slosherbomb
Member
not really , no.
you can leave now. your opinion was heard.
not really , no.
Not quite. Its not so much that theyre wrong but that we think there are better alternatives. Nerfing the power affects play style using said weapon. There are stats being tossed around how the damage output should be reduced relative to the current output but if said new proposed output is marginally stronger than any other weapon on the menu, then you risk adhering to the same play style as those other weapons which is wrong.
I'm still stuck on that dragon, beat him on simple and beat the pirate for a palate cleanser but that damn last stage of Match stick, the flame thrower always blasts me when I'm trying to find a footing and sprays instantly. There doesn't seem enough time to correct myself and jump up or down to avoid it.
Damn King Dice is just beating me down.
Is it just pure timing and patience to parry the dice at the perfect time to get the roll you want? That's probably the party I'm struggling with the most, trying to make it through 4 or 5 bosses before I even get to him.
Not quite. Its not so much that theyre wrong but that we think there are better alternatives. Nerfing the power affects play style using said weapon. There are stats being tossed around how the damage output should be reduced relative to the current output but if said new proposed output is marginally stronger than any other weapon on the menu, then you risk adhering to the same play style as those other weapons which is wrong.
Who's "we"? You're pretty much the only person I've seen to flat out disagree with one of the game's creators about how their game is balanced.
Your alternatives are unreasonable. Do you have any idea how hard it would be to rebalance every single boss on a case by case basis? To retest every single Phase with every single weapon? Just for the sake of keeping one weapon untouched? And Teeth already went very in depth with the issues involved with bringing the other weapons up to the Charge's output.
The Charge shot does not work with the game design as intended. It is going to be nerfed. Case closed.
Again, in response to your quotes, because there is a profound lack of reading going on here, I never made the case to match other weapons to the same damage output as the charges, so the crux of his essay in response to me was off on the wrong foot.
This is not hard. All Ive suggested is to ultimately do nothing and find nothing wrong with it and to address these problems in a future game but asserted that if something is done, alternatives be considered. I dont think your reasons to not consider them reduce them to being unreasonable. Im not the one here complaining about how broken the game is and people are jumping on me for it, which is utterly bizarre. Im not the one here complaining about how chunks of a battle dont pass the 10 second mark. Im not the one here suggesting that the players be punished for not adhering to how you want them to play.
You used players , as in plural, in your last post so I assumed I wasnt the only one you saw defend the game as it is. Others have also voiced that theres nothing wrong with the charge and have expressed why nerfing it affects play style.
Im moving on from this point of topic. Im tired of seeing the charge shot breaks the game.
Im moving on from this point of topic.
I think co op I'm general is the real expert mode.More bosses than expected in World 3. I'm still loving it, but the damage reduction balance for co-op makes that mode rough for some fights if you're not "Shinji & Asuka & classical music" synchronized.
I think co op I'm general is the real expert mode.
Can't you endlessly resurrect each other in co-op too?
I haven't played co-op yet.
It was the opposite for me. I think I beat the ship on my 3rd or 4th try; the bee took me forever, mainly because I didn't realize how her 3rd form worked (I thought the firsts she shoots out were homing; it turns out they just happened to move the same direction I had been moving during all of my attempts).Was theridiculously easy for anyone else? After taking like 30 attempts to beat theQueen BeeI beat her in maybe 6 attempts?Pirate ship
I am seriously struggling with the flying Bosses in World three, just tooooo many projectiles on screen at the one time. I'm refusing to watch any YouTube videos though so I'll just keep plugging away
Not a fan of this dice non sense in Inkwell Hell. Why ruin something good?
Not a fan of this dice non sense in Inkwell Hell. Why ruin something good?
It's a string of very simple bosses and a single segment in the final battle.
I had to do it several times, but you'll quickly be able to roll the die to the number of your choice. Then, once you figure out that you should dash in the air/parry on King Dice's cards, you'll soon win. Did I die to pretty much every mini boss on that track? Yes. But because they're shorter, with no transformations, you learn them pretty quick.
I really like it. Reminds me of going across the bridge in Super Mario Bros 3 hoping not to land on that hand that comes up and grabs you into a level.
For me it was one of the best parts of the game, if not the best. It added a much needed ... something else to the usual routine and I had fun timing my parries just right, so I could get all 3 extra lives.
It's a very well executed homage to Gunstar Heroes without sacrificing its own identity. The constituent bosses are not difficult and once you've played them a few times you can breeze through the required three minibosses in three minutes. I think it's great.Not a fan of this dice non sense in Inkwell Hell. Why ruin something good?
It's a very well executed homage to Gunstar Heroes without sacrificing its own identity. The constituent bosses are not difficult and once you've played them a few times you can breeze through the required three minibosses in three minutes. I think it's great.
Can't you endlessly resurrect each other in co-op too?
I haven't played co-op yet.
I shit you not, it took me a while to figure out the dice wouldnt hit me. Until then I was jumping before parrying and I sucked at getting the number I wanted. Then I realized it wouldnt hurt me and it was super easy with a bit of practice.Damn King Dice is just beating me down.
Is it just pure timing and patience to parry the dice at the perfect time to get the roll you want? That's probably the party I'm struggling with the most, trying to make it through 4 or 5 bosses before I even get to him.
You can, but you come back with 1hp, so what this usually results in is one player dying, the other player resurrects them, dying in turn, and it just starts a chain until you're both dead (for us anyway). There's also other confusing things in co-op, like when both players try to parry the same thing and one of them misses, the parry hit pause, and the way bosses change who they're targeting.Can't you endlessly resurrect each other in co-op too?
I haven't played co-op yet.
Can't you endlessly resurrect each other in co-op too?
I haven't played co-op yet.
I definitely found the world 3 flying bosses to be more difficult than they were on World 1 or 2 (on second thought, I had a hell of a time with both World 2 bosses - the game is becoming a blur in my mind). I had my finger (buttons re-mapped so dash was on the triggers) hovering over dash/shrink the entirety of those fights. Use it liberally to shrink as needed - I was constantly shrinking and growing all the time in order to put myself where I needed to be. After that it's just pattern recognition, and careful use of EX/supers, just like all the other bosses.
For the Robot, in phase 1 I destroyed the 3 attack areas, then saved my super bomb to finish that phase. Then banked my ex bombs to launch as soon as I got them in phase 3.
For Cala Maria, once I learned how to deal with the horse/water attacks in phase 1 I had a much easier time with her. In phase 2 I spent equal time trying to shoot her, and trying to kill the other enemies on screen so there would be less projectiles flying around.
Now the last phase of King dice? That's hard. If not for the extra lives, I'm not sure if I would have beaten him.
maybe use the invincibility super on that phase
Link?This new robot speedrun glitch that alllows you to beat him in 15 seconds is hilarious lol.
Damn King Dice is just beating me down.
Is it just pure timing and patience to parry the dice at the perfect time to get the roll you want?
Learning how to Parry the dice rolls was ez. Don't try to jump on top of them when you Perry but Perry as you're jumping upward.
Now the last phase of King dice? That's hard. If not for the extra lives, I'm not sure if I would have beaten him.
Learning how to Parry the dice rolls was ez. Don't try to jump on top of them when you Perry but Perry as you're jumping upward.
Now the last phase of King dice? That's hard. If not for the extra lives, I'm not sure if I would have beaten him.
I'm having the hardest time parrying the cards. and i'm parrying the dice when i jump up and not coming down does help!
any tips for parrying the cards?
I've cleared 3 bosses (robot,bee and stage lady) in island three. I can't play every day, I get too stressed. What an amazing game though.