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Polygon: Valve is not your friend, and Steam is not healthy for gaming

oneils

Member
Any workshop content creators here? Some of the claims made on that front are disturbing. If valve promised to give a cut of reselling, what happened to it? They should stick to their word.
 

Durante

Member
No company is your friend.

But among all companies which are relevant platform holders, Valve's goals and ideals align far and away most closely with my own.
 
Any workshop content creators here? Some of the claims made on that front are disturbing. If valve promised to give a cut of reselling, what happened to it? They should stick to their word.

They still get a cut, but the circumstances under which they qualify for a cut have been reduced, at least insofar as Dota 2 is concerned (along with a general drop in the number of new treasure chests outside of Majors).

And apropos of nothing, Gabe sent flowers to Sheever after news got out that she had breast cancer.
 
I don't really think there's much meat here, mostly grist.

The individual arguments are the following:
- Valve has a monopoly
- Some people like Steam and not Origin and they're hypocrites
- Valve let people make money off selling content, but don't pay them enough
- Valve wasn't proactive enough in establishing an EU/AU-compliant digital refunds policy
- Some ex-employees of Valve didn't like the culture.
- Reddit memes are bad

If the point here is "Some People ThinK Valve Is Based And Lord GFaben Dot Meme Dot Bmp!!!", then, like, why would any right-minded adult spend time trying to refute idiot teenagers on the internet.

But if the point here is that this is an indictment of Valve generally, I don't see it. In order:
- Steam has a lower share of PC gaming than ever before. With Twitch, Itch, Gog, Humble, Origin, Uplay, Epic Games Launcher, Windows 10 App Store, Amazon, Battle.net, the Mac App Store, Beth.net, and others there are more clients than ever before. WePlay is about to be an 800 pound gorilla. More games are being sold DRM-free than ever before. Many of the most popular games on the internet are not on Steam. And Valve allows people to sell Steam games on any store with Valve taking a 0% cut, so also Steam the Client and Steam the Store are not connected at all. Moreover, with Greenlight and now Direct, Steam is using what clout it does have less than ever before to constrain winners and losers on their own platform.
- When Steam came out, I didn't want Steam because it was an annoying inconvenience. Then it killed FilePlanet, made patching easy, and then later it solved the 10 foot UI problem for PC, so it is convenient. By comparison, Origin is worse. It's not intrinsically against the rules for people to want their 30%, but they need to earn it. Valve earned it for me. EA didn't. Ubisoft didn't. GOG did. Humble did. Microsoft didn't. This isn't because I'm a hypocrite, it's because I'd generally prefer fewer better clients.
- It sounds to me like Valve is making an error reducing the payout for DOTA2 cosmetic makers. But in general, there's a difference between starting with a status quo where everyone makes money and clawing it back, versus starting with a status quo where no one makes money and giving them a little bit. The alternative to paying community content makers is not paying community content makers. That's bad. Moving to a world where they do get paid, even if it's only the top earners and even if they aren't paid enough, is an improvement. Let's keep improving it by improving what they get paid, allowing paid mods, and reducing gatekeeping.
- I agree with the AU court decisions and support giving consumers additional rights for refunds. Also, no one had a systematic digital refund policy. This was a case where tech got ahead of law. I am glad law is constraining tech. But let's not pretend Bad Actor Valve departed from the tradition of digital refunds to screw people. And their current refund policy is more automated and generous than most other actors.
- if the point here is to point out that Valve's flat hierarchy has strengths and weaknesses, and one weakness is cliquishness and dysfunctionality when it comes to major projects, sure. I think the presentation of digging up all the ex-employees that say bad things and none of the people who feel it is functional makes it difficult to say whether these experiences are the rule or the exception. It also isn't a consumer-facing issue; the bizarre thing is that reddit people care about Valve's corporate structure to begin with.
- Reddit memes are bad.

I think the lack of a through line or coherence to the structure of the essay means that it mostly seems like a stream of consciousness, and the fact that all of these arguments have been made before mostly makes it seem like someone muckracking rather than an original contribution.

But, finally, a lot of this kinda seems Lady MacBeth-y. Like, venting grievances is of course always allowed and fine, but then what? In the end you can basically choose to buy from Steam or not. If you don't, then you give up Steam's value adds. If that bothers you, then Valve has justified their 30%. If it doesn't bother you, life goes on. If you do buy from Steam then it's a tacit consent that, despite your issues, Steam's the best option. Doesn't mean we can't demand better, but it does mean that maybe some of the apocalyptic language is a bit much.

