Good point that doesn't get mentioned as much as it should. I think the best SRPGs try to downplay or outright circumvent RNG elements and the influence of stats. Too many seem to embrace these elements, if only because of tradition.I enjoy srpgs but I feel like the systems contradict each other a bit, which has lead to its slow popularity. You could have made all the right strategic moves but the character wasn't high enough lvl, or you didn't max all the right stats or you got a crit.
They are too slow and boring for me, and also lack the exploration component that i love in games.
It's just not an accessible genre, generally.
I played Final Fantasy Tactics for the first time a little while ago and even though it's lauded as one of the best examples of the genre, it's really got a lot of things going on that could put people off. With no guide or foreknowledge it's deeply intimidating and confusing, and there are literally endless combinations of jobs and classes that form horrible, nonviable parties that will eventually lead to your demise. Failing is especially frustrating because control is ripped away from you while the camera spins and pans like mad and the enemy goes through their turns. Your really just thrown into the deep end completely. The general pace is also very slow (I mean, duh).
Great game, but I mean, I can't say I don't understand why not everyone loves or wants to get into the genre.
I think the only SPRG I ever liked and completed was the first Valkyria.
Does Darkest Dungeon count as SRPG? I just started that earlier tonight and I was digging it a lot.
There has been a variety of good ones that I bought or rented back in the day. FFtactics, Ogre Battle, etc but I think younger me couldn't mentally do what the game needed me to do in order to play them effectively back then.
Maybe now that I'm older a game like FFTactics would make sense to me, but I recall a lot of grinding back in the day was needed.
SRPGs need to just meld other genre elements to be successful again.
Let's examine the claim that strategy RPGs are not as popular as other RPG subgenres.
What are said other RPG subgenres? Turn based encounter RPGs? Real time with pause RPGs? Action RPGs? Command based MMO style RPGs? Shooter RPGs? Dungeon RPGs?
It's hard to see how Strategy RPGs are less popular to anything other than Action RPGs which largely dominate the genre these days simply because of volume of output. It's really odd to "exclude" Fire Emblem from the analysis when it is the poster child for the subgenre. It would be like saying "excluding WoW and FFXIV, why are MMOs generally not that successful?"
In fact, I would say that realistically dungeon RPGs are probably the least popular subgenre in RPGs. They have a hardcore fanbase, but they have never really gotten a ton of sales ever. Even the most popular ones don't sell as well as popular strategy RPGs.
Let's examine the claim that strategy RPGs are not as popular as other RPG subgenres.
What are said other RPG subgenres? Turn based encounter RPGs? Real time with pause RPGs? Action RPGs? Command based MMO style RPGs? Shooter RPGs? Dungeon RPGs?
It's hard to see how Strategy RPGs are less popular to anything other than Action RPGs which largely dominate the genre these days simply because of volume of output. It's really odd to "exclude" Fire Emblem from the analysis when it is the poster child for the subgenre. It would be like saying "excluding WoW and FFXIV, why are MMOs generally not that successful?"
In fact, I would say that realistically dungeon RPGs are probably the least popular subgenre in RPGs. They have a hardcore fanbase, but they have never really gotten a ton of sales ever. Even the most popular ones don't sell as well as popular strategy RPGs.
Indeed.
The better question for the thread would be "Why are Strategy RPGs on home consoles not as popular as the other subgenres?" More of an interesting discussion to be had there.
Indeed.
The better question for the thread would be "Why are Strategy RPGs on home consoles not as popular as the other subgenres?" More of an interesting discussion to be had there.
I mean, what makes Fire Emblem gained the new momentum in popularity? Yes, waifus.
Other SRPGs need to follow the formula to gain popularity.
I mean, what makes Fire Emblem gained the new momentum in popularity? Yes, waifus.
Other SRPGs need to follow the formula to gain popularity.
SRPGs ride a fine line between depth of mechanics and accessibility, and it's not a line that many ride particularly well. Either they demand what feels like all of your time in order to fully grasp what the ruleset is and what 'correct strategy' looks like, or they're so barren of underlying considerations they can make you ask why it's even taking your time at all. FFT and Tactics Ogre are brilliant games, but I know plenty of people who look at how in-depth the tutorial gets and get intimidated. Not to mention they're not entirely easy games to navigate in general amid all the menus and various QoL considerations. Disgaea kinda falls into a similar category but it carved its' own sort of niche as the 'forever game'. But you can't evolve that niche much and so I don't think the audience had a much higher ceiling than the first few games.
And there's a million forgettable SRPGs that decide that a grid and some basic gimmicks constitute strategy. Zzz.
This is what FE gets right compared to so many other SRPGs. FE is fundamentally intuitive in a way that most other SRPGs simply aren't. The underlying mechanics are quick to grasp but harder to master. A lot of the 'strategy' of the game can be initially understood at a pretty simple level, where correct positioning and making logical assumptions about what the enemy will or can do in the current game state is what's most highly rewarded.
