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Heroes of the Storm |OT3| Chromiehounds

Which one is that? The one that gives health and mana when minions die, larger sweep radius, the. Double sweep at 16?
nah just royal focus (E CDR + Q damage increase) and increased E lenght at 4 and 7 respectively. Makes it so a Q almost clears a wave and the E increase lets you travel between 2 lanes back and forth on CD.
UJEgw6M.jpg
rest you go standard W build.
 
Why does every single Sylv player think it's a good fuckin idea to just split push the entire match and never help with teamfights or objectives, jesus i'm tired of that shit
 

scoobs

Member
Why does every single Sylv player think it's a good fuckin idea to just split push the entire match and never help with teamfights or objectives, jesus i'm tired of that shit

Cuz bad players gravitate towards specialists, because they like PVE'ing and avoiding team fights.

Just dominated with Q build Azmodank. God hes fun.
 

Altairre

Member
Really hate the map rotation right now. From the PVE adventure of Booty Bay to Garden of Terror with a bit less grass to Hanimura, it's like the decided to dust off all of their shittiest old maps and lump them in with their new shitty map expecting I dunno what.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Really hate the map rotation right now. From the PVE adventure of Booty Bay to Garden of Terror with a bit less grass to Hanimura, it's like the decided to dust off all of their shittiest old maps and lump them in with their new shitty map expecting I dunno what.

Are you talking about ranked? Because QM dropped rotations.
 

kirblar

Member
Really hate the map rotation right now. From the PVE adventure of Booty Bay to Garden of Terror with a bit less grass to Hanimura, it's like the decided to dust off all of their shittiest old maps and lump them in with their new shitty map expecting I dunno what.
Blame casuals for this one. They whined about map rotation in QM and got it axed.

Ranked is now HGC + Hanamura, I believe?
 

brian!

Member
1. Agile dismount/e speed, im conditioned towards the former so i always get it
4. Q
7. Situational, w cdr always good
10. Dblade, other one if you are bad with dblade
13. Shingan
16. Extra e dmg/deflect (always worth on braxis)
20. Dragon iz me/zanshin (sp?)

Arguments can be made for a more e focused build but the purpose of that build is to poke with e during teamfights and if you think they will bunch up for your e cdr on hit, good against fatties

Big thing w/ genji is shuri management and making sure you have your 5(7) shurikens available when you decide to go in

Dont try to play him like one of those crazy w build li ming ppl, you will lose the game for your team, you need to get in and out constantly
 

IceMarker

Member
Screw map rotations, I want map preferences just like SC2, let me leave Hanamura, Towers of Doom, and Booty Bay unchecked for all eternity.
 

Won

Member
Screw map rotations, I want map preferences just like SC2, let me leave Hanamura, Towers of Doom, and Booty Bay unchecked for all eternity.

I pretty much stopped playing this game again thanks to this. Hanamura into Pirate map isn't what I consider "unwinding" after a day of work.
 

Alavard

Member
Hanamura may have its problems, in terms of numbers and tuning, but I absolutely love the objective in it, and how just delaying your opponent's push for a small amount of time can have such a big impact.

In other maps, objective delays are fine, but if your opponent ends up taking the objective anyway, the delay may not have helped much. On Hanamura, the delay can absolutely make the difference.
 
Just playing some quick match. Go to defend keep from a siege merc soloing it. Get yelled at by a scrub hammer (really bad, looked like it was his first time as hammer) because I wasn't there for their random teamfight. Suddenly I am a terrible player etc. etc., despite the fact that they engaged in a teamfight down a player who was at the opposite side of the map with no global travel. I reported him, I got zero qualms about doing that. And it's not a big deal but it turns me off from playing another game sometimes.

This bickering is insidious. I like to think blizzard silences each and every one of these people. It's not worth raging at someone in this game. I'm never going to see you again. You're literally irrelevant to my life. Why lose your chat capabilities for such a dumb reason.
 