The one line I would want people to take from this post is that Steam never than a monopoly and has less control than ever, so I particularly object to the idea that Bad Guy Valve is Ruining It For The Rest of Us.

Valve is no one's friend but it's basically the best alternative available as of right now. I see a lot of "Why is Origin seen as the bad guy" as if people forgot. Maybe they should remember that EA forced exclusivity on Origin. Maybe they should remember who EA was back then. That company with Sim City. That company that was closing servers of games that were barely 2-3 years old.That company that was AGAINST sales, claiming it's devaluing the industry. EA at this moment was the anti-consumer company that was pushing for their own platform.

And most importantly, Origin is a client that is YEARS behind in term of fonctionnality. A lot of people gives a lot of shit to the Steam client but:
-You can change the skin
-You can add non-Steam games to your library
-You can customise a lot of things, like the game icons

And despite that monopoly, Valve kept improving themselves and offering more freedom and customisation on their client. Despite having a monopoly, Valve didn't force their own API for VR and kept pushing for openVR. They kept pushing for Linux/SteamOS/OpenGL/Vulkan. They brought that amazing universal controller customisation, allowing you to customise to an amazing degree your controller. Deadzones, triggers sensitivity, remapping and such.

Despite that monopoly, they pushed and allowed for developpers to sell their games outside of their store for 100% revenue, without any fee, while still using the Steamworks API. Despite that monopoly, they never made DRM mandatory on Steam. Yes, your game can be DRM free on Steam.

So yes, while it's not necessary healthy to give all the control to one company that MAY turn bad, the thinking that they should be a monopoly for the profit of anti-consumer companies (EA, Microsoft) is totally fucked up.

As for GOG, while it's a neat alternative, for me it's also lagging behind because of their dumb curation system.

These are pretty much spot-on. Valve isn't perfect, nor is Steam, by any stretch, but compared to the competition aside from GoG and Humble Store, they're practically saints. Uplay is a mess, but at least they sell their games on non-Uplay platforms - Origin doesn't give you that luxury, and that's not even getting into EA as a company. And the Windows Store is an enormous garbage fire, with Microsoft desperately attempting their usual monopolistic tactics again with the UWP format.

Valve do make mistakes, but their initiatives with universal controller support/configuration, OpenVR, and attempting to make it easier to play PC games on your couch has been an absolute boon for the PC gaming space. No other competitor is doing nearly as much for the platform as Valve is.
 

fermcr

Member
Valve is not perfect in any way. I would call it at best an average store... unfortunately it has no real competition on the PC market.
 
Do you know where the "PC master race" meme comes from? That was years of bent of anger and hostility from years from prior to Steam, when the default response was that PC gaming was dead and there wasn't any games.

I don't know what PC gaming would have looked like today without Steam, but it seems completely unfair to say or claim that Steam has not been incredible for PC gaming. There is no facet of entertainment where you can get the value, quality and entertainment per dollar as you can on Steam.

It was Valve who expanded Steam from a little hated mandatory spyware/malware (as people called it in 2003) into what it is. Think about the feature sets, the intiatives and the platforms and tools they made and released for free to allow thousands of people to help get a career in the industry or get their indie game of the ground to success.

Valve has given a lot of services away for free, and while it's true- Like it's true with Youtube, Google, Facebook and others, that they have their own motives and ways of making money of free services and products, the reality is that a tit-for-tat deal is not in itself evil.
 

Durante

Member
Valve is not perfect in any way. I would call it at best an average store... unfortunately it has no real competition on the PC market.
Feature for feature, Steam has no credible competition in any market.

Maybe that could be part of why it's so successful, I don't know.
 
I don't really think there's much meat here, mostly grist.

The individual arguments are the following:
- Valve has a monopoly
- Some people like Steam and not Origin and they're hypocrites
- Valve let people make money off selling content, but don't pay them enough
- Valve wasn't proactive enough in establishing an EU/AU-compliant digital refunds policy
- Some ex-employees of Valve didn't like the culture.
- Reddit memes are bad


He also claims Steam is "surveillance and control software"...maybe i just missed it, but where is the evidence for that claim?

