Thunderbear said:This can never be repeated enough... It's a simple perception flaw to group a large amount of people's voices into one and judge it as such. Unfortunately that's not just limited to online communities.
Having said that, some forums will attract more of a certain type of person depending on a wide variety of factors so there might be a very slight larger group of people that share similar views than if you took a random group of people of equal size in the world.
There's definitely a lot of strong reactions in here though... If these loud-voiced gamers weren't so negative and prone to judging this screw-up wouldn't have been such a big deal. And when ME3 comes around and the sales come in, it might turn out that it really didn't matter all that much.
People complaining about choice:
- As a developer you have to take into account both new-comers and people who have played the previous title(s).
- There's only so much content you can develop in 2 years. Building consequences for two major different outcomes would result in a massive amount of double work. I don't think they did a bad job with ME2 but maybe they shouldn't have allowed you to make such massively different choices in ME1?
- In most games, unless there's a lot of different endings (usually there's one, two at the most with some rare exceptions) your choices are going to be pretty meaningless. To me, Bioshock is a perfect example of this. Choices in games are mostly an illusion.
There might come a time when things can be procedurally generated in a natural way to allow for lots of different out comes that can then carry over to a sequel but then you'd most likely loose a strong, human-written, narrative.
Anyway I ended up writing more than I thought I would and more than people will probably read.
SOLUTION: developers should not promise things they cannot deliver on.