There's irrelevant to the point. People arguing to not watch some that's off interest to them just because there isn't a large audience there but to some people the experience can be improved by a large audience that's why this is even a discussion in the first place. You see those tournaments with audiences Nintendo hosts instead, why do you think they're there. Nintendo generally replaces the conference with tournaments for specific games or a more general overview. Very rarely do they just leave it as a direct if they're taking the e3 seriously. Those tournaments aren't cheap.
It's exactly the point when you're talking about reaction videos.
ou mean the videos of people reacting to THE GAMES, it doesnt matter if they were on stage or pre recorded, once again, it's the games that make people react which make videos about them reacting to those games,live or pre recorded means jack shit.
https://www.youtube.com/watch?v=CK5gdf5cMPM
Does this not count? And we keep talking about reactions like the text chat in streams isn't the new community, especially with twitch and emotes blowing up. And this makes no sense. So someone won't watch something unless it has crowd reactions in it? The crowds are there because it's a tourney and they have many fans. Are you saying evo only allowed people to watch fights for publicity of the tourney? Not to cheer on their friends or just enjoy a great exhibition of a game they like? The theater rental is a write off for advertising in itself, the tourney is a creative way to engage the customer.
No one is saying an audience can't be good, I like going to comedies in the theater for the crowd interactions, but as a fan of video games, live conferences have always sucked and dragged on needlessly as the script tries to fill dead air or evoke something similar to humor and it almost never works out; not to mention the crowd noise is usually piped in from the employee seats. The direct fixes this, especially for an insular Japanese company like Nintendo, and we actually get to see other Dev personalities besides Miyamato (Koizumi,Nogami etc) now because they're not standing stiff reciting lines from a lame script just so the translator can keep up. On top of this, we get 3 days of unscripted gameplay, and developers get to come in and discuss their work as it's being played.
If you don't like that, it's cool, but don't act like it's crazy that people have a preference to that over 15cgi trailers with 3 scripted demos and a multitude of devs not knowing what to do with their hands.
This didn't have nearly the same impact imo.
Splatoon 1 and ARMS have almost the exact same marketing plan, your opinion isn't fact.