Considering it seems he didn't actually do any proper research for certain parts beyond putting in whatever "Valve is bad!" nonsense he could find without analyzing it first, i don't really see much of this as valid, other than perhaps the Workshop part. The refund part is especially bad as it's an outright false claim he makes unless i've got something wrong, if you actually read what he uses as a source it shows his claims are entirely wrong. I've had a look into what he said a bit and unless i'm the one that's misunderstood something, he accuses Valve of breaking the law when what he claims was illegal and them acting scummy (Not giving refunds at first, then telling people they can't refund after a purchase) was them outright complying with the law exactly and the source he uses as 'evidence' (the EU law) that they did something illegal says the exact opposite of his claims...so it seems he didn't actually bother with simple journalistic integrity and check his claims first before saying Valve were breaking the law. How can anyone take this seriously as a whole after that?

I'm talking about this part here, i've not seen anyone else actually mention it:

Players began noting that was Valve was doing was wildly illegal, pointing out quite accurately that under European Union law, consumers were entitled to a refund on all purchases — even for something as simple as changing their mind.
"Valve used every trick in the book to stall the ongoing, inevitably damning case against it"

Never one to shy away from a little thing like "breaking the law," Good Guy Valve quickly came up with a solution: an entirely new EULA custom made for the good gamers of the European Union, which specifically acknowledges that they have a legal right to a refund ... and then immediately forces them to waive it if they want to purchase the game.

I don't know much about the subject, but is that Slander/Libel? - Making a false claim about Valve doing something illegal (when what they're doing is exactly what the law says) in order to try to make them look bad?
 

Malio

Member
The best of a rotten pile, although I like GOG and wish they'd get newer releases. Til then, Valve only gets a pass from me cus of those sweet, sweet sales.
 
Feature for feature, Steam has no credible competition in any market.

Maybe that could be part of why it's so successful, I don't know.

Nah, that can't possibly be it. It's because people worship Gaben and don't love awesome good-natured competitors like EA and Tencent.
 

EloKa

Member
Valve doesn't have to be a saint because they are an incredibly successfull business company.

There are few aspects where they might be more customer friendly and few aspects where they might lower their cuts in favour of the content creators. But in general they are doing fine / okayish which is good enough for me.
 

The_Lump

Banned
Written like the author, at some point in the past, actually thought that a corporation might be his/her friend. Bizarre.

It's like they've finally realized how stupid that notion was but instead of reflecting on their own naivety they've assumed everyone else in the world is as blinkered as they are and have written an exposé article about it. This is the equivalent of one of those buzfeed 'how to' videos where someone clearly just figured out how to do a simple everyday task but they think it's revelatory.

To cut a long rant short: No the corporations are not your friend. None of them are. They are in the business of making money, and to do that they generally have to appear appealing. Whoever can best tread the line between 'consumer friendly' and 'profitable' wins.

Valve have recently strayed onto the wrong side of that line in some respects, but their product is still very appealing to the vast majority of consumers because it's easy to use and better than the competition.
 

gabbo

Member
He also claims Steam is "surveillance and control software"...maybe i just missed it, but where is the evidence for that claim?

Considering it seems he didn't actually do any proper research for certain parts beyond putting in whatever "Valve is bad!" nonsense he could find without analyzing it first, i don't really see much of this as valid, other than perhaps the Workshop part. The refund part is especially bad as it's an outright false claim he makes unless i've got something wrong, if he had actually read what he uses as a source he would have known that his claims are entirely wrong. I've had a look into what he said and unless i'm the one that's misunderstood something, he accuses Valve of breaking the law when what he claims was illegal and them acting scummy was them outright complying with the law exactly and the source he uses as 'evidence' (the EU law) that they did something illegal says the exact opposite of his claims...so it seems he didn't actually bother with simple journalistic integrity and check his claims first before saying Valve were breaking the law. How can anyone take this seriously as a whole after that?

I'm talking about this part here, i've not seen anyone else actually mention it:



I don't know much about the subject, but is that Slander/Libel? - Making a false claim about Valve doing something illegal (when what they're doing is exactly what the law says) in order to try to make them look bad?

They weren't doing what the law says, so no it's not slander. Their refund policy, as it stood at the time was not compliant with EU law.

http://www.pcworld.com/article/2587...d_software_licenses_is_legal_even_online.html
https://arstechnica.com/gaming/2015...ant-get-refunds-on-your-steam-game-purchases/
 
Gotta love the comments claiming that anyone arguing against this vapid article are cheapskate shills who only defend Valve because of the sales.

