Vyse The Legend
Member
Anyone heard of areas getting restocks yet?
Restocks happened last week.
Anyone heard of areas getting restocks yet?
Delivered the 2nd SNES Mini I got to my nephews this weekend. They immediately fired up 2P Mario Kart and both of them tried moving the controller like a Wii Mote to steer lol
Dammit, of course, NOW my wife wants me to buy one..... #@%@
About how long is Final Fantasy VI? I've tried a few times within the past 10 years to beat it and every time I get to the World of Ruin I just am exhausted at the thought of finding everyone again. I want to finally put this notch on my belt, but I'm trying to weave my gameplay time around the stacked holiday releases.
I started playing Earthbound for the first time last night. I got to what I think was the first bossand got stomped in like 2 hits. Then I turned it off because it was like midnight and figured I'd try again today.Frank
Is this one of those early jrpgs where I need to go grind for an hour or 2, or is there some sort of trick to the fight?
I started playing Earthbound for the first time last night. I got to what I think was the first bossand got stomped in like 2 hits. Then I turned it off because it was like midnight and figured I'd try again today.Frank
Is this one of those early jrpgs where I need to go grind for an hour or 2, or is there some sort of trick to the fight?
Yeah, as much as I love Earthbound, there are more than just that first boss fight that requires grinding the levels away.Grind.
5 hour speed run?!30-40 hours on a first full play through. 20-25--ish on a replay: Speed run record is 5:15. A lot depends on how much time you spend grinding rages and lores.
Re: FF VI, can anyone tell me how far I am through the game up to this point?I just made my way through the Cave to the Sealed Gate and afterwards the airship crashed. Looks like I'm on my way back to Vector.
I'm through the first 3 worlds of SMW an so far things have been going smoothly. I dunno what the point of collecting 1ups is since they reset back to 5 each time ya turn the game back on sooo I just don't go outta my way to get 'em! Just been straight level progression, no secret exits. Wonder how long it'll be until not going outta my way ta get the Green/Red switches bites me in the butt?
Maybe a little less than halfway?
Fair play to anyone that completed Super Castlevania IV without save states. Some of the stuff they expect you to do in the later levels is mental.
Um, what? Castlevania is super easy compared to most games of that era. Try Super GnG, now that's a hard game.
x.x; Well thats coming up tomorrow! World 4 was 2 stage + Castle for a total of like 5 minutes play time.Forest of Illusion
F-Zero plays and holds up surprisingly pretty well for a 16-bit racer. First time I'm ever playing it. Tracks are pretty bare-bones but it does a really good job of giving you a feel of speed on limited hardware.
I unfortunately don't have as much good things to say for Super Mario Kart.
F-Zero plays and holds up surprisingly pretty well for a 16-bit racer. First time I'm ever playing it. Tracks are pretty bare-bones but it does a really good job of giving you a feel of speed on limited hardware.
I unfortunately don't have as much good things to say for Super Mario Kart.
I'm irl mad about how low F-Zero has placed on many popular lists. Throwing it in a "you can skip it" tier is especially obnoxious. F-Zero is damn near perfect and I love it. Watch parallel lines converge to a width rather than a point while you hurtle toward the future at a beautiful frame rate on the power of mode 7 tile rotation, all to the sweet score of primitive electric butt rock as you meet triumph or devastation divided only by a minute fraction of a second.
He played around with making a racing game like F-Zero, the hovercraft title he played now and then with Romero. Carmack covered the floor of his computer screen with an angular blue matrix of lines. Then he started laying down images that together would make up roads. The only digital images around were big banners of Hitler from Wolfenstein, so he put those down back to back, making a highway of Hitlers surrounded by a sprawling web. Carmack could lose himself in the abstract mathematical imagery of this world, working on acceleration of movement, the sense of speed, velocity, decline.
~Masters of Doom, Spear of Destiny
The actual enemies/bosses are totally fine, it's more some of the platforming/stair stuff.
I guess if you get really good at that you'd be ok but they're very very harsh with the spikes in particular. Don't have the patience for that these days so i've been relying on Rewind to get me through without going insane.
