that came out and not the awesome sandbox game that was supposed to be made for PC.
I don't like this at all, feels like mockery since we're getting the below average game that came out and not the awesome sandbox game that was supposed to be made for PC.
below Average? Did you even play Alan Wake?
Remedy gave their arguements to why they think the lineair design was better for the game, now let and it go and live with it. Sheesh..
Yes. I felt like I was being generous with below average too.
Their arguments being "It's a narrative experience!" and "We never promised a PC version!" - both of which occurred after MS signed on as publisher; not to mention the latter is utterly false. There's no denying MS wanted - or rather, attempted - to capitalise on the Remedy brand by tying their next IP to their console.
I would say you were right with the below average, I think average to below average is a fair rating for the game.Yes. I felt like I was being generous with below average too.
Yet on 360 it is rendering unused areas were we do not go to explore.
Just read the digital foundry analysis.
I just don't see how anyone could say it was below average. You make it seem like it was worse than Two Worlds 1
I don't like this at all, feels like mockery since we're getting the below average game that came out and not the awesome sandbox game that was supposed to be made for PC.
"Certainly, there were prototypes we tested and were not happy with that didn't end up as part of what Alan Wake is.
"For example, early on we tried out sandbox elements. With them we were constantly running into situations where we had to [endure] big compromises in our thriller pacing and our thriller storytelling. At the end of they day we decided it wasn't worth it. We wanted to do a story-driven game - that's what we feel Remedy games are supposed to be.
"[Sandbox] was one thing we decided to abandon and go in a different direction. Some of these things look good on paper, and then when you try them out they don't work as well."
Their arguments being "It's a narrative experience!" and "We never promised a PC version!" - both of which occurred after MS signed on as publisher.
"Yet"? What is it you're attempting to argue against, exactly?
What does 'we never have promised a pc version' have to do with the nature of the game. I simply don't see the link. Same hoes for 'It's a narrative experience'. Why is that such an unbeleivable thing? They are the developers, they create and test the game. If they think that having an open world is nice, but makes no sense, why wouldn't they change it? If anything, console gamers tend to like open world (GTA, Saints Row, Just Cause) better than or just as much as lineair games. So it's not like the decision was made to serve the console crowd. If you know something I don't, please enlighten me (pun intended ).
I think he means that if they would have wanted to make it open world, it would be fairly easy and has nothing to do with the game's platform exclusivity.
Are you daft? The game changing to a linear title happened years after the game was announced.
That doesn't fly when the focus of the game shifted alongside the announcement that it became exclusive to a relatively underpowered platform.
That doesn't fly when the focus of the game shifted alongside the announcement that it became exclusive to a relatively underpowered platform.
Coincidence, or not. Whatever - the game would have been the same on PC as it was on 360.
My PC is hooked up to my 40" TV so comfy couch am ready!
Will so buy this.
Its one game I have been concidering getting a 360 for.
Given the circumstance surrounding the game becoming X360 exclusive, I sincerely doubt it. Do I care? No, not at all - I loved the game. Do I think MS forcing their hand as publisher impacted the creative vision? Absolutely.
Edit: To clarify, I'm not saying the game would been better had it released to the PC; rather, I find it too coincidental that Remedy began signing a different tune after MS jumped on board. That's all.
That's a bit naive I think, I did not expect that view from you.
Partly redeemed
Haha. The point I'm trying to make is that I believe the scope - not the quality - of the game was lessened when it became an X360 exclusive.
This needs to be a good port, and at $40. A full priced mediocre port 2 years too late is not going to do them any good.
This needs to be a good port, and at $40. A full priced mediocre port 2 years too late is not going to do them any good.
Have you played the game out of interest?
Worst case scenario:
dx9
no aa (deferred engine you see)
16:9 locked aspect ratio
30 fps cap... but it dips!
graphics options: vsync, brightness
the same crappy bik cutscenes
360 textures
mouse lag
:O
you forgot the worst part, GFWL