Yup, that's gotta be it.

No way that someone with experience in PC game publishing could come to the conclusion that Steam is the exact opposite of unhealthy when it comes to PC gaming, and is basically the lifeblood of a lot of companies and independent devs.
 
Feature for feature, Steam has no credible competition in any market.

Maybe that could be part of why it's so successful, I don't know.

Yeah, pretty much this. There simply isn't any platform that can remotely compare to Steam in terms of feature-set. The incredibly in-depth universal controller configuration feature, for example, is something the console makers really should poach, because it is incredible, and would take a lot of work out of the hands of devs.
 
Having customers waive their right to a refund and class-action are pretty bad imo, and if the EULA is updated and you don't want to accept, there's not really anything to do other than close your account, and any account closure just results in you losing your licences without any sort of refund.

Being told you were waiving your right to refund was what the law said you had to be told for digital goods if they were to be provided before the 14 day return period. That isn't Valve trying to get around EU law with their EULA to make you lose the ability to refund, that's Valve updating their EULA to follow EU law and do what it says for digital goods - it says you lose the right to return the item once it's provided, and you have to be told that if it's before the 14 days.


They weren't doing what the law says, so no it's not slander. Their refund policy, as it stood at the time was not compliant with EU law.

http://www.pcworld.com/article/2587...d_software_licenses_is_legal_even_online.html
https://arstechnica.com/gaming/2015...ant-get-refunds-on-your-steam-game-purchases/

Reading those two articles you included, they don't seem to support what you're saying. The one that does talk about Valve's refunds even confirms what i said, that them doing so was compliant with EU law.

That first article is about licenses being traded; not refunds. That's to do with getting a license and then not being able to use them all because you have more uses than needed but it's illegal to trade them yourself, for example.

The second article you quote is from 2015, and says the following:

But section 19 of that EU directive explicitly allows sellers of digital goods to ask users to waive that right before they make the purchase, provided the digital goods are delivered immediately.

Because in 2014 there was an amendment to EU law (the one this polygon article links to after claiming Valve is doing something illegal) that says with digital goods, you're allowed to return an unused digital item within 14 days, and that they have to outright tell you that you won't be able to return it if you're being provided with that item before the 14 day return period is up. This is part of what the law he links to says for the sale of digital goods:

For such contracts, the consumer should have a right of withdrawal unless he has consented to the beginning of the performance of the contract during the withdrawal period and has acknowledged that he will consequently lose the right to withdraw from the contract.

So because you had a game activated immediately upon purchase, you immediately lost the right to return it as it was then used by being linked to your account. Because of that you had to be told if that was going to happen, which is what Valve was doing...which he claims was illegal.

The Steam Post he quotes claiming it's illegal was also from 2015, which is after that law as well. So i see nothing at all that suggests he's right. Valve telling people they couldn't refund it was exactly what the EU law said they had to tell us for digital goods, and before that the "right to return" only applied to physical, unused goods or services that hadn't been provided/the contract ended.

I explained it some more a few pages ago: http://www.neogaf.com/forum/showpost.php?p=237047844&postcount=405
 

Aroll

Member
I have no idea why some people, even on this forum, act like the "community funded" tournament prizes are a bad thing. Like, do people think that they display a huge red button with "DONATE HERE TO INCREASE THE PRIZE POOL. WHOOPS, BUT ONLY25% GOES TO THE ACTUAL POOL, THE REST IS STRAIGHT TO OUR POCKETS, TEEHEE"?

Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?

It's like hey here's a good idea - we're going to throw a Dota 2 tournament with a cash prize determined by the donation dollars from our fans (which is weird to see happen from a multi billion dollar company. Even EA just straight up fronts the cash for their Madden tournaments and doesn't make their fanbase donate to create a prize pool), but we're going to pocket most of the donations and act like we're the good guys for offering a prize for a tournament.

Seriously, what other tournament "supported and ran by" a billion dollar company not only makes the entire community pay for it to exist, but then pockets most of that. People are paying valve for the privledge of
Having a prize pool they provide. At least when folks pay entrance fees into big videogame tournaments, usually 80% or more of that fee actually goes back into the tournament prize pool - with company hosted or sponsored tournaments often being free... with real cash prizes that the consumer base didn't donate to create.

