petethepanda
Member
It's coming on Mac, here's what one of the devs said on the forums:
Cool! Good to know.
It's coming on Mac, here's what one of the devs said on the forums:
I want to replay the game but that damn road segment still gives me nightmares.
For some reason, the newer images are at a different aspect ratio in these captures. The artwork hasn't changed though, apart from the resolution.
The question now is when the Asphalt has set, what will Double Fine do from here.....re-masters aside could they bring out another point and click game that combines everything that makes their previous re-masters so highly regarded, and come up with a whole new franchise? Keeping in line with the cartoon-ish/pixel look of the 2 recent games instead of going the Grim Fandango way....would be brilliant!
Switch version with touch controls in undocked mode.
Has this been confirmed or is it just port begging?
Hence the performance hitches that IGN were talking about I assume these would be ironed out soon enough...at the moment I am just over 80% on completion of Day of the Tentacle which I will take my time on as with Full Throttle, every second counts!!
The question now is when the Asphalt has set, what will Double Fine do from here.....re-masters aside could they bring out another point and click game that combines everything that makes their previous re-masters so highly regarded, and come up with a whole new franchise? Keeping in line with the cartoon-ish/pixel look of the 2 recent games instead of going the Grim Fandango way....would be brilliant!
Beat the game like I played it yesterday. I'm only missing one achievement: Burn-In Rubber. The description is "Save your screen from burn-in with 3D animated vehicles." I have no idea how to get this.
Also, Steam has issues with the achievements and screenshots. Won't show up in Friend Activity, and clicking Show All Achievements will take you to your profile.
If you don't move for a while, the game has a screensaver that shows 3D vehicles. Maybe if you watch them it triggers the achievement.
BTW OT Title should have been, "I'm not putting my lips on that."
Have to use a guide for some puzzles. I have gotten dumber lol
KainXVIII what was that abomination? Looks awful! was that one of the concepts for the sequel?
And how does it control on the PS4, regular controls or via the touchpad?
I want to buy it, I'll probably buy it, but I'm just not a fan of the new art style at all, it looks too upscaled and vectorized and looks lazy in a lot of places. A fan mock up was made a few years back which I guess set the bar high for me:
But seeing this one fan mock up retain MORE of the original image AND come out in better quality compared to what we got from the full studio just seems weird.
I want to buy it, I'll probably buy it, but I'm just not a fan of the new art style at all, it looks too upscaled and vectorized and looks lazy in a lot of places. A fan mock up was made a few years back which I guess set the bar high for me:
But seeing this one fan mock up retain MORE of the original image AND come out in better quality compared to what we got from the full studio just seems weird.
It's one thing remastering a single frame from the game and make it look amazing, it's another altogether to make the complete game look that way. The remaster team at DF was not big by any means, and I think that they got pretty close to this mockup still. You just can't please everyone, I guess.
After playing and beating it for the first time today gonna have to agree with this. A good chunk of the puzzles were just straight up bad and obtuse.In retrospect I don't think the puzzles in this game were very good. Too much call for pixel hunting, and too many locations that just look like background and are not obviously accessible.
Plus the lack of on-hover mouse descriptions means that it is very easy to overlook an item if it is too close to another item. Adding that would have made this game a lot better.
That screenshot just proves my point If you can't see the detail loss between Original and this remake then you're not being a good enough judge to say it looks "fine".
BTW OT Title should have been, "I'm not putting my lips on that."
After playing and beating it for the first time today gonna have to agree with this. A good chunk of the puzzles were just straight up bad and obtuse.
I've gotten used to crappy puzzles in 90's adventure games that aren't Sierra tier bullshit, but playing Day of the Tentacle Remastered really surprised me because that game had honestly really good puzzles, they gave you sufficient context and the majority made sense. I only had to use a guide at the end of the game and that was it. So having Day of the Tentacle be so great makes Full Throttle and Grim Fandango's inferior puzzles even more glaring.
Full Throttle's a good game but I like Day of the Tentacle and Grim Fandango more (The latter more for its writing).
Only had a little time last night to play, so I was planning on just 10 or so minutes to get a taste.
Now I'm at 33%. Couldn't stop playing.
When it comes to the Dig, that games was renowned for having some of the most OBSCURE puzzles in a LucasArts point and click game...and not much humour to it either...so I've relegated that game to watching it as a movie...on Youtube!
In retrospect I don't think the puzzles in this game were very good. Too much call for pixel hunting, and too many locations that just look like background and are not obviously accessible.
Plus the lack of on-hover mouse descriptions means that it is very easy to overlook an item if it is too close to another item. Adding that would have made this game a lot better.
Did they seriously disable that?
Will surely make the game a lot harder.
Literally the only thing I remember about this game is playing it at a friends house and kicking a wall for ten minutes before giving up.