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Worst expansion pack or DLC campaign for a good game?

indask8

Member
Castlevania : Lords of Shadow

Reverie wasn't that bad, but Resurection... Oh boy, felt like I was playing a sega cd fmv game you had to be at the right place at the right time or it's game over, and the final boss was very challenging but in a bad way.

And it looked like crap, you definitively felt the Kojima team left the Mercury one on their own for the assets/level design.
 

Kyoufu

Member
The actually appropriate Destiny answer. Those first two DLCs were undoubtedly trash.

House of Wolves was amazing. It added ways for everyone to get to max LL and it added weapon rerolling. The game was in a great spot back in Year 1 when HoW came out.

?_?
 
Both of the Destiny expansions that were included with my digital Deluxe Edition were such ripoffs. Only one of them had a raid, and the one that had a raid was awful too. They didn't make a decent expansion until it was one I had to pay for in addition to the $100 I had paid already.
 

theyturkerjurbs

Neo Member
I liked it because you get the payoff seeing Extraction characters.

I wish they'd have put that payoff into dlc for extraction though. Or if that was going to be the setup then at least put in some properly new locations, weapons and enemies. I dunno man, its been a long time since I played it but it felt super lacklustre to me.
 
Prince of Persia 2008's DLC even existing ruined an incredibly poignant ending to the main game, and beyond that goes to fuck it over in every way possible. Whereas the original was left ambiguous in a well-done fashion, the DLC was just ambiguous for ambiguity's sake. Fuck that shit so hard.
Mafia 2 DLC was pure garbage.
So just like Mafia 2 then.
No one said the Bioshock Infinite DLC yet. lol
I thought the DLC, especially the second one, was excellent. The main game is basura.
 

laxu

Member
Dark Souls III DLCs.
Even though I enjoyed my time playing it.... There is no sense of closure whatsoever. I was wandering the world aimlessly when I defeated the last boss. It's pretty depressing.
Also, both of these DLCs didn't add anything of value to the game. You can play the main game without them and you won't miss a thing.

They're a separate storyline, similar to DS1 and DS2 DLCs. The first DLC is supposed to be played somewhere around the middle of the game though it's pretty hard due to several really tanky enemies and a very tough boss. When you beat it, you can advance directly to the second DLC instead of doing it after killing all the Lords of Cinder.

I think the ending of the 2nd DLC is intended to leave you wondering if this was all worth it.

My biggest beefs with the DLC are that they are fairly linear levels and have enemies with way too big health pools even when using a very high level character. Most of the bosses are really good though.

In any case I don't think it deserves to be called the worst DLC at all.
 
They're a separate storyline, similar to DS1 and DS2 DLCs. The first DLC is supposed to be played somewhere around the middle of the game though it's pretty hard due to several really tanky enemies and a very tough boss. When you beat it, you can advance directly to the second DLC instead of doing it after killing all the Lords of Cinder.

I think the ending of the 2nd DLC is intended to leave you wondering if this was all worth it.

My biggest beefs with the DLC are that they are fairly linear levels and have enemies with way too big health pools even when using a very high level character. Most of the bosses are really good though.

In any case I don't think it deserves to be called the worst DLC at all.

Also I think saying TRC gives no closure is to ignore what the Painter Girl is doing at the end...but it's also deliberately a bit unsatisfying because our various characters from across the series were pretty unimportant, we only became great warriors over the course of the game and we weren't part of some blessed bloodline etc.

Anyway, I feel like some DLC for Borderlands 1 works for this. It is filled with weird design decisions that largely make them unplayable unless you want to do it in one sitting. Borderlands 2's core DLC are all good and add chunky areas and weapons etc but the smaller packs they did later on are a luck of the draw and not good. They also fuck up the scaling.

Maybe some of these Simulator games on Steam having 1000s worth of DLC are bad too.
 

Daffy Duck

Member
Season pass for The Division is still the most disappointing expansion purchase I've made for a game I thoroughly enjoyed otherwise.