Just playing some quick match. Go to defend keep from a siege merc soloing it. Get yelled at by a scrub hammer (really bad, looked like it was his first time as hammer) because I wasn't there for their random teamfight. Suddenly I am a terrible player etc. etc., despite the fact that they engaged in a teamfight down a player who was at the opposite side of the map with no global travel. I reported him, I got zero qualms about doing that. And it's not a big deal but it turns me off from playing another game sometimes.

This bickering is insidious. I like to think blizzard silences each and every one of these people. It's not worth raging at someone in this game. I'm never going to see you again. You're literally irrelevant to my life. Why lose your chat capabilities for such a dumb reason.
Unless he was excessively profane, he probably won't get silenced. I'm not aware of a team-based game where bickering isn't a constant factor. I remember when I tried to get my wife to try DotA1, and her first game half of her team was telling her to kill herself for feeding. We still laugh about it.
 
Just playing some quick match. Go to defend keep from a siege merc soloing it. Get yelled at by a scrub hammer (really bad, looked like it was his first time as hammer) because I wasn't there for their random teamfight. Suddenly I am a terrible player etc. etc., despite the fact that they engaged in a teamfight down a player who was at the opposite side of the map with no global travel. I reported him, I got zero qualms about doing that. And it's not a big deal but it turns me off from playing another game sometimes.

This bickering is insidious. I like to think blizzard silences each and every one of these people. It's not worth raging at someone in this game. I'm never going to see you again. You're literally irrelevant to my life. Why lose your chat capabilities for such a dumb reason.
That annoys me playing Dehaka so much, ping fights a bit. Don't expect me to have perfect map awareness or to know what you're up to.

I don't mind the bickering in QM as I have no qualms to troll in that mode and don't really care for wins.
 
That annoys me playing Dehaka so much, ping fights a bit. Don't expect me to have perfect map awareness or to know what you're up to.

I don't mind the bickering in QM as I have no qualms to troll in that mode and don't really care for wins.

Bickering in QM bothers me more than non-QM. Just...chill folks.

I am usually very aware of team fights taking place, especially when playing Dehaka. But sometimes I get tunnel vision and kind of forget about objectives. >_> Multiple times I've looked at the minimap and thought "Huh, why is everyone up there? Oh shit yeah, the tower."

Dehaka is definitely my #1 favorite right now. I wish he had a better ult, though. Or let him use his silence ult while you are dragging. I would kill for him to get some kind of Lurker attack - my favorite Zerg unit next to the Queen.
 
Unless he was excessively profane, he probably won't get silenced. I'm not aware of a team-based game where bickering isn't a constant factor. I remember when I tried to get my wife to try DotA1, and her first game half of her team was telling her to kill herself for feeding. We still laugh about it.

If this guy went off on that situation, he has probably done it before and probably will do it again. I'm certain they're not going to just look at one game, they're going to take a look at a span of games and more if I am not the only one reporting.
 
Dehaka has great heroic choices. They both have their place as there is no clear superior choice.
I dont see how a single target silence that has a windup time and does mediocre damage is a "great" heroic. At least take the startup off.

Adaptation is solid, though.

If this guy went off on that situation, he has probably done it before and probably will do it again. I'm certain they're not going to just look at one game, they're going to take a look at a span of games and more if I am not the only one reporting.
If Overwatch is any indication, there is no penalty for being an asshole.
 
I dont see how a single target silence that has a windup time and does mediocre damage is a "great" heroic. At least take the startup off.

Adaptation is solid, though.


If Overwatch is any indication, there is no penalty for being an asshole.

Dropping silence on a support like auriel is a game changer. Remember all those times we try to burst malthael down to get stasis'd? Malthael would die every time if auriel was silenced.
 
I dont see how a single target silence that has a windup time and does mediocre damage is a "great" heroic. At least take the startup off.

