Yep. That is a part of the "It makes sense not to make Switch games" line of thinking that will always irritate me a bit. Most games coming out of Japan are not things that couldn't possibly be on Switch. They're things that just recently would've targeted Vita and/or PS3 in so many cases.
Sure, Japanese companies don't need to support Switch. They don't need to support the domestic console market. They can meet their bottom line elsewhere, in other markets or in another business, but expanding to Switch and including the central thrust of the domestic console market going forward is also something they can do and, if they want, do at the same time.
I get companies of niche games being unsure there's an audience for them outside of PS platforms. Perhaps they dry up their limited sales potential there alone and expanding to Switch does nothing for them. Perhaps, like the Azure case above there is no proven audience for the games on Nintendo platforms and it is a gamble.
The thing is niche support is more there than Capcom is, more there than Namco is, with, say, NIS or Gust planning to support the device.
I don't get medium budget games from major producer/developers writing the domestic market off. A doctrine of "expand worldwide to eat lost domestic sales" doesn't make any sense when it could be "expand worldwide and maximize domestic sales." It only makes sense when you basically write Switch, Nintendo and the Japanese market off, which I'm guessing some people did through at least launch.
I'm just hoping Capcom and Namco are slow in transition.