Yeah I got burned so bad on the hype for this game I stupidly bought the season pass day 1 (something I know you should never do) but it's the only time I got sucked in and boy did it reinforce why you don't buy the hype and and why you don't buy season passes with content you don't know what it is.
 
The Arkham Knight Season Pass was a total of about 2-3 hours of gameplay for me. I didn't pay full price for it but if I did I would be kind of upset at the lack of content.

This, the Season of Infamy was better but as a whole it was awful, nothing but skins, challenge maps and more Batmobile racing, ugh.

Bioshock: Infinite DLC was pretty bad, the retcon they did to shoehorn it all together was terrible.
 

Alex

Member
Warlords of draenor. Worst wow expansion by a mile

Cataclysm.

Draenor, despite being too thin and running too long had some great content in spots. The leveling was good, all raids were good, the dungeons were largely good. Cataclysm wasn't so fortunate there, as it spent all of its asset power on a meaningless revamp of the old world and also had the worst handling of a big villain to date.

-The raids sucked

-The 80-85 zones are probably the worst in the game

-The dungeons were fun for about 6-8 weeks before Ghost Crawler caved and nerfed them into AFK mode to match WotLK.

-Class design and PvP have been shambles since the original dev team bailed after early WotLK content so I never think too hard on this. That said I will always remember how hard a few of the classes see-sawed during Cataclysm, even by post-LK WoW standards it was haphazard and sloppy.
 
I recall the first Fear expansion being pretty awful.

you sure you meant the first and not the second?
the first was Extraction point, and was pretty much the same quality as the base game, if suffering a bit from largely being more of the same.

Perseus mandate, the second one, was the terrible one, most likely thanks to being developed by a completely different studio that clearly had no idea what made the base game work so well.
 
Cataclysm.

Draenor, despite being too thin and running too long had some great content in spots. The leveling was good, all raids were good, the dungeons were largely good. Cataclysm wasn't so fortunate there, as it spent all of its asset power on a meaningless revamp of the old world and also had the worst handling of a big villain to date.

-The raids sucked

-The 80-85 zones are probably the worst in the game

-The dungeons were fun for about 6-8 weeks before Ghost Crawler caved and nerfed them into AFK mode to match WotLK.

-Class design and PvP have been shambles since the original dev team bailed after early WotLK content so I never think too hard on this. That said I will always remember how hard a few of the classes see-sawed during Cataclysm, even by post-LK WoW standards it was haphazard and sloppy.

Cataclysm is weird where if you throw in the 1-60 revamp as part of it then I think it's easily better than WoD. Without it, I'd still put it above WoD but it's much closer. They're easily the two worst WoW expansions though.
 

KonradLaw

Member
Monolith Productions: The Thread.
Brilliant main games, terrible add-ons.

Especially this monstrocity:
1303310-contractjack.jpg


Altough AvP2: Primal Hunt isn't far behind.
 

xrnzaaas

Member
Mafia 2 was a good game for me (of course nowhere near the level of greatness of Mafia 1), but oh my, the DLC's for that one sucked big time.
 

Dervius

Member
Alot of people talking about The Division Season pass

At base price is was definitely hella expensive, but I feel like the Survival DLC stands apart. It's something really different to the base game and is very well implemented. It's entirely standalone and still gives decent rewards for your character in the main game.

My shout is a +1 to Prince of Persia 2008, the ending was really quite memorable in the core game, to then be extended and bastardised as paid dlc.
 
The Raven DLC pack for Gravity Rush 2 was particularly awful, a collection of bad stealth and escort missions wrapped up in a terrible conclusion to the major plot thread from Gravity Rush 1. Thank god they made it free as apology for the delay.
 
Oh also how could I forget Dead Money for Fallout New Vegas.

That's easily my answer because it has the biggest gap in quality. One of my favorite games of all time with probably the worst dlc I've ever played.
 

Spinky

Member
It's been mentioned in here multiple times, and rightfully so, but Arkham Knight's season pass has some of the most half-assed content I've seen in recent memory.
 
Since everyone is mentioning the Modern Batman games, should I assume that Arkham Knight also bungled its DLC? because I may nab it on sale at some point and as such the premium version may not even be worth the extra £5.