And I think most importantly, and it's something really small but essential, it's that FE feels good to play. Navigating menus can and often does feel like a chore in other games, but FE makes it simple and fast. It doesn't feel like the game gets in front of you or overwhelms you with options while still insinuating that there's more to discover.
I must agree, my friends.Because people have bad taste.
Indeed.
The better question for the thread would be "Why are Strategy RPGs on home consoles not as popular as the other subgenres?" More of an interesting discussion to be had there.
I know this was meant as a joke, but the game still needs to be good.
Generally, if an SRPG is full of waifus, it's terrible.
This has just released last month and the OT barely reaches 100 posts.
It's sad that FE's gameplay qualities are buried underneath mountains of disgusting fanservice now.SRPGs ride a fine line between depth of mechanics and accessibility, and it's not a line that many ride particularly well. Either they demand what feels like all of your time in order to fully grasp what the ruleset is and what 'correct strategy' looks like, or they're so barren of underlying considerations they can make you ask why it's even taking your time at all. FFT and Tactics Ogre are brilliant games, but I know plenty of people who look at how in-depth the tutorial gets and get intimidated. Not to mention they're not entirely easy games to navigate in general amid all the menus and various QoL considerations. Disgaea kinda falls into a similar category but it carved its' own sort of niche as the 'forever game'. But you can't evolve that niche much and so I don't think the audience had a much higher ceiling than the first few games.
And there's a million forgettable SRPGs that decide that a grid and some basic gimmicks constitute strategy. Zzz.
This is what FE gets right compared to so many other SRPGs. FE is fundamentally intuitive in a way that most other SRPGs simply aren't. The underlying mechanics are quick to grasp but harder to master. A lot of the 'strategy' of the game can be initially understood at a pretty simple level, where correct positioning and making logical assumptions about what the enemy will or can do in the current game state is what's most highly rewarded.
And I think most importantly, and it's something really small but essential, it's that FE feels good to play. Navigating menus can and often does feel like a chore in other games, but FE makes it simple and fast. It doesn't feel like the game gets in front of you or overwhelms you with options while still insinuating that there's more to discover.
Theres 2 misconceptions that ruin it to most people.
1. They are too hard
2. If a guy dies i lose him forever.... but i wont play easy mode because thats cheating.
Putting everything else aside because that argument is destined to end poorly, Echoes is not really what you're looking for if you liked Radiant Dawn. It retains the soul of a very dated game in Gaiden and doesn't really seek to modernize anything other than the presentation and some QoL features. A lot of really simplistic maps with basically no objective variation beyond total routs and nearly terminal pacing. You're welcome to try, of course, but it's a regression in a lot of ways if you're more familiar with the GBA -> GC games.I heard Echoes isn't as bad though, so maybe I'll try that.
It's sad that FE's gameplay qualities are buried underneath mountains of disgusting fanservice now.
Radiant Dawn was elegant and classy with it's themes and plot, where most of that was thrown out the window with Awakening and beyond.
I heard Echoes isn't as bad though, so maybe I'll try that.
This has just released last month and the OT barely reaches 100 posts.
Metacritic score is not so bad either. What's lacking is waifus.
This has just released last month and the OT barely reaches 100 posts.
Metacritic score is not so bad either. What's lacking is waifus.
Main reason I haven't picked up this game yet is because of the graphic. I don't know how they did it but it looks worse than 3ds games of the same genre.
This has just released last month and the OT barely reaches 100 posts.
Metacritic score is not so bad either. What's lacking is waifus.
Waifus.
Disgaea
Valkyria Chronicles (the first one)
If you think God Wars isn't packed with 'waifus' and whatever the male equivalent is, you haven't played it. I'm about twenty hours in and already the subs bench is packed with young women in combat lingerie. Gameplay and jobs system is solid though, definite callback to FFT.
This has just released last month and the OT barely reaches 100 posts.
Metacritic score is not so bad either. What's lacking is waifus.
Are we not counting XCOM as an SRPG?I generally find most turn-based games to be really really boring. XCOM is the main exception. I'd kill to play a strategy RPG like XCOM...
If you think God Wars isn't packed with 'waifus' and whatever the male equivalent is
If you think God Wars isn't packed with 'waifus' and whatever the male equivalent is, you haven't played it. I'm about twenty hours in and already the subs bench is packed with young women in combat lingerie. Gameplay and jobs system is solid though, definite callback to FFT.
I can see picking out slevaria for valkyria but disgaea is pure (well, if i squint).
Regardless, neither series focuses on that and i don't think pushing that aspect would make them more sucessful. Or rather, reach a broader audience.