Basically, Vavle is doing something no one else is doing. People are just wittingly giving valve money for the privledge of have a cash prize exist. This isn't some struggling company raising capital to survive like a gofundme or Patreon. It's a billion dollar company making consumers pay for the privledge of having a small percentage go towards a tournament. Seriously.

Nobody does this when they are a company as lucrative as valve. The backlash from the community would be astronomical. Except for valve. Most
Don't say a word and continue to just give valve money for no benefit. Your really just donating to valve masked as something more.
 
Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?

It's like hey here's a good idea - we're going to throw a Dota 2 tournament with a cash prize determined by the donation dollars from our fans (which is weird to see happen from a multi billion dollar company. Even EA just straight up fronts the cash for their Madden tournaments and doesn't make their fanbase donate to create a prize pool), but we're going to pocket most of the donations and act like we're the good guys for offering a prize for a tournament.

Seriously, what other tournament "supported and ran by" a billion dollar company not only makes the entire community pay for it to exist, but then pockets most of that. People are paying valve for the privledge of
Having a prize pool they provide. At least when folks pay entrance fees into big videogame tournaments, usually 80% or more of that fee actually goes back into the tournament prize pool - with company hosted or sponsored tournaments often being free... with real cash prizes that the consumer base didn't donate to create.

Basically, Vavle is doing something no one else is doing. People are just wittingly giving valve money for the privledge of have a cash prize exist. This isn't some struggling company raising capital to survive like a gofundme or Patreon. It's a billion dollar company making consumers pay for the privledge of having a small percentage go towards a tournament. Seriously.

Nobody does this when they are a company as lucrative as valve. The backlash from the community would be astronomical. Except for valve. Most
Don't say a word and continue to just give valve money for no benefit. Your really just donating to valve masked as something more.

Serious question, do you have any idea what the Compendium/Battle Pass is? Do you know how The International works? I have some time, I'll wait for you to Google it.
 

patapuf

Member
Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?

It's like hey here's a good idea - we're going to throw a Dota 2 tournament with a cash prize determined by the donation dollars from our fans (which is weird to see happen from a multi billion dollar company. Even EA just straight up fronts the cash for their Madden tournaments and doesn't make their fanbase donate to create a prize pool), but we're going to pocket most of the donations and act like we're the good guys for offering a prize for a tournament.

Seriously, what other tournament "supported and ran by" a billion dollar company not only makes the entire community pay for it to exist, but then pockets most of that. People are paying valve for the privledge of
Having a prize pool they provide. At least when folks pay entrance fees into big videogame tournaments, usually 80% or more of that fee actually goes back into the tournament prize pool - with company hosted or sponsored tournaments often being free... with real cash prizes that the consumer base didn't donate to create.

Basically, Vavle is doing something no one else is doing. People are just wittingly giving valve money for the privledge of have a cash prize exist. This isn't some struggling company raising capital to survive like a gofundme or Patreon. It's a billion dollar company making consumers pay for the privledge of having a small percentage go towards a tournament. Seriously.

Nobody does this when they are a company as lucrative as valve. The backlash from the community would be astronomical. Except for valve. Most
Don't say a word and continue to just give valve money for no benefit. Your really just donating to valve masked as something more.

0% of the compendium revenue could go to prize money and it would still sell as well as it does. It provides plenty of value on it's own. That's why people buy it.

It's not a donation (lol @people donating that kind of money for a tournament).

That's before we go into the work Valve has put in to support of grassroot tournaments. Something which the big players in esports seem more an more alergic to (FGC aside).

Edit: and none of the majors and the international are fan run. Valve runs those.
 

gypsygib

Member
If not Steam then who? MS? My experience with their deplorable game store makes me much prefer the devil I know.

My only real problem with Steam is the horrible return policy. I've played STFU 2 for less than two hours and could never get it to run properly on my 6600k and 1070 but Valve denied my refund request because too much time had passed since my purchase. I purchase a lot of games during Steam sales and often won't even download one until months later. If a game they sold me doesn't work and it's not because my hardware is too weak and I've clearly played less than 2 hrs, they should refund me.
 

Lister

Banned
Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?

It's like hey here's a good idea - we're going to throw a Dota 2 tournament with a cash prize determined by the donation dollars from our fans (which is weird to see happen from a multi billion dollar company. Even EA just straight up fronts the cash for their Madden tournaments and doesn't make their fanbase donate to create a prize pool), but we're going to pocket most of the donations and act like we're the good guys for offering a prize for a tournament.