Correct.I'm irl mad about how low F-Zero has placed on many popular lists. Throwing it in a "you can skip it" tier is especially obnoxious. F-Zero is damn near perfect and I love it. Watch parallel lines converge to a width rather than a point while you hurtle toward the future at a beautiful frame rate on the power of mode 7 tile rotation, all to the sweet score of primitive electric butt rock as you meet triumph or devastation divided only by a minute fraction of a second.
I don't think Super Mario Kart holds up as well as F-Zero, with the caveat that I think most of this limitation is due to the fact that it can only use half the screen in order to accommodate its two player mode, which is thoroughly worthwhile. The single player GP is ridiculous bullshit that you just have to overcome if you want completionist glory. The thing is that Mario Kart has never actually been decent or fair, it's always been obnoxious.
On the other hand, if you get good and practice time trials, the tracks are great and the controls are completely reliable and consistent. They are very dissimilar to modern Mario Kart mechanics but this is not actually a problem for the game.
Has Nintendo commented on why the texture on the controllers are different from the original ones?
Just like how the Famicom mini was a pastiche of various Famicom revisionsHas Nintendo commented on why the texture on the controllers are different from the original ones?
It's essentially a mid-period window Famicom, it has non-launch round button controllers, but does not have the added later Famicom Family logo
Is it possible to buy the genuine EU or JP SNES/SFC Classic controller by itself? I'd like to have one with the colored buttons for my US Classic.
I'm irl mad about how low F-Zero has placed on many popular lists. Throwing it in a "you can skip it" tier is especially obnoxious. F-Zero is damn near perfect and I love it. Watch parallel lines converge to a width rather than a point while you hurtle toward the future at a beautiful frame rate on the power of mode 7 tile rotation, all to the sweet score of primitive electric butt rock as you meet triumph or devastation divided only by a minute fraction of a second.
I don't think Super Mario Kart holds up as well as F-Zero, with the caveat that I think most of this limitation is due to the fact that it can only use half the screen in order to accommodate its two player mode, which is thoroughly worthwhile. The single player GP is ridiculous bullshit that you just have to overcome if you want completionist glory. The thing is that Mario Kart has never actually been decent or fair, it's always been obnoxious.
On the other hand, if you get good and practice time trials, the tracks are great and the controls are completely reliable and consistent. They are very dissimilar to modern Mario Kart mechanics but this is not actually a problem for the game.
After putting in some time with both I def agree that FZero is funner and has aged better than Mario kart SNES.
Speaking of not aging well, Currently making my way through DKC and man it's becoming a chore. I mentioned in another thread that I can sort of see why Miyamoto resented it (if those rumors are true) that this game got so much hype while he was off perfecting the genre. When you take the game out of the context of the graphical hype, it's a lot of mediocre level design and frustrating and cheap trial and error gameplay.
DKC 1 ist awesome for speedrunning though, because that fits the level design really well. But yeah, overall, DKC 2 is the much better game.Speaking of not aging well, Currently making my way through DKC and man it's becoming a chore. I mentioned in another thread that I can sort of see why Miyamoto resented it (if those rumors are true) that this game got so much hype while he was off perfecting the genre. When you take the game out of the context of the graphical hype, it's a lot of mediocre level design and frustrating and cheap trial and error gameplay.
Or just get cheap controller extension cordsI'm wondering how long would a 8000mah power bank keep the SNES Mini running?
I'm taking it to a friend's house and I know the controller cable length will not be enough for his living room. I have a long HDMI cable, but not a long microUSB power cable... So I'm wondering if I could power it via a portable battery pack for a few hours?
Yep! 😂Just started what appears to be the second half of FF VI and it's basically this.
Just like how the Famicom mini was a pastiche of various Famicom revisions
The Super Famicom and controller controller had several minor revisions, and the one with the mini is a pastiche of various revisions.
The texture and colour actually perfectly matches the final revision of the SNES controller - the Super Famicom Jr controller.
It also has the indented L/R markings instead of printed ones.
Forest of Illusion was no trouble. 3 levels and a castle. Its like the first SMB! The cape may be really broken but only if ya remember ta use it. I lose mine soooo much cause I never think to just keep spinning and instead try to jump on or around baddies!