In terms of the story DLCs, most of them are mediocre to decent, they're all just very short--about 20 minutes of gameplay. If you are big into the Arkhamverse, they are all worth getting, but NOT at full price. Ideally you want to get the Season Pass for sub $20 or a great sale on the Premium Edition.

If you don't care about the pre/post game stories of characters like Harley Quinn, Batgirl, The Red Hood, Nightwing, Robin, and Catwoman. The Batmobile DLCs are also decent if you like the Batmobile (all combat with it is optional in the DLC), The content is all worth playing, IMO, but not For $40 by any means.
 

Terrorblot

Member
Alan Wake's American Nightmare. They took the Groundhog Day concept and managed to not have any of the things that make that enjoyable.

Yooooo I have to strongly disagree on this one. The single player campaign is just a nice little thing they threw in over the real meat in potatoes: the arcade mode / multiplayer. For anyone not in the know American Nightmare is basically Alan Wake's version of Resident Evil's The Mercenaries mode. It's a BLAST to play.

And speaking of Alan Wake, the two traditional DLC packs for Alan Wake were phenomenal, they actually advanced the story in a meaningful way and really I'd say the apex of the plot is within those DLC packs. It's a damn shame we aren't getting more Alan Wake. Remedy is a tragically underrated dev team IMO. Max Payne and Alan Wake are like, two of my favorite series.

My choice for worst I guess would be all those DLC packs that bloated and broke Payday 2, or that expac that they released for Ark before the base game even left early access.
 

Atolm

Member
Totally unpopular opinion because I know GAF is in love with FFXIV, but Heavensward.

Story was the only good thing about it. New jobs like Machinist or AST were useless for a long time, others like BRD were destroyed, the raiding scene was pretty much killed for the whole expansion with A3S...

Crafting and gathering also became an even bigger grind with the Scrips system. Yoshida said he wanted us to specialise in just 3 crafters. Lies. In the end you needed them all again, but gearing them was a huge sink of money at the time to the point that very few of those that did so managed to turn a profit.

They replaced the lovingly crafted, small areas with ginormous flying zones devoid of any charm or personality that made the maps feel empty. People stopped going to Fates just because how long it took to go from one to another.

Personally I know quite a few people that stopped raiding, crafting or playing altogether because of those changes.
 

CloudWolf

Member
Alien Isolation and (so far) Resident Evil 7. I don't know why developers keep insisting on adding survival and challenge modes to great horror games. The Arkham games are also hilariously awful at DLC.

And a final, more personal one, Mothership Zeta for Fallout 3. God fucking dammit Bethesda, you can't fuck with the lore like that.

Oh also how could I forget Dead Money for Fallout New Vegas.

That's easily my answer because it has the biggest gap in quality. One of my favorite games of all time with probably the worst dlc I've ever played.

I strongly disagree. Dead Money is great, especially because it takes a huge risk by turning the core gameplay upside down. It's probably my second favourite New Vegas DLC after Old World Blues.
 

Terrorblot

Member
Totally unpopular opinion because I know GAF is in love with FFXIV, but Heavensward.

Story was the only good thing about it. New jobs like Machinist or AST were useless for a long time, others like BRD were destroyed, the raiding scene was pretty much killed for the whole expansion with A3S...

Crafting and gathering also became an even bigger grind with the Scrips system. Yoshida said he wanted us to specialise in just 3 crafters. Lies. In the end you needed them all again, but gearing them was a huge sink of money at the time to the point that very few of those that did so managed to turn a profit.

They replaced the lovingly crafted, small areas with ginormous flying zones devoid of any charm or personality that made the maps feel empty. People stopped going to Fates just because how long it took to go from one to another.

Personally I know quite a few people that stopped raiding, crafting or playing altogether because of those changes.

