Space Runaway
Member
I would happily buy a sequel. The first wasn't without its problems but I still found it to be a solid experience. Hopefully a sequel would have better load times if they're gonna go heavy on insta-death aspects again.
I'm using a xbox one elite controller. I didn't know it wasn't considered to be a gamepad! And I'm glad to learn it fixes frame pacing issues.
For people who want to try to be serious 2 minutes, there are whole threads about it on the internet.
https://steamcommunity.com/app/268050/discussions/0/617330406660849021/
It's a known issue and people saying they don't have this problem are just like people who say they don't notice it on Final Fantasy 15 or Bloodborne. Because you can't see it doesn't mean it's not there.
It runs like dog shit. Forced borderless fullscreen and insane framepacing even at 60 fps. The camera movements constantly stutter and the game never feels smooth.
I don't really consider that running great.
Oh right I've seen that name thrown around before. Would be hype, not gonna get my hopes upSci-fi game, called Starfield, developed by Bethesda Game Studios. From their statements, Bethesda has ramped up enough to allow multiple games in production, which wasn't possible before. Could be released this year, depending on how long it's actually been in development, but the rumors have been around since 2014, so it's certainty plausible we could see release this year. Not much more is known.
I literally never encountered a problem. ¯\_(ツ_/¯
Some copies of the game were botched products, though. Constant crashes and performance problems on some discs, whereas my PS4 copy never crashed once, nor did it ever stutter or freeze, not even on day one. Just lucky I guess.
But that's the point, the framerate has nothing to do with framepacing. That's the problem. A high framerate is pointless if the game constantly stutters. And that's a problem japanese developers tend to never address.Last time I played it I was running it well above 100fps on average. Framepacing seemed OK too.
You didn't get a rare copy of the game with no frame rate issues. It doesn't work like that.
But that's the point, the framerate has nothing to do with framepacing. That's the problem. A high framerate is pointless if the game constantly stutters. And that's a problem japanese developers tend to never address.
I run the game with a GTX 1080, so clearly it's not hardware related. The game just runs like shit on both consoles and PC.
Or probably you can't spot fps issues. Like I said there are a bunch of video analysis on the net who prove it. You can check with your eyes.Don't remember citing frame rate issues. Crashing and freezing.
My copy still has frame rate drops, but they're few and far between. Not nearly the kind of game-breaking experience that some people in this thread claim.
I read somewhere it's a solution yes. Also apparently disabling v-sync with a launch command. But come on, I shouldn't have to read various forum discussions to try to fix an AAA game more than two year after its release, it's beyond inexcusable.I know what framepacing is. Locking with RTSS, I had no stuttering whatsoever.
I read somewhere it's a solution yes. Also apparently disabling v-sync with a launch command. But come on, I shouldn't have to read various forum discussions to try to fix an AAA game more than two year after its release, it's beyond inexcusable.
That's the kind of thing that turns some people off from playing on PC and I understand them.
I really want Mikami to make a new action game, but I guess I'll take this.
Doesn't the original run way better now on the Pro in boost mode? I may pick it up again if so.
O.O no it's not. I loved the game (though never finished) but it's far from pretty constant 30 fps. That's not too far distant to the JC3 fps mess.
The last patches just give the option of the full screen setting. Performance has never been fixed. You can check the last DF video with the boost mode comparison. Fps is absymal.
I have nearly all consoles from the Atari 2600, Game.com, Playdia and others up until the Switch and have hundreds of physical games. And I also happen to have a copy of Psycho Break on PS4 in its beautiful steelbook.Then start buying games on consoles.
I have nearly all consoles from the Atari 2600, Game.com, Playdia and others up until the Switch and have hundreds of physical games. And I also happen to have a copy of Psycho Break on PS4 in its beautiful steelbook.
It just doesn't excuse anything.
If they tone down the dudebro shooting, focus on the somewhat cool boss fights and exploration and Sebastian again as the protagonist, it could be fairly decent.
What is "dudebro shooting"?
Over the shoulder mindless headshooting to the effect of incontextualised killing for "teh lolz".
Over the shoulder mindless headshooting to the effect of incontextualised killing for "teh lolz".
Over the shoulder mindless headshooting to the effect of incontextualised killing for "teh lolz".
Over the shoulder mindless headshooting to the effect of incontextualised killing for "teh lolz".