Itís mostly something that Sony fanboys think is a deficiency. On the contrary, since Xbox doesnít sell in Earern Europe and Asia where PC is arguably king in many territories, it opens up selling their games there. It helps keep Multiplayer healthy with a bigger user base, and most importantly, the vast majority of console gamers have zero interest in spending $1000 on a PC and hundreds more maintaining its performance every few years. They want s box they can stick under thr TV that just works. Thr only real downside is losing the chance to re-earn achievements like you could with GFWL.
The games going to PC has never bothered me, never been much of a PC gamer myself, didn't hinder my experiences of the likes of KOTOR, Mass Effect or Gears one bit in previous generations so I don't see why it should now.
I have an X, I have a VR capable PC. I have a PS4. Thr latter gathers dust because the exclusives donít interest me for the most part (Yakuza, Spider Man, maybe Detroit current exceptions),I hate the controller, PSN sucks, and the OS is blah. My friends are on Xbox, and while very few of the exclusives (in thr adult world, exclusive means ďnot on the competitionĒ) thrill me there either, the only thing that really pisses me off is the indies who promise the Xbox version is mere days behind PS4 and a year later theyíre cancelled or just vanish (Night Trap, strike Vector, looking at you). The reasons for thr parity clause couldnít be clearer. SV took tens of thousands in promotional favors from MS, being featured at their booths on top of free dev kits and support and never delivered because the game didnít sell on PS4. Parity clause enforcement roulette have made them finish it, but because the public has declared getting return on investment in tiny fly by nights the work of Satan, theyíve backed off on that. Porting between these systems isnít thst hard kids.