Seriously, what other tournament "supported and ran by" a billion dollar company not only makes the entire community pay for it to exist, but then pockets most of that. People are paying valve for the privledge of
Having a prize pool they provide. At least when folks pay entrance fees into big videogame tournaments, usually 80% or more of that fee actually goes back into the tournament prize pool - with company hosted or sponsored tournaments often being free... with real cash prizes that the consumer base didn't donate to create.

Basically, Vavle is doing something no one else is doing. People are just wittingly giving valve money for the privledge of have a cash prize exist. This isn't some struggling company raising capital to survive like a gofundme or Patreon. It's a billion dollar company making consumers pay for the privledge of having a small percentage go towards a tournament. Seriously.

Nobody does this when they are a company as lucrative as valve. The backlash from the community would be astronomical. Except for valve. Most
Don't say a word and continue to just give valve money for no benefit. Your really just donating to valve masked as something more.

You have no idea how any of this works, do you?
 

Lister

Banned
If not Steam then who? MS? My experience with their deplorable game store makes me much prefer the devil I know.

My only real problem with Steam is the horrible return policy. I've played STFU 2 for less than two hours and could never get it to run properly on my 6600k and 1070 but Valve denied my refund request because too much time had passed since my purchase. I purchase a lot of games during Steam sales and often won't even download one until months later. If a game they sold me doesn't work and it's not because my hardware is too weak and I've clearly played less than 2 hrs, they should refund me.

I agree.
 

calavera_jo

Neo Member
I think one of the main reasons why Valve got so big and now have a quasi monopoly is probably because its competition is so clueless. Origin and Uplay lag way behind on most of its features.
 

JohnnyFootball

GerAlt-Right. Ciriously.
My biggest issue is how they can completely take away your digital library of games.

This happened to me before.

I made the mistake of buying an Alice Madness Returns (AMR) steam key off of ebay back in 2011 and it turns out that key was bought with a stolen credit card and Steam completely shut off the use of my entire library. It took about a week of exchanges with support to get my library turned back on. I was given a warning.

I accept that I was careless in how I purchased the steam key, but they should have just removed the license for AMR and been done with it. That has really soured me on Steam.

Supposedly now they are better and just take away the game in question.

Nevertheless, it was concerning to me that I could have all my digital library taken from me in a whiff.

Because of that my relationship with Steam will remain at arms link.
 

JohnnyFootball

GerAlt-Right. Ciriously.
I think one of the main reasons why Valve got so big and now have a quasi monopoly is probably because its competition is so clueless. Origin and Uplay lag way behind on most of its features.

Origin is actually superior to Steam in many ways.

Origin did cloud gaming first actually.
 

dave is ok

aztek is ok
Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?
Wait what? Have you seen these tournaments?

They aren't 'ran' by the fans, Valve runs the entire production
 

Modoru

Member
Didn't origin have a rep for also having some supposed surveillance software when it was first released? I recall everyone slamming origin and saying not to install it unless you want them looking at your shit, or something.

EA isn't exactly a saint in this race, origin's... Origins were kind of scummy as well. Maybe it's improved know, but when it first came out, there were multiple valid arguments against it.
 
Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?

It's like hey here's a good idea - we're going to throw a Dota 2 tournament with a cash prize determined by the donation dollars from our fans (which is weird to see happen from a multi billion dollar company. Even EA just straight up fronts the cash for their Madden tournaments and doesn't make their fanbase donate to create a prize pool), but we're going to pocket most of the donations and act like we're the good guys for offering a prize for a tournament.

Seriously, what other tournament "supported and ran by" a billion dollar company not only makes the entire community pay for it to exist, but then pockets most of that. People are paying valve for the privledge of
Having a prize pool they provide. At least when folks pay entrance fees into big videogame tournaments, usually 80% or more of that fee actually goes back into the tournament prize pool - with company hosted or sponsored tournaments often being free... with real cash prizes that the consumer base didn't donate to create.

Basically, Vavle is doing something no one else is doing. People are just wittingly giving valve money for the privledge of have a cash prize exist. This isn't some struggling company raising capital to survive like a gofundme or Patreon. It's a billion dollar company making consumers pay for the privledge of having a small percentage go towards a tournament. Seriously.

Nobody does this when they are a company as lucrative as valve. The backlash from the community would be astronomical. Except for valve. Most
Don't say a word and continue to just give valve money for no benefit. Your really just donating to valve masked as something more.