Adaptation is solid, though.
It's a 3 second silence that also severely impairs their vision. Landing it on a support, tank or hard carry is close to a won teamfight.
It's an insane gank tool and about where cocoons powerlevel should be.
 
It's a 3 second silence that also severely impairs their vision. Landing it on a support, tank or hard carry is close to a won teamfight.
It's an insane gank tool and about where cocoons powerlevel should be.

Dropping silence on a support like auriel is a game changer. Remember all those times we try to burst malthael down to get stasis'd? Malthael would die every time if auriel was silenced.
But compare it to other similar CC ultimates. Isn't cocoon RIDICULOUSLY better? Malfurion silences an entire team. Stitches locks someone out and guarantees their death in most cases. Zeratul? Diablo? I'm not saying the move is useless, but it seems far worse than most of its peers.

If it spread inherently, it would be more reasonable.
 

brian!

Member
It's a harder to land cocoon that lets you do dmg to the target

Actually it's not really like cocoon at all beyond trying to make for a 5v4
 
But compare it to other similar CC ultimates. Isn't cocoon RIDICULOUSLY better? Malfurion silences an entire team. Stitches locks someone out and guarantees their death in most cases. Zeratul? Diablo? I'm not saying the move is useless, but it seems far worse than most of its peers.

If it spread inherently, it would be more reasonable.
Cocoon is way overtuned and you have to consider role and kit when comparing these.

Dehaka can flank much easier than many if these and has much more sustain than Zeratul,
Gorge is a tool for picks moreso than teamfights, Malfurion has to get into the frontline to get value of it, etc.
 

brian!

Member
I think cocoon is alright, they could stand to make the cd longer tho

A lot of cocoon's power atm comes from ppl not understanding whether the target in there means they should hit it or not. Or just in general ppl not understanding that you can hit it
 

brian!

Member
If it were hero only thatd be alright but i dunno how often itd get picked, esp. if they decide to make locust not trash

It would def be a significant nerf, it makes the range of it irrelevant and forces anub to get close to his targets + itd be very easy to bodyblock. A missed isolation that hits muradin instead of uther is stronger than a missed web. Like theyd have to make the reward for a hit web higher at least
 

brian!

Member
Removing his base magic resistance might be good, like let abilities hurt him more than they hurt now. Maybe make shield on e only proc off an e hit

Any excuse to remove base resistances are good imo
 
I managed to get 250 stack on Azmo Q, I did R then Q I did like somewhat good damage on them, nothing fancy

Still dont see the appeal on that build.
 

brian!

Member
The build is so you can be a fat dude achieving fat stacks and hitting fat qs

In practice it means you have long range waveclear and you can swing fights with the fat q. Like if you hit valla with the rq pnce during the fight she's basically out of commission, and q lets you hit a bunch of ppl at once.
 

scoobs

Member
I managed to get 250 stack on Azmo Q, I did R then Q I did like somewhat good damage on them, nothing fancy

Still dont see the appeal on that build.

Fully stacked Taste for Blood at level 20 does like 1,600 damage to everyone it hits, i'd say that's pretty good damage.

I don't take that talent though, too much work. The other Q talent is way better.
 
But compare it to other similar CC ultimates. Isn't cocoon RIDICULOUSLY better? Malfurion silences an entire team. Stitches locks someone out and guarantees their death in most cases. Zeratul? Diablo? I'm not saying the move is useless, but it seems far worse than most of its peers.

If it spread inherently, it would be more reasonable.

Can't really compare them 1:1 like that. Dehaka is constantly on the front lines, so landing a silence is considerably much less risk to him than a malfurian who can die instantly. And dehaka's vision reduction also basically zones the player out as well from AA. Anubarak's cocoon is easy to counter with damage as well.

Some of these are not very comparable, like diablo's. It has wind up, easy to dodge, and only stuns for 1 second. It's strong, but it's not a 3 second silence, that also damages, slows, and reducing vision for 6 seconds. Zoning a healer out for 6 seconds is basically as good as killing them in a team fight.
 
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