Give War A Chance
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After reading the Splatoon thread, it would appear people don't want motion aiming in games
I'm aware, I played on very hard. I still would have preferred more realistic physics. They don't have to be 100 percent, but it felt like using a gun, not a bow. What's the point of even having one, in that case?
They have robot dinos in the game.
After reading the Splatoon thread, it would appear people don't want motion aiming in games
It's actually moving the controllers, not the Switch itselfIs Gyro aiming where you need to actually move the Switch to aim like in the Splatoon 2 demo?
I feel the same, OP.
HZD does a poor job overall with bow combat, it's amazing how many people don't seem to be bothered by it.
The arrows at full draw have basically no drop due to gravity, no arc or curve at all. They're pretty much hitscan weapons. You don't have to lead your target or aim above an enemy to account for curvature. It's so weird, why are people okay with bow combat behaving this way?
This coupled with analog sticks makes it feel so...jarring.
Is Gyro aiming where you need to actually move the Switch to aim like in the Splatoon 2 demo?
After reading the Splatoon thread, it would appear people don't want motion aiming in games
It would make combat massively frustrating. In case you didn't know....Horizon has certain areas on the bots that open up more damage situations. Coupled with trying to aim for those spots,the enemy, moving and having to worry about bow drop and gravity....that's not fun. At all.
Happened with the first Splatoon as well. It's new to a lot of people so it takes a bit of time to adjust.After reading the Splatoon thread, it would appear people don't want motion aiming in games
LOL, inaccurate? how? There is nothing weird about the combat it works, has weight, gives the player lots of options and utility..I mean it is praised for a reason. Some of the best bow combat ever. You know analog is more accurate then motion controls right? It's why no one competitively would use motion controls.
Even fantasy games need to be grounded in reality to some extent. Otherwise it would all be obscure, vague, abstract garbage.
Jeez guys. All I'm saying is I don't like the hitscan feel of the bows in HZD, you don't need to be so hurt about it.
This is literally how bow combat works in Zelda, though (with motion aiming, even!), and that's a game that seems to be much more popular than Horizon.
Most of Horizon is grounded in realism....but the way they have combat would make having more realistic bow behavior a big chore on the combat. I couldn't imagine trying to take down a bird while being attacked by a ground enemy and worrying about bow drop.
NM...I'm done talking to you. Damn why do so many people pretend a simple conversation means feelings are involved.
You have to do that in BotW too. Maybe Zelda players are just more advanced than HZD players?
It would make combat massively frustrating. In case you didn't know....Horizon has certain areas on the bots that open up more damage situations. Coupled with trying to aim for those spots,the enemy, moving and having to worry about bow drop and gravity....that's not fun. At all.
Probably would've been best without the comparison since it'll muddy the discussion on both sidesI hated the gyro I'm botw. Haven't played much of horizon though so not as familiar. Also why are people still using Zelda to rag on horizon at this point it feels like Zelda fans have an agenda.
Don't start the pettiness.You have to do that in BotW too. Maybe Zelda players are just more advanced than HZD players?
Enemies have those same hitpoints as Horizon on the enemies? Certain arrows do certain damage to certain areas and enemies have parts that fall off and all?
Apologies, I wasn't referring to you in particular, but another poster on here. Just feels like people are piling on because I'm insulting their precious game, if I'm honest.
But regarding it being too difficult, that is how it works in Zelda. Sure, it might be a little more difficult to hit a moving target, having to take into account gravity, but it makes hitting a target all the more satisfying.
Picked up Titanfall 2 recently and had the same reaction. Dug through the menus because I was sure that it should be in every game now.
You can turn it off in Zelda. OptionalNo thank you. Loved Horizon but wouldn't have with motion controls.
Headshotting enemies does double damage (and is the most reliable way to take out sentries before they warn the camp).
Some enemies need to be stunned by shooting them in very precise locations. (Those infamous Guardians will be MOVING while you do this, and if you don't shoot them fast enough they will often one-shot you.)
Every boss has a pinpoint weak spot that can be shot with arrows.
There are giant flying dragons that you need to hit in specific spots to farm dragon materials.
And you need to hit these things with arced shots, unless you acquire rare/expensive bows that shoot perfectly straight.
You can turn it off in Zelda. Optional
After reading the Splatoon thread, it would appear people don't want motion aiming in games
Then you're being obscenely intellectually dishonest.So I'll take that as a no.
So I'll take that as a no.
I think it's more that people want the option to turn it off.
Who are these people assuming games automatically have motion aiming in 2017? Have you avoided every non-Nintendo platform since 2013?
I feel like I just traveled back in time.
Enemies have those same hitpoints as Horizon on the enemies? Certain arrows do certain damage to certain areas and enemies have parts that fall off and all?
I think it's more that people want the option to turn it off.
Then you're being obscenely intellectually dishonest.
The answer is "yes, enemies have precise weak points that you have to shoot at with your bow to take advantage of."
But the implementation obviously isn't identical to Horizon, so I elaborated on all the ways you need to aim precisely in Zelda while accounting for the arc of your shot.
I turned off the gyro immediately. Absolutely hate it.
Motion control aiming sucks.
that option exists in Splatoon. people just real weird whenever motion controls are brought up because of the negative waggle stigma from the early Wii days. basically some gamers tend to be stuck in their ways, shocker.
First post should reflect your view? U wot m8?This. Should have been first post!