You have no idea how the International Compendiums work, do you?
 
does this dude really think a bunch of redditors are running the international or something? lol

ea fronts the cash because no one gives a shit about competitive madden. it gets less viewers than competitive gears 4. they'd crowdfund maybe $20 at best if they tried
 
You can write an article like this without the weird ass adversarial angle that it takes on. I don't get it.

The strongest argument is the recent cut to content creators and the recent CSGO gambling issues. But both of those are related to Valve as a company than Steam as a platform.

Comparing them to a company like Uber though is really stretching. Everytime Uber is in the news it's just about one more assholish thing they are doing on purpose. Re: test their self driving cars without permission from CA.

Whenever Valve screws it up it's usually because they internet hasn't point it out to them yet. With the exception of the creator cut because that seems entirely unnecessary for a company as successful as Valve.
 
I agree that we're not friends with Steam, but as a consumer I've benefited massively from Steams/Valve's influence. Not friends, but a mutually beneficial relationship. Article seems a tad dramatic.

I don't think it's that dramatic. I do believe the whole line about "WE DO ALL OF VALVE'S MARKETING FOR THEIR SALE EVENTS AND OUR REWARD IS THAT VALVE TAKES OUR MONEY" is a bit silly because it's ignoring half of that entire transaction, but, like

Everything else? About how they begrudgingly gave in to refunds? About how toxic their work environment apparently actually is? About how aggressive they are about financial information (including, apparently, withholding money they promised to people who provide Valve themselves with a source of income)?

Like, great, you got Shadow of Mordor for $5, but pretending like that makes everything Valve's doing peachy-keen just because it doesn't directly, immediately effect you is pretty short sighted.

Valve is willingly and knowingly doing deceptive things on fairly large scales. One way or the other, it's going to end poorly for a lot of people -- either for them, or for us. All bubbles burst eventually, and there's always collateral damage. Plugging your ears and shutting your eyes isn't going to make it go away.
 

DSix

Banned
Valve made PC gaming viable again. Piracy is much less rempant among avid gamers thanks to their sale concept.

I remember the time before Steam came along, PC was pronounced dead by most publishers and it was a lot less vibrant than today.


And, yes, the workshop situation is shitty and I hope no artist work with them ever again.
 
Valve made PC gaming viable again. Piracy is much less rempant among avid gamers thanks to their sale concept.

I remember that time before Steam came along, PC was pronounced dead by most publishers and it was a lot less vibrant than today.

I think there was a point where this so-called "Good Guy Valve" (as the article calls it) did in fact exist, and Valve has done a lot of good in a lot of good ways

But absolute power also corrupts absolutely. 2017 Valve is not 2005 Valve.
 

RangerX

Banned
Absolutely fantastic article. I've been thinking of uninstalling steam for a while now after reading up on it's practices over the years. This article has cemented that decision. As a strong supporter of consumer and workers rights when a mega corporation is so blatantly saying fuck yourself it would be pretty sad not to. Sure I'll lose a load of games but fuck it. Other things are more Important.
 

prag16

Banned
I think there was a point where this so-called "Good Guy Valve" (as the article calls it) did in fact exist, and Valve has done a lot of good in a lot of good ways

But absolute power also corrupts absolutely. 2017 Valve is not 2005 Valve.

I think that's the point here. Somebody said "Valve isn't adding anything" at this point, and this stance was shouted down.

Nobody said they NEVER added anything. They've added a TON. But how about right now? Agreed; 2017 Valve is not 2005 Valve.
 
I think there was a point where this so-called "Good Guy Valve" (as the article calls it) did in fact exist, and Valve has done a lot of good in a lot of good ways

But absolute power also corrupts absolutely. 2017 Valve is not 2005 Valve.

2005 Valve did not offer Steam refunds. 2005 Valve was structured the same way. 2005 Valve did pretty much everything you accuse modern Valve of doing.

So where does Good Guy Valve end and Modern Valve begin?
 

Armaros

Member
Because a fan funded private tournament doesn't need to pay 75% of their fees to valve? Imagine Nintendo was going to throw a cash prize Smash tournament based on donations. But then told you 75% of every dollar donated just goes into Nintendo's bank account for the privledge of Nintendo offering a cash prize that they aren't putting anything into. You can get away with that if it was for charity of course, but that's not the case here. Who milks their consumers donation dollars like that for an event created by and essentially ran by the community?