Gotta disagree. Day 1 the FATEs were dead but patches lead to them being quite a bit more populated, especially areas like Churning Mists. And honestly, if FATEs bit the dust well, good riddance, grinding via FATEs was one of my least favorite aspects of the game. Can't comment to crafters as I've managed to avoid crafting and gathering entirely in XIV. BRD definitely was left in a bad place as a result of Heavensward but this is how the pendulum swings in just about any MMO. The story and overall presentation skyrocketed in HS and unlike other MMO's that matters a lot to a huge chunk of the player population, they want a Final Fatnasy game.
 
The first two destiny expansions.

20$ each for what would be a free update in most games.

Not surprising considering destiny shipped with like a quarter of a game worth of content.
 

Antiwhippy

the holder of the trombone
Persona 4 Golden.

Terrible new character that diminishes the story even further and brought the difficulty to mind-numbingly boring levels.

Game is still good because base is good, but a much lesser experience imo.
 
Gotta disagree. Day 1 the FATEs were dead but patches lead to them being quite a bit more populated, especially areas like Churning Mists. And honestly, if FATEs bit the dust well, good riddance, grinding via FATEs was one of my least favorite aspects of the game. Can't comment to crafters as I've managed to avoid crafting and gathering entirely in XIV. BRD definitely was left in a bad place as a result of Heavensward but this is how the pendulum swings in just about any MMO. The story and overall presentation skyrocketed in HS and unlike other MMO's that matters a lot to a huge chunk of the player population, they want a Final Fatnasy game.

BRD is actually Top tier DPS atm fwiw.
 

Village

Member
Saints row 3, the problem with clones.

I'm eventually going to make a thread about saints row 3 and 4, but for now, lets talk about this thing. Its bad, its bad DLC, the first mission features a pre gta4 esque entirerly two long " you need to defend the car" car chance that features randomized enemies, your care takng damage whether you want it to or not , and the AI for Jimmy driving through places he shouldn't. And the missions after that aren't that interesting, you get to see the sort of origin of where saints row 4 started development , you get temp super powers. But outside of that it isn't interesting.

Genki Bowl 7 is just fun, not much on story but its fun.

And Saints in Space is amazing and I wish the whole game was that, not like a space thing, but the saints being celebrities and instead of fighting gangs, they were just dragged into whatever shenanigans they were dragged into due to their celebrity . The boss who is often potrayed as a sociopaths murderer, in that instance comes off as someone who... maybe had that story wildly exaggerated as they find someone crazier than them. Its an interesting scenario.

The same cannot be said for " the problem with clones"
 

Ahasverus

Member
Prince of Persia 2008. Ruins the poetic ending, and, in some sense, is the real ending sold separately. It was also kinda bad.

For artistic purposes, it's better to take the original game as the author's intention.
 

wenaldy

Member
Season pass for The Division is still the most disappointing expansion purchase I've made for a game I thoroughly enjoyed otherwise.

This. They dont even bother updating Underground and Survival. 1.6.1 is basically bringing the old bugs back.
 
D

Deleted member 752119

Unconfirmed Member
The first two for Destiny were pretty bad, especially if you didn't Raid.
 
Yeah, the Arkham series is loaded with trash dlc.

Origins had some alright dlc. The challenge more with mini cutscenes was a novel idea, and Cold Cold Heart was a great, albeit short, retelling of Mr Freeze's origins. I just dont think Rocksteady puts much effort in their dlc, likely cause they really dont want to do it, but WB wants that season pass money.

Arkham Knight was by far the worst. All the one off stories were suppose to be post game, and aside from throwaway lines had shit to do with the ending. Infuriated me.
 
Lonesome Road for Fallout New Vegas, maybe not disappointing on it's own, but as a follow up to the three great expansions before it and as a send off for New Vegas it really doesn't match up.

I felt like it really fumbled the overarching background plot too, involving you and Ulysses. Mainly he wasn't as interesting in person as he'd been built up to be.

It was way too linear too.
 

Narroo

Member
Persona 4 Golden.

Terrible new character that diminishes the story even further and brought the difficulty to mind-numbingly boring levels.

Game is still good because base is good, but a much lesser experience imo.

May I ask: How much of of the difficutly ease was due to being able to select Persona abilities? I haven't played Golden, only the original, and I can imagine being able to select abilities breaks the game hard if you know what to select.
 
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