It's like hey here's a good idea - we're going to throw a Dota 2 tournament with a cash prize determined by the donation dollars from our fans (which is weird to see happen from a multi billion dollar company. Even EA just straight up fronts the cash for their Madden tournaments and doesn't make their fanbase donate to create a prize pool), but we're going to pocket most of the donations and act like we're the good guys for offering a prize for a tournament.

Seriously, what other tournament "supported and ran by" a billion dollar company not only makes the entire community pay for it to exist, but then pockets most of that. People are paying valve for the privledge of
Having a prize pool they provide. At least when folks pay entrance fees into big videogame tournaments, usually 80% or more of that fee actually goes back into the tournament prize pool - with company hosted or sponsored tournaments often being free... with real cash prizes that the consumer base didn't donate to create.

Basically, Vavle is doing something no one else is doing. People are just wittingly giving valve money for the privledge of have a cash prize exist. This isn't some struggling company raising capital to survive like a gofundme or Patreon. It's a billion dollar company making consumers pay for the privledge of having a small percentage go towards a tournament. Seriously.

Nobody does this when they are a company as lucrative as valve. The backlash from the community would be astronomical. Except for valve. Most
Don't say a word and continue to just give valve money for no benefit. Your really just donating to valve masked as something more.

In your entire nonsensical rant, you don't realize that Valve puts up an initial prize pool and the majors are completely funded by Valve with no community prize pool.

OR

The fact that people buy into the battle pass for all the cosmetics and featuers Valve adds to the Battle Pass. And increasing the prize pool is secondary. Or else the battle pass for the majors would not be the successes they are.

And guess what? Other companies are doing similar things now with crowd funding for tournaments. Even riot, who famously criticized Valve for crowd funding.

It's amazing how you can have a multi paragraph rant about something you know nothing about.
 

Hux1ey

Banned
Absolutely fantastic article. I've been thinking of uninstalling steam for a while now after reading up on it's practices over the years. This article has cemented that decision. As a strong supporter of consumer and workers rights when a mega corporation is so blatantly saying fuck yourself it would be pretty sad not to. Sure I'll lose a load of games but fuck it. Other things are more Important.
Better throw your ps4 in the bin too.
 

jaxpunk

Member
Absolutely fantastic article. I've been thinking of uninstalling steam for a while now after reading up on it's practices over the years. This article has cemented that decision. As a strong supporter of consumer and workers rights when a mega corporation is so blatantly saying fuck yourself it would be pretty sad not to. Sure I'll lose a load of games but fuck it. Other things are more Important.

Hey while your're be pro worker rights, toss basically any electronics made in the last 10 years.
 

Acosta

Member
The problem has always been being so naive to think about "Good Guy Valve". There is no sympathetic capitalism, there is no "good guy Valve", there is no "good guy GOG" and there is no "good guy anything that involves a company, public or private".

A company looks for himself, their objectives and interests. As a user, I look for myself and as Steam is convenient enough, I'll keep using it, monopoly or not.
 

Marcel

Member
Absolutely fantastic article. I've been thinking of uninstalling steam for a while now after reading up on it's practices over the years. This article has cemented that decision. As a strong supporter of consumer and workers rights when a mega corporation is so blatantly saying fuck yourself it would be pretty sad not to. Sure I'll lose a load of games but fuck it. Other things are more Important.

Please throw out your consoles, your phone, your PC, and your clothes as well since those are all made under exploitative conditions or have components that are mined or produced under exploitative conditions.

Your gesture is meaningless and is only for your own ego.
 

patapuf

Member
I think that's the point here. Somebody said "Valve isn't adding anything" at this point, and this stance was shouted down.

Nobody said they NEVER added anything. They've added a TON. But how about right now? Agreed; 2017 Valve is not 2005 Valve.

What does 2017 valve do different than 2005 valve?

and what ecosystem is adding more than steam does?

Somehow none of the competitors, many of which are way bigger and richer companies than valve (Microsoft, Blizzard, EA ect.) seem to match what steam is doing. Neither do the consoles. I don't understand why the article writer seems to resent people supporting the most open and feature rich platform. A platfrom which is also by far the most popular choice for the small devs he seems to care about.

There's things to critisze about steam and valve, but i like to keep the context of what's going on in the entire industry.
 
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